//public float projectilesPerPulse;

    public override void Initialize(Controller owner)
    {
        _controller = (BlommisController)owner;

        for (int i = 0; i < projectiles.Length; i++)
        {
            GameObject tempProjectile = Instantiate(projectile);
            tempProjectile.transform.position = transform.position;
            tempProjectile.SetActive(false);
            projectiles[i] = tempProjectile;
        }
        _controller.duration = projectilePaus;
    }
Beispiel #2
0
 public override void Initialize(Controller owner)
 {
     _controller = (BlommisController)owner;
 }