protected override void OnAction(BoardGames.Action<Vector2i> action) { //Change turns. CurrentTurn.Value = CurrentTurn.Value.Switched(); }
protected abstract void OnAction(BoardGames.Action <LocationType> move);
protected override void OnAction(BoardGames.Action<Vector2i> action) { //Change turns. CurrentTurn.Value = CurrentTurn.Value.Switched(); }
protected abstract void OnAction(BoardGames.Action <LocationType> move);