Beispiel #1
0
        public PollServiceRequestManager(
            BaseHttpServer pSrv, bool performResponsesAsync, uint pWorkerThreadCount, int pTimeout)
        {
            m_server = pSrv;
            PerformResponsesAsync = performResponsesAsync;
            m_WorkerThreadCount   = pWorkerThreadCount;
            m_workerThreads       = new Thread[m_WorkerThreadCount];

            StatsManager.RegisterStat(
                new Stat(
                    "QueuedPollResponses",
                    "Number of poll responses queued for processing.",
                    "",
                    "",
                    "httpserver",
                    m_server.Port.ToString(),
                    StatType.Pull,
                    MeasuresOfInterest.AverageChangeOverTime,
                    stat => stat.Value = m_requests.Count(),
                    StatVerbosity.Debug));

            StatsManager.RegisterStat(
                new Stat(
                    "ProcessedPollResponses",
                    "Number of poll responses processed.",
                    "",
                    "",
                    "httpserver",
                    m_server.Port.ToString(),
                    StatType.Pull,
                    MeasuresOfInterest.AverageChangeOverTime,
                    stat => stat.Value = ResponsesProcessed,
                    StatVerbosity.Debug));
        }
        public void Stop()
        {
            m_running = false;

            Thread.Sleep(1000); // let the world move

            foreach (Thread t in m_workerThreads)
            {
                Watchdog.AbortThread(t.ManagedThreadId);
            }

            // any entry in m_bycontext should have a active request on the other queues
            // so just delete contents to easy GC
            foreach (Queue <PollServiceHttpRequest> qu in m_bycontext.Values)
            {
                qu.Clear();
            }
            m_bycontext.Clear();

            try
            {
                foreach (PollServiceHttpRequest req in m_retryRequests)
                {
                    req.DoHTTPstop(m_server);
                }
            }
            catch
            {
            }

            PollServiceHttpRequest wreq;

            m_retryRequests.Clear();

            lock (m_slowRequests)
            {
                while (m_slowRequests.Count > 0)
                {
                    m_requests.Enqueue(m_slowRequests.Dequeue());
                }
            }

            while (m_requests.Count() > 0)
            {
                try
                {
                    wreq = m_requests.Dequeue(0);
                    wreq.DoHTTPstop(m_server);
                }
                catch
                {
                }
            }

            m_requests.Clear();
        }
Beispiel #3
0
 public void Update()
 {
     if (msgQueue.Count() > 0)
     {
         Message msg = msgQueue.Dequeue();
         if (msg != null)
         {
             luaMsgDispatcher(msg.Content);
         }
     }
 }
        public void Stop()
        {
            if (m_log.IsDebugEnabled)
            {
                m_log.DebugFormat("{0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
            }

            m_running = false;
//            m_timeout = -10000; // cause all to expire
            Thread.Sleep(1000); // let the world move

            foreach (Thread t in m_workerThreads)
            {
                Watchdog.AbortThread(t.ManagedThreadId);
            }

            PollServiceHttpRequest wreq;

            lock (m_longPollRequests)
            {
                if (m_longPollRequests.Count > 0 && m_running)
                {
                    m_longPollRequests.ForEach(req => m_requests.Enqueue(req));
                }
            }

            while (m_requests.Count() > 0)
            {
                try
                {
                    wreq = m_requests.Dequeue(0);
                    wreq.DoHTTPGruntWork(
                        m_server, wreq.PollServiceArgs.NoEvents(wreq.RequestID, wreq.PollServiceArgs.Id));
                }
                catch
                {
                }
            }

            m_longPollRequests.Clear();
            m_requests.Clear();
        }
 /// <summary>
 /// Does the asset server have any waiting requests?
 /// </summary>
 ///
 /// This does include any request that is currently being handled.  This information is not reliable where
 /// another thread may be processing requests.
 ///
 /// <returns>
 /// True if there are waiting requests.  False if there are no waiting requests.
 /// </returns>
 public virtual bool HasWaitingRequests()
 {
     return(m_assetRequests.Count() != 0);
 }