private void SetWaypoint() { _closestHospital = GetClosestHospital(); var blip = new Blip(_closestHospital, 10f); blip.SetStandardColor(CalloutStandardization.BlipTypes.Support); BlipList.Add(blip); Game.DisplayHelp("Drive to the nearest ~g~hospital~w~"); _procHost.SwapProcesses(SetWaypoint, AwaitArrival); }
public BlipList GetAll() { if (System.IO.File.Exists(dataPath)) { using (var reader = new StreamReader(dataPath)) { XmlSerializer deserializer = new XmlSerializer(typeof(BlipList), new XmlRootAttribute("BlipList")); currentBlips = (BlipList)deserializer.Deserialize(reader); } } else { SaveChanges(); } return(currentBlips); }