Beispiel #1
0
    public void OnPlayerDigging(IMinecraftUser user, IMinecraftPacket packet)
    {
        var status   = (DiggingType)packet.ReadVarInt32();
        var position = packet.ReadPosition();
        var face     = (BlockFaceType)packet.ReadByte();

        _logger.LogTrace($"Status={status};Position={position};Face={face}");

        if (user.Player.GameMode is ServerGameModeType.Creative)
        {
            IBlock previousBlock = user.Player.Map.GetBlock(position);

            if (previousBlock.IsAir)
            {
                throw new InvalidOperationException($"Cannot dig air blocks ({position})");
            }

            using var playerDiggingAck = new AcknowledgePlayerDiggingPacket(position, previousBlock, DiggingType.Started);
            user.Player.SendPacketToVisibleEntities(playerDiggingAck);

            using var blockChange = new BlockChangePacket(BlockType.Air, position);
            user.Player.SendPacketToVisibleEntities(blockChange);

            IBlock block = user.Player.Map.SetBlock(BlockType.Air, position);

            using var chunkPacket = new ChunkDataPacket(block.Chunk);
            user.Player.SendPacketToVisibleEntities(chunkPacket, includeEntity: true);
        }
        else
        {
            // TODO: other modes
        }
    }
    public void OnPlayerBlockPlacement(IMinecraftUser user, IMinecraftPacket packet)
    {
        var      handType      = (HandType)packet.ReadVarInt32();
        Position blockPosition = packet.ReadPosition();
        var      blockFace     = (BlockFaceType)packet.ReadVarInt32();
        float    cursorX       = packet.ReadSingle();
        float    cursorY       = packet.ReadSingle();
        float    cursorZ       = packet.ReadSingle();
        bool     isInsideBlock = packet.ReadBoolean();

        // TODO: check if the current player is interacting with an interactable object.
        // Like: Chest, anvil, crafting table.

        IItemSlot currentHeldItem = user.Player.HotBar.SelectedSlot;

        if (currentHeldItem.HasItem)
        {
            BlockData block        = _registry.Blocks.FirstOrDefault(x => x.ItemId == currentHeldItem.ItemId);
            BlockType blockToPlace = block.Type;

            if (blockToPlace is not BlockType.Air)
            {
                Position realBlockPosition = blockFace switch
                {
                    BlockFaceType.Bottom => new Position(blockPosition.X, blockPosition.Y - 1, blockPosition.Z),
                    BlockFaceType.Top => new Position(blockPosition.X, blockPosition.Y + 1, blockPosition.Z),
                    BlockFaceType.North => new Position(blockPosition.X, blockPosition.Y, blockPosition.Z - 1),
                    BlockFaceType.South => new Position(blockPosition.X, blockPosition.Y, blockPosition.Z + 1),
                    BlockFaceType.West => new Position(blockPosition.X - 1, blockPosition.Y, blockPosition.Z),
                    BlockFaceType.East => new Position(blockPosition.X + 1, blockPosition.Y, blockPosition.Z),
                    _ => throw new InvalidOperationException("Invalid block face type.")
                };

                _logger.LogDebug($"Placing block '{blockToPlace}' at position {realBlockPosition}");

                user.Player.Map.SetBlock(blockToPlace, (int)realBlockPosition.X, (int)realBlockPosition.Y, (int)realBlockPosition.Z);

                using var blockChangePacket = new BlockChangePacket(blockToPlace, blockPosition);
                user.Player.SendPacketToVisibleEntities(blockChangePacket);

                using var chunkDataPacket = new ChunkDataPacket(user.Player.Chunk);
                user.Player.SendPacketToVisibleEntities(chunkDataPacket);
            }
        }
    }
}
Beispiel #3
0
        /// <summary>
        /// Gets a packet from the server and returns it.
        /// </summary>
        /// <returns>The received packet.</returns>
        public Packet GetPacket()
        {
            var packetID = (byte)_stream.ReadByte();

            //_log.Debug("Got packet ID: " + packetID); // Spammy debug message
            if (!Enum.IsDefined(typeof(PacketType), (int)packetID))
            {
                return(null);
            }
            var    type = (PacketType)packetID;
            Packet pack = null;

            switch (type)
            {
            case PacketType.KeepAlive:
                pack = new KeepAlivePacket(_tools.ReadInt32());
                break;

            case PacketType.LoginRequest:
                pack = new LoginRequestPacketSC
                {
                    EntityID    = _tools.ReadInt32(),
                    NotUsed     = _tools.ReadString(),
                    LevelType   = _tools.ReadString(),
                    Gamemode    = _tools.ReadInt32(),
                    Dimension   = _tools.ReadInt32(),
                    Difficulty  = _tools.ReadSignedByte(),
                    WorldHeight = _tools.ReadByte(),                             // Not Used
                    MaxPlayers  = _tools.ReadByte()
                };
                break;

            case PacketType.Handshake:
                pack = new HandshakePacketSC(_tools.ReadString());
                break;

            case PacketType.ChatMessage:
                pack = new ChatMessagePacket(_tools.ReadString());
                break;

            case PacketType.TimeUpdate:
                pack = new TimeUpdatePacket(_tools.ReadInt32());
                break;

            case PacketType.EntityEquipment:
                pack = new EntityEquipmentPacket(_tools.ReadInt32(), _tools.ReadInt16(), _tools.ReadInt16(), _tools.ReadInt16());
                break;

            case PacketType.SpawnPosition:
                pack = new SpawnPositionPacket(_tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadInt32());
                break;

            case PacketType.UseEntity:
                pack = new UseEntityPacket(_tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadBoolean());
                break;

            case PacketType.UpdateHealth:
                pack = new UpdateHealthPacket(_tools.ReadInt16(), _tools.ReadInt16(), _tools.ReadSingle());
                break;

            case PacketType.Respawn:
                pack = new RespawnPacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                         _tools.ReadInt16(), _tools.ReadString());
                break;

            case PacketType.Player:
                pack = new PlayerPacket(_tools.ReadBoolean());
                break;

            case PacketType.PlayerPosition:
                pack = new PlayerPositionPacket(_tools.ReadDouble(), _tools.ReadDouble(), _tools.ReadDouble(), _tools.ReadDouble(),
                                                _tools.ReadBoolean());
                break;

            case PacketType.PlayerLook:
                pack = new PlayerLookPacket(_tools.ReadSingle(), _tools.ReadSingle(), _tools.ReadBoolean());
                break;

            case PacketType.PlayerPositionAndLook:
                pack = new PlayerPositionAndLookPacket(_tools.ReadDouble(), _tools.ReadDouble(), _tools.ReadDouble(),
                                                       _tools.ReadDouble(), _tools.ReadSingle(), _tools.ReadSingle(),
                                                       _tools.ReadBoolean());
                break;

            case PacketType.PlayerDigging:
                pack = new PlayerDiggingPacket(_tools.ReadSignedByte(), _tools.ReadInt32(), _tools.ReadSignedByte(),
                                               _tools.ReadInt32(), _tools.ReadSignedByte());
                break;

            case PacketType.PlayerBlockPlacement:
                pack = new PlayerBlockPlacementPacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadInt32(),
                                                      _tools.ReadSignedByte(), _tools.ReadSlotData());
                break;

            case PacketType.UseBed:
                pack = new UseBedPacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadInt32(), _tools.ReadSignedByte(),
                                        _tools.ReadInt32());
                break;

            case PacketType.Animation:
                pack = new AnimationPacket(_tools.ReadInt32(), _tools.ReadSignedByte());
                break;

            case PacketType.NamedEntitySpawn:
                pack = new NamedEntitySpawnPacket(_tools.ReadInt32(), _tools.ReadString(), _tools.ReadInt32(), _tools.ReadInt32(),
                                                  _tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                                  _tools.ReadInt16());
                break;

            case PacketType.PickupSpawn:
                pack = new PickupSpawnPacket(_tools.ReadInt32(), _tools.ReadInt16(), _tools.ReadSignedByte(), _tools.ReadInt16(),
                                             _tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadSignedByte(),
                                             _tools.ReadSignedByte(), _tools.ReadSignedByte());
                break;

            case PacketType.CollectItem:
                pack = new CollectItemPacket(_tools.ReadInt32(), _tools.ReadInt32());
                break;

            case PacketType.AddObjectVehicle:
                pack = new AddObjectVehiclePacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadInt32(),
                                                  _tools.ReadInt32(), _tools.ReadInt32());
                var ftEid = _tools.ReadInt32(); ((AddObjectVehiclePacket)pack).FireballThrowerID = ftEid;
                if (ftEid > 0)
                {
                    var aovpPack = (AddObjectVehiclePacket)pack;
                    aovpPack.SpeedX = _tools.ReadInt16();
                    aovpPack.SpeedY = _tools.ReadInt16();
                    aovpPack.SpeedZ = _tools.ReadInt16();
                    pack            = aovpPack;
                }
                break;

            case PacketType.HoldingChange:
                pack = new HoldingChangePacket(_tools.ReadInt16());
                break;

            case PacketType.MobSpawn:
                pack = new MobSpawnPacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadInt32(), _tools.ReadInt32(),
                                          _tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                          _tools.ReadSignedByte(), _tools.ReadEntityMetadata());
                break;

            case PacketType.EntityPainting:
                pack = new EntityPaintingPacket(_tools.ReadInt32(), _tools.ReadString(), _tools.ReadInt32(),
                                                _tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadInt32());
                break;

            case PacketType.ExperienceOrb:
                pack = new ExperienceOrbPacket(_tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadInt32(),
                                               _tools.ReadInt32(), _tools.ReadInt16());
                break;

            case PacketType.EntityVelocity:
                pack = new EntityVelocityPacket(_tools.ReadInt32(), _tools.ReadInt16(), _tools.ReadInt16(), _tools.ReadInt16());
                break;

            case PacketType.DestroyEntity:
                pack = new DestroyEntityPacket(_tools.ReadInt32());
                break;

            case PacketType.Entity:
                pack = new EntityPacket(_tools.ReadInt32());
                break;

            case PacketType.EntityRelativeMove:
                pack = new EntityRelativeMovePacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                                    _tools.ReadSignedByte());
                break;

            case PacketType.EntityLook:
                pack = new EntityLookPacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte());
                break;

            case PacketType.EntityLookAndRelativeMove:
                pack = new EntityLookAndRelativeMovePacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                                           _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                                           _tools.ReadSignedByte());
                break;

            case PacketType.EntityTeleport:
                pack = new EntityTeleportPacket(_tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadInt32(),
                                                _tools.ReadSignedByte(), _tools.ReadSignedByte());
                break;

            case PacketType.EntityHeadLook:
                pack = new EntityHeadLookPacket(_tools.ReadInt32(), _tools.ReadSignedByte());
                break;

            case PacketType.EntityStatus:
                pack = new EntityStatusPacket(_tools.ReadInt32(), _tools.ReadSignedByte());
                break;

            case PacketType.AttachEntity:
                pack = new AttachEntityPacket(_tools.ReadInt32(), _tools.ReadInt32());
                break;

            case PacketType.EntityMetadata:
                var entityMetadataPacket = new EntityMetadataPacket(_tools.ReadInt32());

                var metaData = new List <sbyte>();
                var b        = true;
                while (b)
                {
                    var value = _tools.ReadSignedByte();
                    if (value == 127)
                    {
                        b = false;
                    }
                    metaData.Add(value);
                }
                entityMetadataPacket.Metadata = metaData.ToArray();

                break;

            case PacketType.EntityEffect:
                pack = new EntityEffectPacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadSignedByte(),
                                              _tools.ReadInt16());
                break;

            case PacketType.RemoveEntityEffect:
                pack = new RemoveEntityEffectPacket(_tools.ReadInt32(), _tools.ReadSignedByte());
                break;

            case PacketType.Experience:
                pack = new ExperiencePacket(_tools.ReadSingle(), _tools.ReadInt16(), _tools.ReadInt16());
                break;

            case PacketType.PreChunk:
                pack = new PreChunkPacket(_tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadBoolean());
                break;

            case PacketType.MapChunk:
                var mapChunkPacket = new MapChunkPacket(_tools.ReadInt32(), _tools.ReadInt16(), _tools.ReadInt32(),
                                                        _tools.ReadSignedByte(), _tools.ReadSignedByte(), _tools.ReadSignedByte());

                mapChunkPacket.CompressedSize = _tools.ReadInt32();
                mapChunkPacket.CompressedData = _tools.ReadSignedBytes(mapChunkPacket.CompressedSize);

                pack = mapChunkPacket;
                break;

            case PacketType.MultiBlockChange:
                var multiBlockChangePacket = new MultiBlockChangePacket(_tools.ReadInt32(), _tools.ReadInt32());

                var arraySize = _tools.ReadInt16();
                multiBlockChangePacket.ArraySize = arraySize;

                var coordinates = new short[arraySize, 3];
                for (short i = 0; i < arraySize; i++)
                {
                    coordinates[i, 0] = _tools.ReadInt16();
                    coordinates[i, 1] = _tools.ReadInt16();
                    coordinates[i, 2] = _tools.ReadInt16();
                }
                multiBlockChangePacket.Coordinates = coordinates;

                var types = new sbyte[arraySize];
                for (short i = 0; i < arraySize; i++)
                {
                    types[i] = _tools.ReadSignedByte();
                }
                multiBlockChangePacket.Types = types;

                var metadata = new sbyte[arraySize];
                for (short i = 0; i < arraySize; i++)
                {
                    metadata[i] = _tools.ReadSignedByte();
                }
                multiBlockChangePacket.Metadata = metadata;

                pack = multiBlockChangePacket;
                break;

            case PacketType.BlockChange:
                pack = new BlockChangePacket(_tools.ReadInt32(), _tools.ReadSignedByte(), _tools.ReadInt32(),
                                             _tools.ReadSignedByte(), _tools.ReadSignedByte());
                break;

            case PacketType.BlockAction:
                pack = new BlockActionPacket(_tools.ReadInt32(), _tools.ReadInt16(), _tools.ReadInt32(), _tools.ReadSignedByte(),
                                             _tools.ReadSignedByte());
                break;

            case PacketType.Explosion:
                var explosionPacket = new ExplosionPacket(_tools.ReadDouble(), _tools.ReadDouble(), _tools.ReadDouble(), _tools.ReadSingle());

                var recordCount = _tools.ReadInt32();
                explosionPacket.Count = recordCount;

                var records = new sbyte[recordCount, 3];
                for (var i = 0; i < recordCount; i++)
                {
                    records[i, 0] = _tools.ReadSignedByte();
                    records[i, 1] = _tools.ReadSignedByte();
                    records[i, 2] = _tools.ReadSignedByte();
                }
                explosionPacket.Records = records;

                pack = explosionPacket;
                break;

            case PacketType.SoundParticleEffect:
                pack = new SoundParticleEffectPacket(_tools.ReadInt32(), _tools.ReadInt32(), _tools.ReadSignedByte(),
                                                     _tools.ReadInt32(), _tools.ReadInt32());
                break;

            case PacketType.NewInvalidState:
                pack = new NewInvalidStatePacket(_tools.ReadSignedByte(), _tools.ReadSignedByte());
                break;

            case PacketType.Thunderbolt:
                pack = new ThunderboltPacket(_tools.ReadInt32(), _tools.ReadBoolean(), _tools.ReadInt32(), _tools.ReadInt32(),
                                             _tools.ReadInt32());
                break;

            case PacketType.OpenWindow:
                pack = new OpenWindowPacket(_tools.ReadSignedByte(), _tools.ReadSignedByte(), _tools.ReadString(),
                                            _tools.ReadSignedByte());
                break;

            case PacketType.CloseWindow:
                pack = new CloseWindowPacket(_tools.ReadSignedByte());
                break;

            case PacketType.SetSlot:
                pack = new SetSlotPacket(_tools.ReadSignedByte(), _tools.ReadInt16(), _tools.ReadSlotData());
                break;

            case PacketType.WindowItems:
                var windowItemsPacket = new WindowItemsPacket(_tools.ReadSignedByte());

                var count = _tools.ReadInt16();
                windowItemsPacket.Count = count;

                var slotData = new SlotData[count];
                for (short i = 0; i < count; i++)
                {
                    slotData[i] = _tools.ReadSlotData();
                }
                windowItemsPacket.SlotData = slotData;

                pack = windowItemsPacket;
                break;

            case PacketType.UpdateWindowProperty:
                pack = new UpdateWindowPropertyPacket(_tools.ReadSignedByte(), _tools.ReadInt16(), _tools.ReadInt16());
                break;

            case PacketType.Transaction:
                pack = new TransactionPacket(_tools.ReadSignedByte(), _tools.ReadInt16(), _tools.ReadBoolean());
                break;

            case PacketType.CreativeInventoryAction:
                pack = new CreativeInventoryActionPacket(_tools.ReadInt16(), _tools.ReadSlotData());
                break;

            case PacketType.UpdateSign:
                pack = new UpdateSignPacket(_tools.ReadInt32(), _tools.ReadInt16(), _tools.ReadInt32(), _tools.ReadString(),
                                            _tools.ReadString(), _tools.ReadString(), _tools.ReadString());
                break;

            case PacketType.ItemData:
                pack = new ItemDataPacket(_tools.ReadInt16(), _tools.ReadInt16());

                byte len = _tools.ReadByte();
                ((ItemDataPacket)pack).Length = len;
                ((ItemDataPacket)pack).Text   = _tools.ReadSignedBytes(len);

                break;

            case PacketType.IncrementStatistic:
                pack = new IncrementStatisticPacket(_tools.ReadInt32(), _tools.ReadSignedByte());
                break;

            case PacketType.PlayerListItem:
                pack = new PlayerListItemPacket(_tools.ReadString(), _tools.ReadBoolean(), _tools.ReadInt16());
                break;

            case PacketType.PluginMessage:
                pack = new PluginMessagePacket(_tools.ReadString());
                var length = _tools.ReadInt16(); ((PluginMessagePacket)pack).Length = length;
                ((PluginMessagePacket)pack).Data = _tools.ReadSignedBytes(length);
                break;

            case PacketType.DisconnectKick:
                pack = new DisconnectKickPacket(_tools.ReadString());
                break;
            }

            return(pack);
        }
Beispiel #4
0
        public static void ReadBlockChange(TestClient client, PacketReader reader)
        {
            BlockChangePacket bc = new BlockChangePacket();

            bc.Read(reader);
        }
Beispiel #5
0
        public void Handle(int id, MemoryStream ms)
        {
            if (_loginSucces)
            {
                IPacket packet = null;
                switch (id)
                {
                case BlockChangePacket.PACKET_ID:
                    packet = new BlockChangePacket(ms);
                    break;

                case ChatMessagePacket.PACKET_ID:
                    packet = new ChatMessagePacket(ms);
                    break;

                case UpdateHealthPacket.PACKET_ID:
                    packet = new UpdateHealthPacket(ms);
                    break;

                case ChunkDataPacket.PACKET_ID:
                    packet = new ChunkDataPacket(ms);
                    break;

                case DisconnectPacket.PACKET_ID:
                    packet = new DisconnectPacket(ms);
                    break;

                case KeepAlivePacket.PACKET_ID:
                    packet = new KeepAlivePacket(ms);
                    break;

                case PlayerAbilitiesPacket.PACKET_ID:
                    packet = new PlayerAbilitiesPacket(ms);
                    break;

                case PlayerPositionAndLookPacket.PACKET_ID:
                    packet = new PlayerPositionAndLookPacket(ms);
                    break;

                case SpawnExperienceOrbPacket.PACKET_ID:
                    packet = new SpawnExperienceOrbPacket(ms);
                    break;

                case SpawnGlobalEntityPacket.PACKET_ID:
                    packet = new SpawnGlobalEntityPacket(ms);
                    break;

                case SpawnObjectPacket.PACKET_ID:
                    packet = new SpawnObjectPacket(ms);
                    break;

                case UnloadChunkPacket.PACKET_ID:
                    packet = new UnloadChunkPacket(ms);
                    break;

                case SpawnPositionPacket.PACKET_ID:
                    packet = new SpawnPositionPacket(ms);
                    break;
                }

                if (packet != null && PlayPacketReceivedEvent != null)
                {
                    this.PlayPacketReceivedEvent(packet);
                }
            }
            else
            {
                IPacket packet = null;
                switch (id)
                {
                case Packet.Clientbound.Login.DisconnectPacket.PACKET_ID:
                    packet = new Packet.Clientbound.Login.DisconnectPacket(ms);
                    break;

                case Packet.Clientbound.Login.LoginSuccessPacket.PACKET_ID:
                    packet = new Packet.Clientbound.Login.LoginSuccessPacket(ms);
                    break;

                case Packet.Clientbound.Login.SetCompressionPacket.PACKET_ID:
                    packet = new Packet.Clientbound.Login.SetCompressionPacket(ms);
                    break;
                }

                if (packet != null && LoginPacketReceivedEvent != null)
                {
                    this.LoginPacketReceivedEvent(packet);
                }
            }
            ms.Dispose();
        }