private void Awake() { _rb2d = GetComponent <Rigidbody2D>(); _spawner = FindObjectOfType <BloodCellSpawner>(); _tracker = FindObjectOfType <GameTracker>(); _sfx = FindObjectOfType <SFXManager>(); GenerateTravelVector(); }
private void Start() { bloodCellSpawner = this; objectPooler = ObjectPooler.Instance; //bloodCellCount = 10; }