[Test] public void ShouldUpdateTransformWhenBlockMoves()
        {
            Block block = behaviour.GetBlock();

            block.Move(new Translation(1, 0));
            behaviour.Update();
            Assert.That(behaviour.transform.position.x, Is.EqualTo(1.0f));
            Assert.That(behaviour.transform.position.y, Is.EqualTo(0));

            block.Move(new Translation(0, -1));
            behaviour.Update();
            Assert.That(behaviour.transform.position.x, Is.EqualTo(1.0f));
            Assert.That(behaviour.transform.position.y, Is.EqualTo(-1.0f));
        }