Beispiel #1
0
        /// <summary>
        /// returns a <see cref="BitmapImage"/> which is provided by a viable input <see cref="BlurryDialogIcon"/> value
        /// </summary>
        /// <param name="icon">the demanded icon identifier of enum type <see cref="BlurryDialogIcon"/></param>
        /// <returns>
        ///     <see cref="BitmapImage"/> corresponding to an input identifier of type <see cref="BlurryDialogIcon"/>
        ///     returns null if no icon is demanded
        /// </returns>
        internal static BitmapImage GetDialogImage(this BlurryDialogIcon icon)
        {
            switch (icon)
            {
            case BlurryDialogIcon.None:
                return(null);

            case BlurryDialogIcon.Question:
                return(RelativeQuestionIcon.GetImageSource(Dialog));

            case BlurryDialogIcon.Information:
                return(RelativeInformationIcon.GetImageSource(Dialog));

            case BlurryDialogIcon.Warning:
                return(RelativeWarningIcon.GetImageSource(Dialog));

            case BlurryDialogIcon.Error:
                return(RelativeErrorIcon.GetImageSource(Dialog));

            default:
                throw new ArgumentOutOfRangeException(nameof(icon), icon, null);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Displays a message box in front of the specified window. The message box displays
        /// a message, title bar caption, button, and icon; and returns a result.
        /// </summary>
        /// <param name="owner">A <see cref="Window"/> that represents the owner window of the message box.</param>
        /// <param name="messageBoxText">A <see cref="string"/> that specifies the text to display.</param>
        /// <param name="caption">A <see cref="string"/> that specifies the title bar caption to display.</param>
        /// <param name="button">A <see cref="BlurryDialogButton"/> value that specifies which button or buttons to display.</param>
        /// <param name="icon">A <see cref="BlurryDialogIcon"/> value that specifies the icon to display.</param>
        /// <param name="strength"> Determines the opacity of the window which is set to 0.75 by default and may not exceed 1</param>
        /// <returns>A <see cref="BlurryDialogResult"/> value that specifies which message box button is clicked by the user.</returns>
        public static BlurryDialogResult Show(Window owner, string messageBoxText, string caption, BlurryDialogButton button, BlurryDialogIcon icon, double?strength = null)
        {
            var result = BlurryDialogResult.None;
            var dialog = new BlurryDialogWindow
            {
                Title         = caption,
                DialogIcon    = icon,
                DialogMessage = messageBoxText,
                Button        = button,
                Owner         = owner,
                Strength      = strength ?? ColorHelper.GetStrength(owner)
            };

            dialog.ResultAquired += (sender, args) =>
            {
                dialog.Close();
                result = args.Result;
            };

            dialog.ShowDialog();

            return(result);
        }
        /// <summary>
        /// Displays a message box in front of the specified window. The message box displays
        /// a message, title bar caption, button, and icon; and returns a result.
        /// </summary>
        /// <param name="owner">A <see cref="Window"/> that represents the owner window of the message box.</param>
        /// <param name="messageBoxText">A <see cref="string"/> that specifies the text to display.</param>
        /// <param name="caption">A <see cref="string"/> that specifies the title bar caption to display.</param>
        /// <param name="button">A <see cref="BlurryDialogButton"/> value that specifies which button or buttons to display.</param>
        /// <param name="icon">A <see cref="BlurryDialogIcon"/> value that specifies the icon to display.</param>
        /// <param name="strength"> Determines the opacity of the window which is set to 0.75 by default and may not exceed 1</param>
        /// <returns>A <see cref="BlurryDialogResult"/> value that specifies which message box button is clicked by the user.</returns>
        public static BlurryDialogResult Show(Window owner, string messageBoxText, string caption, BlurryDialogButton button, BlurryDialogIcon icon, double strength = Strength)
        {
            var result = BlurryDialogResult.None;
            var dialog = new BlurBehindDialogWindow
            {
                Title          = caption,
                DialogIcon     = icon,
                DialogMessage  = messageBoxText,
                Button         = button,
                Owner          = owner,
                Strength       = strength,
                BlurDuration   = BlurDuration,
                UnblurDuration = UnblurDuration,
                BlurRadius     = BlurRadius
            };

            dialog.ResultAquired += (sender, args) =>
            {
                dialog.Close();
                result = args.Result;
            };

            dialog.ShowDialog();

            return(result);
        }
Beispiel #4
0
 /// <summary>
 /// sets the ImageSource of <see cref="Icon"/> to a value corresponding to a
 /// chosen value <see cref="DialogIcon"/> using <see cref="IconHelper.GetDialogImage"/>
 /// </summary>
 /// <param name="value">a chosen value of enum <see cref="BlurryDialogIcon"/></param>
 private void SetDialogIconSource(BlurryDialogIcon value)
 {
     Icon = value.GetDialogImage();
 }
        /// <summary>
        /// Displays a message box that has a message, title bar caption, button, and icon;
        /// and returns a result.
        /// </summary>
        /// <param name="messageBoxText">A <see cref="string"/> that specifies the text to display.</param>
        /// <param name="caption">A <see cref="string"/> that specifies the title bar caption to display.</param>
        /// <param name="button">A <see cref="BlurryDialogButton"/> value that specifies which button or buttons to display.</param>
        /// <param name="icon">A <see cref="BlurryDialogIcon"/> value that specifies the icon to display.</param>
        /// <param name="strength"> Determines the opacity of the window which is set to 0.75 by default and may not exceed 1</param>
        /// <returns>A <see cref="BlurryDialogResult"/> value that specifies which message box button is clicked by the user.</returns>
        public static BlurryDialogResult Show(string messageBoxText, string caption, BlurryDialogButton button, BlurryDialogIcon icon, double?strength = null)
        {
            var result = BlurryDialogResult.None;
            var dialog = new BlurBehindDialogWindow
            {
                Title          = caption,
                DialogIcon     = icon,
                DialogMessage  = messageBoxText,
                Button         = button,
                Owner          = Application.Current.MainWindow,
                Strength       = strength ?? ColorHelper.GetStrength(),
                BlurDuration   = BlurDuration,
                UnblurDuration = UnblurDuration,
                BlurRadius     = BlurRadius
            };

            dialog.ResultAquired += (sender, args) =>
            {
                dialog.Close();
                result = args.Result;
            };

            dialog.ShowDialog();

            return(result);
        }