Beispiel #1
0
 void LoadDefaultProps()
 {
     for (int b = 0; b < Props.Length; b++)
     {
         Props[b] = BlockOptions.DefaultProps(Props, this, (BlockID)b);
     }
 }
        void ResetProps(Player p, BlockProps[] scope, BlockID block)
        {
            scope[block] = BlockOptions.DefaultProps(scope, p.level, block);
            string name = BlockOptions.Name(scope, p, block);

            p.Message("Reset properties of {0} to default", name);
            BlockOptions.ApplyChanges(scope, p.level, block, true);
        }
        static void ResetProps(bool global, BlockID block, Player p)
        {
            BlockProps[] scope   = global ? Block.Props : p.level.Props;
            int          changed = scope[block].ChangedScope & BlockOptions.ScopeId(scope);

            if (changed != 0)
            {
                return;
            }

            // properties not manually modified, revert (e.g. make grass die in shadow again)
            scope[block] = BlockOptions.DefaultProps(scope, p.level, block);
            BlockOptions.ApplyChanges(scope, p.level, block, false);
        }