public BoardCard ExecuteReturnBoardCard(SpawnBoardCardCommand command, Card card) { CommandHistory.Push(command); BoardCard boardCardToReturn = command.Execute(card); return(boardCardToReturn); }
public Card(BoardCard prefab, CardPopup cardPopup, IAssetManagementService assetManagementService, ICard data, BoardCard boardCard) { UpdateData(data); _AssetManagementService = assetManagementService; _Prefab = prefab; _CardPopup = cardPopup; BoardCard = boardCard; }
public BoardCard CreateBoardCard() { string plist = _AssetManagementService.GetPlist(SpriteUrl); var newCard = Object.Instantiate(_Prefab); var localScale = newCard.transform.localScale; localScale = new Vector3(localScale.x, localScale.y, localScale.z); newCard.transform.localScale = localScale; newCard.ParseCardJson(this, plist, _CardPopup); newCard.name = Name; BoardCard = newCard; return(newCard); }
public JsonResult BoardAddCard(int boardId, string cardHeader, string cardBody) { BoardCard boardCard = new BoardCard(); boardCard.BoardId = boardId; boardCard.CardHeader = cardHeader; boardCard.CardBody = cardBody; boardCard.CreateDate = DateTime.Now.Date; // Save card return(Json(boardCard)); }
public BoardCard SpawnBoardCard(Card card) { if (CardTypesMatch(card.CardType)) { _spawnedBoardCard = Instantiate(_boardCardPrefab, _spawnPosition.transform.position, _spawnPosition.transform.rotation); _spawnedBoardCard.SetTexture(card); _spaceFilled = true; return(_spawnedBoardCard); } else { return(null); } }
public HandBoardCard(GameObject selfObject, BoardCard boardCard) { GameObject = selfObject; CardView = boardCard; _gameplayManager = GameClient.Get <IGameplayManager>(); _soundManager = GameClient.Get <ISoundManager>(); _tutorialManager = GameClient.Get <ITutorialManager>(); _playerController = _gameplayManager.GetController <PlayerController>(); _cardsController = _gameplayManager.GetController <CardsController>(); _behaviourHandler = GameObject.GetComponent <OnBehaviourHandler>(); _behaviourHandler.MouseUpTriggered += MouseUp; _behaviourHandler.Updating += UpdatingHandler; }
private void Button_Click(object sender, RoutedEventArgs e) { if (TxtName.Text.Length == 0) { errormessage.Text = "Enter an naeme."; TxtName.Focus(); } else if (TxtDescription.Text.Length == 0) { errormessage.Text = "Enter an description."; TxtDescription.Focus(); } else { string name = TxtName.Text; string description = TxtDescription.Text; var status = cmbStatus.SelectedValue; var deadline = dtdeadline.DisplayDate; var boardCard = new BoardCard { Description = description, Name = name, Status = (Status)status, Deadline = deadline, UserId = Globals.LoggedInUser.Id, CreatedDate = DateTime.Now, UpdatedDate = DateTime.Now }; errormessage.Text = ""; _dbContext.Boards.Add(boardCard); _dbContext.SaveChanges(); MessageBox.Show("Added Successfully"); BoardCards boardCards = new BoardCards(); boardCards.Show(); this.Close(); } }
private void btnEdit_Click(object sender, RoutedEventArgs e) { try { bool isCreate = false; object item = boardDataGrid.SelectedItem; int id = int.Parse((boardDataGrid.SelectedCells[0].Column.GetCellContent(item) as TextBlock).Text); BoardCard boardCard = _dbContext.Boards.FirstOrDefault(x => x.Id == id); if (boardCard == null) { isCreate = true; boardCard = new BoardCard { UserId = Globals.LoggedInUser.Id }; boardCard.Deadline = DateTime.Now; boardCard.CreatedDate = DateTime.Now; boardCard.UpdatedDate = DateTime.Now; } boardCard.Name = (boardDataGrid.SelectedCells[1].Column.GetCellContent(item) as TextBlock).Text; boardCard.Description = (boardDataGrid.SelectedCells[2].Column.GetCellContent(item) as TextBlock).Text; if (isCreate) { _dbContext.Boards.Add(boardCard); } _dbContext.SaveChanges(); MessageBox.Show("Row Updated Successfully"); this.boardDataGrid.Items.Clear(); FillBoardCard(); } catch (Exception ex) { MessageBox.Show(ex.Message); return; } }
public static bool HasEffect(Card card, string PropertyName) { string property_STR = new PropertyEnumClass(PropertyName).Property; var boardCard = new BoardCard(card).ResultingBoardCard; return boardCard.Mechanics.Any(x => String.Equals(x, property_STR, StringComparison.OrdinalIgnoreCase)); }
private void ManageNeutralMinion(Card card, int maxMana, List<Card> HandCards) { //<= max mana var boardCard = new BoardCard(card); if (boardCard.ResultingBoardCard.Quality >= ValueReader.MinCardQualityToInstantAddMinion) //epic by default chosenCards.Add(card); else if (boardCard.ResultingBoardCard.Cost <= ValueReader.MaxManaToInstantAddNeutralMinion) // min insta add cost chosenCards.Add(card); else { //card quality not hight enough and mana to high too if (!ValueReader.AttendMinionValue) chosenCards.Add(card); else if (boardCard.ResultingBoardCard.Cost >= ValueReader.MinManaCostToAttendValue) { if ((ValueReader.OnlyAddMinionIfHasEffect && boardCard.HasEffect) || !ValueReader.OnlyAddMinionIfHasEffect) { var minionCard = new NeutralMinion(card); NeutralMinion.Value resultingMinNeutralMinionValue = minionCard.BoardCard.IsMaxManaCard && ValueReader.IncreaseMinMinionValueIfMaxCost ? ValueReader.IncreasedMinNeutralMinionValue : ValueReader.MinNeutralMinionValue; int X_Config_Drop = ValueReader.ValueIgnorer.GetDrop(ValueReader.Lines.X_Drop); int Y_Config_Drop = ValueReader.ValueIgnorer.GetDrop(ValueReader.Lines.Y_Drop); int Z_Config_Drop = ValueReader.ValueIgnorer.GetDrop(ValueReader.Lines.Z_Drop); if (minionCard.CardValue >= resultingMinNeutralMinionValue) chosenCards.Add(card); else if (card.Cost == X_Config_Drop && HandCards.Count(x => new NeutralMinion(x).BoardCard != null && x.Cost == Y_Config_Drop) > 0 && HandCards.Count(x => new NeutralMinion(x).BoardCard != null && x.Cost <= Z_Config_Drop) > 0 && ValueReader.ValueIgnorer.IgnoreValueIfCardIsX_DropEtc) { //card is X drop and hand contain Y drop and Z drop (or below) if ( !ValueReader.ValueIgnorer.MakeIgnoringOnlyIfNotBadEffect || (ValueReader.ValueIgnorer.MakeIgnoringOnlyIfNotBadEffect && !CardProperties.HasBadEffect(card)) ) chosenCards.Add(card); } } } } }
public BoardCard GetCard(string cardId) { return(BoardCard.ConvertFrom(Read <Card>($"cards/{cardId}"))); }
private void ManageNeutralMinion(Card card, int maxMana, List<Card> HandCards) { //<= max mana var boardCard = new BoardCard(card); #region normalChecks if (boardCard.ResultingBoardCard.Quality >= ValueReader.MinCardQualityToInstantAddMinion) //epic by default chosenCards.Add(card); else if (boardCard.ResultingBoardCard.Cost <= ValueReader.MaxManaToInstantAddNeutralMinion) // min insta add cost chosenCards.Add(card); else { //card quality not hight enough and mana to high too if (!ValueReader.AttendMinionValue) chosenCards.Add(card); else if (boardCard.ResultingBoardCard.Cost >= ValueReader.MinManaCostToAttendValue) { if ((ValueReader.OnlyAddMinionIfHasEffect && boardCard.HasEffect) || !ValueReader.OnlyAddMinionIfHasEffect) { var minionCard = new NeutralMinion(card); NeutralMinion.Value resultingMinNeutralMinionValue = minionCard.BoardCard.IsMaxManaCard && ValueReader.IncreaseMinMinionValueIfMaxCost ? ValueReader.IncreasedMinNeutralMinionValue : ValueReader.MinNeutralMinionValue; if (minionCard.CardValue >= resultingMinNeutralMinionValue) chosenCards.Add(card); } } } #endregion normalChecks }
public void GivenATrelloServiceWhenGetSubtasksForCard() { var checklistItems = new List<ChecklistItem> { new ChecklistItem {Checked = true}, new ChecklistItem {Checked = true}, new ChecklistItem {Checked = true}, new ChecklistItem {Checked = false} }; var boardCard = new BoardCard { Checklists = new List<CardChecklist> { new CardChecklist {ChecklistItems = checklistItems} } }; var mockBoards = new Mock<IBoards>(); mockBoards .Setup(b => b.WithId(It.IsAny<string>())) .Returns(new Board()); var mockTrelloService = new Mock<ITrello>(); mockTrelloService .SetupGet(s => s.Boards) .Returns(mockBoards.Object); var trelloBoardService = new TrelloBoardService(mockTrelloService.Object, "boardId"); _result = trelloBoardService.GetSubtasksForCard(boardCard); }
public BoardCard Execute(Card card) { _spawnedBoardCard = _boardCardSpawner.SpawnBoardCard(card); return(_spawnedBoardCard); }
public void Execute() { _spawnedBoardCard = _boardCardSpawner.SpawnBoardCard(_card); }
public void RemoveToken(BoardCard boardCardToRemove) { Destroy(boardCardToRemove.gameObject); }
private void ManageNeutralMinion(Card card, int maxMana, List<Card> HandCards) { //<= max mana var boardCard = new BoardCard(card); if (boardCard.ResultingBoardCard.Quality >= ValueReader.MinCardQualityToInstantAddMinion) //epic by default chosenCards.Add(card); else if (boardCard.ResultingBoardCard.Cost <= ValueReader.MaxManaToInstantAddNeutralMinion) // min insta add cost chosenCards.Add(card); else { //card quality not hight enough and mana to high too if (!ValueReader.AttendMinionValue) chosenCards.Add(card); else if (boardCard.ResultingBoardCard.Cost >= ValueReader.MinManaCostToAttendValue) { if ((ValueReader.OnlyAddMinionIfHasEffect && boardCard.HasEffect) || !ValueReader.OnlyAddMinionIfHasEffect) { var minionCard = new NeutralMinion(card); NeutralMinion.Value resultingMinNeutralMinionValue = minionCard.BoardCard.IsMaxManaCard && ValueReader.IncreaseMinMinionValueIfMaxCost ? ValueReader.IncreasedMinNeutralMinionValue : ValueReader.MinNeutralMinionValue; int X_Config_Drop = ValueReader.ValueIgnorer.GetXDrop; if (minionCard.CardValue >= resultingMinNeutralMinionValue) chosenCards.Add(card); else if (card.Cost == X_Config_Drop && HandCards.Count(x => new NeutralMinion(x).BoardCard != null && x.Cost == X_Config_Drop - 1) > 0 && HandCards.Count(x => new NeutralMinion(x).BoardCard != null && x.Cost == X_Config_Drop - 2) > 0 && ValueReader.ValueIgnorer.IgnoreValueIfCardIsX_DropEtc) { //card is X drop and hand contain "x - 1 drop" and "x - 2 drop" if ( !ValueReader.ValueIgnorer.MakeIgnoringOnlyIfNotBadEffect || (ValueReader.ValueIgnorer.MakeIgnoringOnlyIfNotBadEffect && !CardProperties.HasBadEffect(card)) ) { //add x drop chosenCards.Add(card); //add BEST x - 1 drop and x - 2 drop var bestX_1Drop = HandCards.Where(x => new NeutralMinion(x).BoardCard != null && x.Cost == X_Config_Drop - 1). OrderBy(x => new NeutralMinion(x).CardValue).First(); var bestX_2Drop = HandCards.Where(x => new NeutralMinion(x).BoardCard != null && x.Cost == X_Config_Drop - 2). OrderBy(x => new NeutralMinion(x).CardValue).First(); if (!chosenCards.Contains(bestX_1Drop)) { chosenCards.Add(bestX_1Drop); blackList.Add(bestX_1Drop.Name); } if (!chosenCards.Contains(bestX_2Drop)) { chosenCards.Add(bestX_2Drop); blackList.Add(bestX_2Drop.Name); } } } } } } }