public void MoveOnBoard(Point des, float delay)
    {
        OneCardManager desCard;
        Vector2        newPos;

        if (boardManager.FindFieldCardAtPoint(des) != null)
        {
            desCard = boardManager.FindFieldCardAtPoint(des);
            //newPos = desCard.transform.localosition;
            if (desCard.cardAsset.Type != CardType.Player)
            {
                SoundManager.PlaySound("dealCardSound");
                isMoving = true;
                playerManager.button.interactable = true;



                //setPlayer


                //(desCard);

                boardManager.AddEmptySlot(playerManager.point);
                setPlayerArrows(boardManager.FindFieldCardAtPoint(des).arrows);


                playerManager.point = des;
                playerManager.myCardManager.point = des;
                Debug.Log("actionpoints");

                playerManager.PickUpKidneyFromBoard();

                Vector3 v = boardManager.AllSlots[des.Y, des.X].transform.position;

                v.y += 0.3f;
                playerManager.myCardManager.transform.DOMove(v, delay);
                // need this order, dont change
                boardManager.DeleteCard(desCard);


                boardManager.RemoveEmptySlot(des);

                Debug.Log("takingdamage");
                Debug.Log(int.Parse(desCard.DamageText.text));


                //needs to go before take damage, because if take damage kills you, it resets your hp to 10, then this check doesnt work
                if (desCard.cardAsset.Type == CardType.Monster && playerManager.Hp > int.Parse(desCard.DamageText.text))
                {
                    Debug.Log(playerManager.Hp);
                    Debug.Log(int.Parse(desCard.DamageText.text));

                    AudioManager.instance.PlaySound("IceCubeSpill");
                    AudioManager.instance.PlaySound("PlayerDamage");
                    playerManager.raiseAp();
                }

                if (desCard.cardAsset.Type == CardType.Monster)
                {
                    playerManager.takeDamage(int.Parse(desCard.DamageText.text));
                }


                else if (desCard.cardAsset.Type == CardType.Neutral)
                {
                    AudioManager.instance.PlaySound("PlayerNeutral");
                }
                else if (desCard.cardAsset.Type == CardType.Hp)
                {
                    playerManager.takeDamage(int.Parse(desCard.DamageText.text));
                    AudioManager.instance.PlaySound("PlayerHp");
                }
                // take damage from deleted card?

                isMoving = false;
                playerManager.ActionPoints--; // needs to be after take damage
                Debug.Log("updating cards in moveonboard");
                BoardManager.Instance.UpdateCards();
            }
        }
    }