Beispiel #1
0
        public override void ChooseCardEffect(Card card, Game game, Player choosingPlayer, string description, out BoardChoices.CardPlayInfo cardPlayInfo)
        {
            Random rand = new Random();

            cardPlayInfo = new BoardChoices.CardPlayInfo();

            List <CardTemplate.CardEffectPair> pairs = card.Template.SelectionEvents;

            if (game.CurState.StateType == GameState.GameStateType.JurySelection)
            {
                pairs = card.Template.SelectionEvents;
            }
            else if (game.CurState.StateType == GameState.GameStateType.TrialInChief)
            {
                pairs = card.Template.TrialEvents;
            }
            else if (game.CurState.StateType == GameState.GameStateType.Summation)
            {
                pairs = card.Template.SummationEvents;
            }

            int idx = rand.Next() % pairs.Count;

            cardPlayInfo.eventIdx = idx;
        }
    public override void ChooseCardEffect(Card cardToPlay, Game game, Player choosingPlayer, string description, out BoardChoices.CardPlayInfo cardPlayInfo)
    {
        ChoiceHandlerDelegator.Instance.TriggerChoice(this, choosingPlayer, new ChooseCardEffectInputHandler(cardToPlay, description));
        waitForInput.WaitOne();

        cardPlayInfo = new BoardChoices.CardPlayInfo();

        if (passedParams != null)
        {
            int idx = (int)passedParams[2];
            cardPlayInfo.eventIdx = idx;
        }

        passedParams = null;
    }