Beispiel #1
0
    public void CompleteBlock(BlockType type, int amount)
    {
        BlockBar barToUse = null;

        switch (type)
        {
        case BlockType.Art:
            barToUse = ArtBar;
            break;

        case BlockType.Gameplay:
            barToUse = GameplayBar;
            break;

        case BlockType.Music:
            barToUse = MusicBar;
            break;

        case BlockType.Story:
            barToUse = StoryBar;
            break;

        default:
            throw new Exception($"unexpected type {type}");
        }

        int overflow = barToUse.IncreaseAmount(amount);

        if (barToUse.IsFilled)
        {
            var optionalBarToUse = firstNonFullOptionalBar(type);

            if (optionalBarToUse != null)
            {
                overflow = optionalBarToUse.IncreaseAmount(overflow);

                if (!optionalBarToUse.IsFilled)
                {
                    return;
                }
            }

            barToUse.IncreaseNoLimit(overflow);
        }
    }
Beispiel #2
0
    public void InitializeBars()
    {
        ArtBar      = new BlockBar(ArtRequirements);
        GameplayBar = new BlockBar(GameplayRequirements);
        MusicBar    = new BlockBar(MusicRequirements);
        StoryBar    = new BlockBar(StoryRequirements);

        SelectedRequirements.Sort((sg1, sg2) => sg2.Score.CompareTo(sg1.Score));

        genreBars = new List <GenreBarPair>();
        foreach (var scoredGenre in SelectedRequirements)
        {
            var genreData = ThemeData.Instance.GetGenre(scoredGenre.Genre);

            var pair = new GenreBarPair
            {
                Bar1 = new BlockBar(genreData.IncreaseAmount1),
                Bar2 = genreData.IncreaseAmount2 > 0 ? new BlockBar(genreData.IncreaseAmount2) : null
            };

            genreBars.Add(pair);
        }
    }