Beispiel #1
0
        static void DeviceDisconnectedEvent(USBH_Device device)
        {
            //Check if device is a PS3 Controller
            if (device.VENDOR_ID != PS3Controller.PS3_VENDOR_ID || device.PRODUCT_ID != PS3Controller.PS3_PRODUCT_ID)
            {
                if (device.TYPE == USBH_DeviceType.Hub)
                {
                    WriteSerial("Hub Disconnected");
                    for (byte i = 0; i < PS3Connected; i++)//All controllers has to be stopped
                    {
                        runThread[i] = false;
                        PS3[i].Abort();
                        BT.Abort();
                    }
                }
                else if (device.PRODUCT_ID == Bluetooth.CSR_PRODUCT_ID && device.VENDOR_ID == Bluetooth.CSR_VENDOR_ID)
                {
                    WriteSerial("Bluetooth Dongle Disconnected");
                    PS3RumbleBT = false;
                    BT.Abort();
                }
                else if (device.VENDOR_ID == PS3Move.PS3MOVE_VENDOR_ID && device.PRODUCT_ID == PS3Move.PS3MOVE_PRODUCT_ID)
                {
                    WriteSerial("PS3 Move Controller Disconnected");
                    Move.Abort();
                }
                else if (device.VENDOR_ID == PS3Navigation.PS3NAVIGATION_VENDOR_ID && device.PRODUCT_ID == PS3Navigation.PS3NAVIGATION_PRODUCT_ID)
                {
                    WriteSerial("PS3 Navigation Disconnected");
                    Navigation.Abort();
                }
                else
                {
                    WriteSerial("Unknown Device Disconnected");
                }
                return;
            }

            PS3Connected--;

            if (device.ID == PS3Device[PS3Connected].ID) //Check if it is the last one
            {
                runThread[PS3Connected] = false;         //Stop the loop for the last controller
                PS3Rumble[PS3Connected] = false;         //Also stop the rumble thread if active
                PS3[PS3Connected].Abort();               //Abort the reading thread
                WriteSerial("PS3 Controller: " + (PS3Connected + 1) + " - Disconnected");
            }
            else
            {
                byte PS3number;
                for (PS3number = 0; PS3number < PS3Connected; PS3number++)//Check which number that was disconnected
                {
                    if (device.ID == PS3Device[PS3number].ID)
                    {
                        break;
                    }
                }

                runThread[PS3number] = false;
                PS3Rumble[PS3number] = false;//Also stop the rumble thread if active
                PS3[PS3number].Abort();
                WriteSerial("PS3 Controller: " + (PS3number + 1) + " - Disconnected");

                //Move all the controllers from that point one down
                for (byte i = PS3number; i < PS3Connected; i++)//Does not include the last one, as it is allways moved one down
                {
                    //Stop that thread including the next one
                    runThread[i] = false;
                    PS3[i].Abort();
                    runThread[i + 1] = false;
                    PS3[i + 1].Abort();

                    //Move one down
                    PS3[i]       = new PS3Controller(PS3Device[i + 1]);
                    PS3Device[i] = PS3Device[i + 1];
                    PS3SetLED(i);

                    runThread[i] = true;
                    WriteSerial("PS3 Controller: " + (i + 2) + " - Changed to " + (i + 1));
                }
            }
        }