Beispiel #1
0
        public void CommunityCardsIssueTest()
        {
            string handText = SampleHandHistoryRepository.GetHandExample(_format, Site, "ExtraHands", "CommunityCardsIssue");

            var actualCommunityCards = GetParser().ParseCommunityCards(handText);

            var expected = BoardCards.Parse("Jd 7s 2c 2s 9d");

            Assert.AreEqual(expected, actualCommunityCards);
        }
Beispiel #2
0
        protected override PlayerList ParsePlayers(string[] handLines)
        {
            XDocument document = GetXDocumentFromLines(handLines);

            XElement gameElement = GetGameElementFromXDocument(document);
            XElement players     = gameElement.Element("players");

            PlayerList playerList = new PlayerList();

            //Build a query for all cards elements which are "SHOWN" or "MUCKED" rather than "COMMUNITY"
            IEnumerable <XElement> cardElements = gameElement.Elements("round").Elements("cards").Where(element => element.Attribute("type").Value[0] != 'C').ToList();

            foreach (XElement playerElement in players.Elements())
            {
                //Player Element looks like:
                //<player seat="0" nickname="GODEXISTSJK" balance="$269.96" dealtin="true" />
                decimal stack      = decimal.Parse(playerElement.Attribute("balance").Value.Substring(1), System.Globalization.CultureInfo.InvariantCulture);
                string  playerName = playerElement.Attribute("nickname").Value;
                int     seat       = Int32.Parse(playerElement.Attribute("seat").Value);
                Player  player     = new Player(playerName, stack, seat);

                bool dealtIn = bool.Parse(playerElement.Attribute("dealtin").Value);
                player.IsSittingOut = !dealtIn;

                //<cards type="SHOWN" cards="Ac,4c" player="7"/>
                XElement playerCardElement =
                    cardElements.FirstOrDefault(card => Int32.Parse(card.Attribute("player").Value) == seat);

                if (playerCardElement != null)
                {
                    string cardString = playerCardElement.Attribute("cards").Value;
                    player.HoleCards = HoleCards.NoHolecards();
                    player.HoleCards.AddCards(BoardCards.Parse(cardString));
                }

                playerList.Add(player);
            }

            return(playerList);
        }