private void UpdateShapeProperties(BlobCharacter.BlobTypes blobType) {	
		this.spriteRenderer.sprite = Resources.Load<Sprite>("Images/Blob_" + ((int) blobType +1) + "/Blob_" + ((int) blobType+1));
		this.animator.runtimeAnimatorController = Resources.Load<AnimatorOverrideController>("Animators/Blob" + ((int) blobType+1));

		this.previousBlobType = this.blobType;
	}
	public void SetBlobType(BlobCharacter.BlobTypes blobType) {
		this.blobType = blobType;
	}