public void StartPlay() { levelClearTime = GameObject.Find("Level_Timer").GetComponent <Level_Timer>().Get_LevelTime(); blossomDegree = BlossomCalculate.GetBlossomDegree(); animator.SetTrigger("Clear"); animator.speed = 1f; }
IEnumerator LoadStart(string sceneName, int sceneNum) { PlayerStatus.canControl = false; OKAID_now = GameObject.Find("Player") ? PlayerControl.OkaID_Now : 1; BlossomCalculate.ResetBlossomDegree(); changeScene_canvasGroup.DOFade(1f, BlackFadeTime); if (GameObject.Find("BGM_Object")) { GameObject.Find("BGM_Object").GetComponent <BGM_Manager>().CloseBGMInTime(0.5f); } yield return(new WaitForSeconds(BlackFadeTime)); BlackPanelFade(0f, 0f); StartCoroutine(Loading(sceneName, sceneNum)); }