Beispiel #1
0
    public void StartPlay()
    {
        levelClearTime = GameObject.Find("Level_Timer").GetComponent <Level_Timer>().Get_LevelTime();
        blossomDegree  = BlossomCalculate.GetBlossomDegree();

        animator.SetTrigger("Clear");
        animator.speed = 1f;
    }
Beispiel #2
0
    IEnumerator LoadStart(string sceneName, int sceneNum)
    {
        PlayerStatus.canControl = false;
        OKAID_now = GameObject.Find("Player") ? PlayerControl.OkaID_Now : 1;

        BlossomCalculate.ResetBlossomDegree();

        changeScene_canvasGroup.DOFade(1f, BlackFadeTime);
        if (GameObject.Find("BGM_Object"))
        {
            GameObject.Find("BGM_Object").GetComponent <BGM_Manager>().CloseBGMInTime(0.5f);
        }

        yield return(new WaitForSeconds(BlackFadeTime));

        BlackPanelFade(0f, 0f);

        StartCoroutine(Loading(sceneName, sceneNum));
    }