void Upload(Player p, string modelName, string url) { var bytes = HttpUtil.DownloadData(url, p); if (bytes != null) { string json = System.Text.Encoding.UTF8.GetString(bytes); // try parsing now so that we throw and don't save the invalid file // and notify the user of the error if (!BlockBench.IsValid(json, p, modelName)) { return; } // override filename because file might not exist yet var storedModel = new StoredCustomModel(modelName, true); storedModel.WriteBBFile(json); if (!storedModel.Exists()) { // create a default ccmodel file if doesn't exist storedModel.WriteToFile(); } CheckUpdateAll(storedModel); p.Message( "%TCustom Model %S{0} %Tupdated!", modelName ); } }
BlockBench.JsonRoot ParseBlockBench() { string path = GetBBPath(); string contentsBB = File.ReadAllText(path); var jsonRoot = BlockBench.Parse(contentsBB); return(jsonRoot); }