Beispiel #1
0
    void placeBlockAtHitPoint(RaycastHit hit)
    {
        if (SnapFactors == null)
        {
            throw new UnityException("SnapFactors should not be null");
        }

        if (OffsetFactors == null)
        {
            throw new UnityException("OffsetFactors should not be null");
        }

        Vector3    pointRounded = blockUtilities.CalculateRoundedPoint(hit, SnapFactors, OffsetFactors);
        GameObject newBlock     = InstantiateBlock(pointRounded);

        blocksService.WriteBlockToDatabase(newBlock, currentBlockType);
    }