private void initializeDataBoard()
 {
     Cell <Image>[,] dataMatrix = BoardCreaterUtils.CreateImageBoard(r_NumOfColunms, r_NumOfRows);
     m_GameBoard          = new Board <Image>(r_NumOfColunms, r_NumOfRows, dataMatrix);
     m_NumOfMatchesRemain = (r_NumOfRows * r_NumOfColunms) / 2;
 }