Beispiel #1
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.name == "baseAttack")
     {
         hero.buffAttack(1);
         collision.gameObject.SetActive(false);
     }
     if (collision.gameObject.name == "baseAttack2")
     {
         hero.buffAttack(1);
         collision.gameObject.SetActive(false);
     }
     if (collision.gameObject.name == "baseHealth")
     {
         hero.buffHealth(1);
         collision.gameObject.SetActive(false);
     }
     if (collision.gameObject.name == "baseHealth2")
     {
         hero.buffHealth(1);
         collision.gameObject.SetActive(false);
     }
     if (collision.gameObject.name == "baseSpeed")
     {
         hero.buffSpeed(1);
         collision.gameObject.SetActive(false);
     }
     if (collision.gameObject.name == "baseDefense")
     {
         hero.buffDefense(1);
         collision.gameObject.SetActive(false);
     }
 }