Beispiel #1
0
 public void Init(int x, int y, PieceColor color, bool isCrackPiece, BoardInstance board)
 {
     IsPieceUp  = false;
     this.x     = x;
     this.y     = y;
     this.color = color;
     this.board = board;
     //TODO: Set Crack Piece Material
     if (GameManager.Instance.gamePlayMode.doUseCrack)
     {
         if (isCrackPiece)
         {
             GetComponent <Renderer>().material = crackMaterial;
             Debug.Log("isCrackPiece!!!! x: " + x + " y: " + y);
         }
         else
         {
             Debug.Log("NotCrackPiece!!!!");
         }
     }
     material = GetComponent <Renderer>().material;
     material.SetFloat("_Rate", 1f);
     //var sprite = GetComponent<SpriteRenderer>();
     //if (sprite != null)
     //{
     //    Debug.Log("normalSprite x: " + x + " y: " + y);
     //    sprite.sprite = normalSprite;
     //}
 }
Beispiel #2
0
    private IEnumerator InitCoroutine()
    {
        int timesToYield = 10000;
        int cnt          = 0;

        while (true)
        {
            if (cnt-- <= 0)
            {
                cnt = timesToYield;
                yield return(0);
            }
            InitColorPool(boardLength);
            pieces = new Piece[boardLength, boardLength];
            for (int i = 0; i < boardLength; i++)
            {
                for (int j = 0; j < boardLength; j++)
                {
                    bool up        = !(i == 0);
                    bool down      = !(i == boardLength - 1);
                    bool left      = !(j == 0);
                    bool right     = !(j == boardLength - 1);
                    int  randomIdx = Random.Range(0, colorPool.Count - 1);
                    pieces[i, j] = new Piece(colorPool[randomIdx], left, right, up, down, i, j);
                    colorPool.RemoveAt(randomIdx);
                }
            }
            if (IsValidBoard())
            {
                break;
            }
        }

        nextPieces.Add(pieces[0, 0]);
        nextPieces.Add(pieces[0, boardLength - 1]);
        nextPieces.Add(pieces[boardLength - 1, 0]);
        nextPieces.Add(pieces[boardLength - 1, boardLength - 1]);
        if (gpm.doUseCrack)
        {
            InitCrackPieces();
        }

        boardInstance = GameManager.Instance.boardInstance;
        isReady       = true;
    }
Beispiel #3
0
    private void InitNewbie()
    {
        InitNewbieColorPool();
        pieces = new Piece[boardLength, boardLength];
        for (int i = 0; i < boardLength; i++)
        {
            for (int j = 0; j < boardLength; j++)
            {
                bool up    = !(i == 0);
                bool down  = !(i == boardLength - 1);
                bool left  = !(j == 0);
                bool right = !(j == boardLength - 1);
                pieces[i, j] = new Piece(colorPool[i * boardLength + j], left, right, up, down, i, j);
            }
        }

        nextPieces.Add(pieces[0, 0]);
        nextPieces.Add(pieces[0, boardLength - 1]);
        nextPieces.Add(pieces[boardLength - 1, 0]);
        nextPieces.Add(pieces[boardLength - 1, boardLength - 1]);

        boardInstance = GameManager.Instance.boardInstance;
        isReady       = true;
    }
Beispiel #4
0
    IEnumerator InitCoroutine()
    {
        InitPlayMode();
        //gamePlayMode.gameMode = GameMode.VSAI;
        UIInstance = Instantiate(uiPrefab);
        UIInstance.Init(gamePlayMode.boardSideLength, prefabConfig);
        boardInstance = Instantiate(boardInstancePrefab);
        boardManager  = GetComponent <BoardManager>();
        boardManager.Init(gamePlayMode);
        while (!boardManager.IsReady())
        {
            yield return(0);
        }
        switch (gamePlayMode.gameMode)
        {
        case GameMode.OneClientTwoPlayers:
            controller       = Instantiate(controllerPrefab);
            controller.name  = "Player 1";
            controller2      = Instantiate(controllerPrefab);
            controller2.name = "Player 2";
            controller.Init(gamePlayMode.boardSideLength, UIInstance.panels);
            controller2.Init(gamePlayMode.boardSideLength, UIInstance.panels);
            break;

        case GameMode.VSAI:
            controller       = Instantiate(controllerPrefab);
            controller.name  = "Player 1";
            controller2      = Instantiate(controllerPrefab);
            controller2.name = "AI";
            controller.Init(gamePlayMode.boardSideLength, UIInstance.panels);
            controller2.Init(gamePlayMode.boardSideLength, UIInstance.panels);
            break;

        case GameMode.Teaching:
            controller       = Instantiate(controllerPrefab);
            controller.name  = "Player 1";
            controller2      = Instantiate(controllerPrefab);
            controller2.name = "AI";
            controller.Init(gamePlayMode.boardSideLength, UIInstance.panels);
            controller2.Init(gamePlayMode.boardSideLength, UIInstance.panels);
            break;

        default:
            break;
        }
        boardInstance.Init(prefabConfig);

        GameStart();
        if (gamePlayMode.gameMode == GameMode.OneClientTwoPlayers)
        {
            currentController = controller;
            controller.gameObject.SetActive(true);
            controller2.gameObject.SetActive(false);
        }
        else if (gamePlayMode.gameMode == GameMode.VSAI)
        {
            currentController = controller;
            controller.gameObject.SetActive(true);
            controller2.gameObject.SetActive(false);
            aiController = gameObject.AddComponent <AIController>();
        }
        UnityAction BoardDisappear = new UnityAction(boardInstance.BoardDisappear);
        UnityAction UIDisappear    = new UnityAction(UIInstance.ActionsOnGameEnd);

        UIAndBoardLogic_WhenGameEnd.AddListener(BoardDisappear);
        UIAndBoardLogic_WhenGameEnd.AddListener(UIDisappear);
    }