Beispiel #1
0
 internal static void Postfix(BlueprintDisplayItem __instance, BlueprintItem bpi)
 {
     //If the blueprint produces a tinder plug
     if (bpi?.m_CraftedResult?.name == TINDER_NAME)
     {
         //Change the crafting audio to our added sound
         bpi.m_CraftingAudio = SOUND_NAME;                     //This is the name of the EVENT I created in WWise
     }
 }
 internal static void Postfix(BlueprintDisplayItem __instance, BlueprintItem bpi)
 {
     if (bpi?.m_CraftedResult?.name == SCRAP_METAL_NAME)
     {
         Texture2D scrapMetalTexture = Utils.GetCachedTexture(SCRAP_METAL_CRAFTING_ICON_NAME);
         if (!scrapMetalTexture)
         {
             scrapMetalTexture = TinCanImprovementsMod.assetBundle.LoadAsset(SCRAP_METAL_CRAFTING_ICON_NAME).Cast <Texture2D>();
             Utils.CacheTexture(SCRAP_METAL_CRAFTING_ICON_NAME, scrapMetalTexture);
         }
         __instance.m_Icon.mTexture = scrapMetalTexture;
     }
 }