Beispiel #1
0
 public AsyncSocketSession(string remoteIp, Socket socket, IProcessor processor, SocketAwaitablePool socketAwaitablePool, BlockingBufferManager bufferManager)
     : base(remoteIp, processor)
 {
     this.socketAwaitablePool = socketAwaitablePool;
     this.bufferManager       = bufferManager;
     Socket = socket;
 }
Beispiel #2
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        public SystemVariablesUpdater(IWorld world,
                                      ITribeManager tribeManager,
                                      IDbManager dbManager,
                                      IScheduler scheduler,
                                      IStrongholdManager strongholdManager,
                                      IForestManager forestManager,
                                      ISystemVariableManager systemVariableManager,
                                      INetworkServer networkServer,
                                      IChannel channel,
                                      BlockingBufferManager bufferManager,
                                      SocketAwaitablePool socketAwaitablePool)
        {
            this.world                 = world;
            this.tribeManager          = tribeManager;
            this.dbManager             = dbManager;
            this.scheduler             = scheduler;
            this.strongholdManager     = strongholdManager;
            this.forestManager         = forestManager;
            this.systemVariableManager = systemVariableManager;
            this.networkServer         = networkServer;
            this.channel               = channel;
            this.bufferManager         = bufferManager;
            this.socketAwaitablePool   = socketAwaitablePool;

            if (!string.IsNullOrEmpty(Config.api_id))
            {
                graphiteKeyPrefix = string.Format("servers.{0}_tribalhero_com.tribalhero.", Config.api_id);
            }
        }
        public void TestInitializationUsingCountZero()
        {
            int size  = 300;
            int count = 0;

            var manager = new BlockingBufferManager(size, count);
        }
Beispiel #4
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        private static void Run()
        {
            socketAwaitablePool   = new SocketAwaitablePool(50);
            blockingBufferManager = new BlockingBufferManager(1000, 50);

            while (true)
            {
                try
                {
                    var policySession = Connect();

                    policySession.SendAsyncImmediatelly(Encoding.UTF8.GetBytes("<policy-file-request/>\n")).Wait();

                    var newSession = Connect();

                    var loginPacket = new Packet(Command.Login);
                    loginPacket.AddInt16(0); // version
                    loginPacket.AddInt16(0); // revision
                    loginPacket.AddByte(0);
                    loginPacket.AddString("1234");
                    loginPacket.AddString("");
                    newSession.SendAsyncImmediatelly(loginPacket.GetBytes()).Wait();

                    policySession.Socket.Shutdown(SocketShutdown.Both);
                    policySession.Socket.Close();

                    newSession.Socket.Shutdown(SocketShutdown.Both);
                    newSession.Socket.Close();
                }
                catch (Exception) { }
            }
        }
        public void TestInitializationUsingCountZero()
        {
            int size = 300;
            int count = 0;

            var manager = new BlockingBufferManager(size, count);
        }
Beispiel #6
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        public AsyncSocketConnectionHelper(int bufferSize = 1000, int bufferCount = 15)
        {
            listener              = new TcpListener(IPAddress.Loopback, 0);
            SocketAwaitablePool   = new SocketAwaitablePool(bufferCount);
            BlockingBufferManager = new BlockingBufferManager(bufferSize, bufferCount);

            listener.Start();
        }
        public void TestDisposingBeforeGettingBuffer()
        {
            var count   = 4000;
            var manager = new BlockingBufferManager(300, count);

            manager.Dispose();
            manager.GetBuffer();
        }
        public void TestInitialization()
        {
            int size = 300;
            int count = 4000;

            var manager = new BlockingBufferManager(size, count);
            Assert.AreEqual(manager.BufferSize, size);
            Assert.AreEqual(manager.AvailableBuffers, count);
        }
        public RiakOnTheFlyConnection(IRiakNodeConfiguration nodeConfig, int bufferPoolSize = 20)
        {
            _nodeConfig    = nodeConfig;
            _serverUrl     = @"{0}://{1}:{2}".Fmt(nodeConfig.RestScheme, nodeConfig.HostAddress, nodeConfig.RestPort);
            _pool          = new SocketAwaitablePool(nodeConfig.PoolSize);
            _bufferManager = new BlockingBufferManager(nodeConfig.BufferSize, bufferPoolSize);

            _resources = new BlockingLimitedList <RiakPbcSocket>(bufferPoolSize);
        }
        public void TestDisposingBeforeReleasingBuffer()
        {
            var count   = 4000;
            var manager = new BlockingBufferManager(300, count);

            var buffer = manager.GetBuffer();

            manager.Dispose();
            manager.ReleaseBuffer(buffer);
        }
        public void TestInitialization()
        {
            int size  = 300;
            int count = 4000;

            var manager = new BlockingBufferManager(size, count);

            Assert.AreEqual(manager.BufferSize, size);
            Assert.AreEqual(manager.AvailableBuffers, count);
        }
        public void TestDisposingWhileGettingBuffer()
        {
            var manager = new BlockingBufferManager(300, 1);

            // Take the only buffer.
            manager.GetBuffer();

            // Dispose after one second.
            Task.Delay(1000).ContinueWith(t => manager.Dispose());

            // Wait for a buffer to become available.
            manager.GetBuffer();
        }
 public RiakPbcSocket(string server, int port, int receiveTimeout, int sendTimeout, int idleTimeout,
                      SocketAwaitablePool socketAwaitablePool, BlockingBufferManager blockingBufferManager,
                      int receiveBufferSize = 8192, int sendBufferSize = 8192, int socketConnectAttempts = 3)
 {
     _endPoint              = new DnsEndPoint(server, port);
     _receiveTimeout        = receiveTimeout;
     _sendTimeout           = sendTimeout;
     _idleTimeout           = new TimeSpan(0, 0, 0, 0, idleTimeout);
     _socketAwaitablePool   = socketAwaitablePool;
     _blockingBufferManager = blockingBufferManager;
     _receiveBufferSize     = receiveBufferSize;
     _sendBufferSize        = sendBufferSize;
     _socketConnectAttempts = socketConnectAttempts;
     _socket = null;
 }
Beispiel #14
0
        public RiakConnectionPool(IRiakNodeConfiguration nodeConfig)
        {
            _hostAddress         = nodeConfig.HostAddress;
            _poolSize            = nodeConfig.PoolSize;
            _pool                = new SocketAwaitablePool(_poolSize);
            _bufferSize          = nodeConfig.BufferSize;
            _restScheme          = nodeConfig.RestScheme;
            _restPort            = nodeConfig.RestPort;
            _pbcPort             = nodeConfig.PbcPort;
            _networkReadTimeout  = nodeConfig.NetworkReadTimeout;
            _networkWriteTimeout = nodeConfig.NetworkWriteTimeout;
            _idleTimeout         = nodeConfig.IdleTimeout;

            _blockingBufferManager = new BlockingBufferManager(_bufferSize, _poolSize);
            _serverUrl             = @"{0}://{1}:{2}".Fmt(_restScheme, _hostAddress, _restPort);

            Init();
        }
        public void TestTakingAndReleasing()
        {
            var count = 4000;
            var manager = new BlockingBufferManager(300, count);

            // Take all buffers.
            var buffers = new ArraySegment<byte>[count];
            Parallel.For(0, count, i => buffers[i] = manager.GetBuffer());
            Assert.AreEqual(manager.AvailableBuffers, 0);

            // Start releasing every buffer after one second.
            Task.Delay(1000).ContinueWith(t => Parallel.For(0, count, i => manager.ReleaseBuffer(buffers[i])));
            Assert.AreEqual(manager.AvailableBuffers, 0);

            // Take buffers as they become available, block the thread as needed.
            var buffers2 = new ArraySegment<byte>[count];
            Parallel.For(0, count, i => buffers2[i] = manager.GetBuffer());
            Assert.AreEqual(manager.AvailableBuffers, 0);
        }
        public void TestTakingAndReleasing()
        {
            var count   = 4000;
            var manager = new BlockingBufferManager(300, count);

            // Take all buffers.
            var buffers = new ArraySegment <byte> [count];

            Parallel.For(0, count, i => buffers[i] = manager.GetBuffer());
            Assert.AreEqual(manager.AvailableBuffers, 0);

            // Start releasing every buffer after one second.
            Task.Delay(1000).ContinueWith(t => Parallel.For(0, count, i => manager.ReleaseBuffer(buffers[i])));
            Assert.AreEqual(manager.AvailableBuffers, 0);

            // Take buffers as they become available, block the thread as needed.
            var buffers2 = new ArraySegment <byte> [count];

            Parallel.For(0, count, i => buffers2[i] = manager.GetBuffer());
            Assert.AreEqual(manager.AvailableBuffers, 0);
        }
        public void TestDisposingBeforeReleasingBuffer()
        {
            var count = 4000;
            var manager = new BlockingBufferManager(300, count);

            var buffer = manager.GetBuffer();
            manager.Dispose();
            manager.ReleaseBuffer(buffer);
        }
        public void TestDisposingBeforeGettingBuffer()
        {
            var count = 4000;
            var manager = new BlockingBufferManager(300, count);

            manager.Dispose();
            manager.GetBuffer();
        }
Beispiel #19
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        public async Task ServerIsAbleToProcessPacketsAndCleansUpResources(ISocketSessionFactory sessionFactory, IProcessor processor, IPlayer player)
        {
            player.GetCityCount().Returns(1);
            player.HasTwoFactorAuthenticated = DateTime.Now;

            var socketAwaitablePool = new SocketAwaitablePool(10);
            var buffer = new BlockingBufferManager(1000, 15);

            Socket             serverSideSocket = null;
            AsyncSocketSession session          = null;

            sessionFactory.CreateAsyncSocketSession(Arg.Any <string>(), Arg.Any <Socket>())
            .Returns(args =>
            {
                serverSideSocket = args.Arg <Socket>();
                session          = new AsyncSocketSession(string.Empty, serverSideSocket, processor, socketAwaitablePool, buffer)
                {
                    Player = player
                };
                return(session);
            });

            AsyncTcpServer server = new AsyncTcpServer(sessionFactory, socketAwaitablePool, buffer);

            try
            {
                server.Start("127.0.0.1", 0);

                // Connect and verify client connected and socket options are set
                var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
                {
                    NoDelay = true
                };

                var packetToSend1 = new Packet(Command.MarketSell);
                packetToSend1.AddString("Hello");
                var bytesToSendOnConnect = packetToSend1.GetBytes();

                await socket.ConnectAsync(new SocketAwaitable
                {
                    RemoteEndPoint = server.LocalEndPoint
                });

                await Task.Delay(1000);

                await socket.SendAsync(new SocketAwaitable
                {
                    Buffer = new ArraySegment <byte>(bytesToSendOnConnect, 0, bytesToSendOnConnect.Length)
                });

                await Task.Delay(1000);

                server.GetSessionCount().Should().Be(1);
                serverSideSocket.Connected.Should().BeTrue();
                serverSideSocket.NoDelay.Should().BeTrue();
                serverSideSocket.SendTimeout.Should().Be(1000);

                // Send packets and verify server processes packets
                var packetToSend2 = new Packet(Command.MarketBuy);
                packetToSend2.AddString("World");
                var bytesToSecondAfterConnect = packetToSend2.GetBytes();
                await socket.SendAsync(new SocketAwaitable
                {
                    Buffer = new ArraySegment <byte>(bytesToSecondAfterConnect, 0, bytesToSecondAfterConnect.Length)
                });

                await Task.Delay(1000);

                // Stop server and verify it disconnect and releases resources
                server.Stop();

                await Task.Delay(1000);

                player.HasTwoFactorAuthenticated.Should().Be(null);

                serverSideSocket.Connected.Should().BeFalse();
                socketAwaitablePool.Count.Should().Be(10);
                buffer.AvailableBuffers.Should().Be(15);

                processor.Received(1).Execute(session, Arg.Is <Packet>(packet => packet.GetBytes().SequenceEqual(bytesToSecondAfterConnect)));
                processor.Received(1).Execute(session, Arg.Is <Packet>(packet => packet.GetBytes().SequenceEqual(bytesToSendOnConnect)));
                processor.Received(1).ExecuteEvent(session, Arg.Is <Packet>(packet => packet.Cmd == Command.OnDisconnect));
            }
            finally
            {
                server.Stop();
            }
        }
Beispiel #20
0
 public AsyncTcpServer(ISocketSessionFactory socketSessionFactory, SocketAwaitablePool socketAwaitablePool, BlockingBufferManager bufferManager)
 {
     this.socketSessionFactory = socketSessionFactory;
     this.socketAwaitablePool  = socketAwaitablePool;
     this.bufferManager        = bufferManager;
 }
        public void TestDisposingWhileGettingBuffer()
        {
            var manager = new BlockingBufferManager(300, 1);

            // Take the only buffer.
            manager.GetBuffer();

            // Dispose after one second.
            Task.Delay(1000).ContinueWith(t => manager.Dispose());

            // Wait for a buffer to become available.
            manager.GetBuffer();
        }