protected override BlendTree1DData CreateGraph(Entity entity, ref Rig rig, ProcessDefaultAnimationGraph graphSystem, ref BlendTree1DSetup setup)
    {
        var set = graphSystem.Set;
        var blendTreeComponent = EntityManager.GetBuffer <BlendTree1DResource>(entity);
        var blendTreeAsset     = BlendTreeBuilder.CreateBlendTree1DFromComponents(blendTreeComponent[setup.BlendTreeIndex], EntityManager, entity);
        var data = new BlendTree1DData();

        data.BlendTreeNode  = set.Create <BlendTree1DNode>();
        data.BlendTreeAsset = blendTreeAsset;

        data.EntityNode         = set.CreateComponentNode(entity);
        data.DeltaTimeNode      = set.Create <ConvertDeltaTimeToFloatNode>();
        data.TimeCounterNode    = set.Create <TimeCounterNode>();
        data.TimeLoopNode       = set.Create <TimeLoopNode>();
        data.FloatRcpNode       = set.Create <FloatRcpNode>();
        data.BlendTreeInputNode = set.Create <ExtractBlendTree1DParametersNode>();

        set.Connect(data.EntityNode, data.DeltaTimeNode, ConvertDeltaTimeToFloatNode.KernelPorts.Input);
        set.Connect(data.DeltaTimeNode, ConvertDeltaTimeToFloatNode.KernelPorts.Output, data.TimeCounterNode, TimeCounterNode.KernelPorts.DeltaTime);
        set.Connect(data.TimeCounterNode, TimeCounterNode.KernelPorts.Time, data.TimeLoopNode, TimeLoopNode.KernelPorts.InputTime);
        set.Connect(data.TimeLoopNode, TimeLoopNode.KernelPorts.OutputTime, data.BlendTreeNode, BlendTree1DNode.KernelPorts.NormalizedTime);

        set.Connect(data.BlendTreeNode, BlendTree1DNode.KernelPorts.Duration, data.FloatRcpNode, FloatRcpNode.KernelPorts.Input);
        set.Connect(data.FloatRcpNode, FloatRcpNode.KernelPorts.Output, data.TimeCounterNode, TimeCounterNode.KernelPorts.Speed);

        set.Connect(data.BlendTreeNode, BlendTree1DNode.KernelPorts.Output, data.EntityNode, NodeSet.ConnectionType.Feedback);
        set.Connect(data.EntityNode, data.BlendTreeInputNode, ExtractBlendTree1DParametersNode.KernelPorts.Input, NodeSet.ConnectionType.Feedback);
        set.Connect(data.BlendTreeInputNode, ExtractBlendTree1DParametersNode.KernelPorts.Output, data.BlendTreeNode, BlendTree1DNode.KernelPorts.BlendParameter);

        set.SendMessage(data.TimeLoopNode, TimeLoopNode.SimulationPorts.Duration, 1.0F);
        set.SendMessage(data.BlendTreeNode, BlendTree1DNode.SimulationPorts.Rig, rig);
        set.SendMessage(data.BlendTreeNode, BlendTree1DNode.SimulationPorts.BlendTree, data.BlendTreeAsset);

        return(data);
    }
        protected override void OneTimeSetUp()
        {
            base.OneTimeSetUp();

            var motionData = new BlendTree1DMotionData[]
            {
                new BlendTree1DMotionData {
                    MotionThreshold = 0.2f, MotionSpeed = 1.0f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 0.4f, MotionSpeed = 0.8f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 0.6f, MotionSpeed = 0.6f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 0.8f, MotionSpeed = 0.4f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 1.0f, MotionSpeed = 0.2f
                },
            };

            m_BlendTree = BlendTreeBuilder.CreateBlendTree(motionData);
        }
    public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
    {
        if (blendTree == null)
        {
            return;
        }

        conversionSystem.DeclareAssetDependency(gameObject, blendTree);

        var rig = dstManager.GetComponentData <Rig>(entity);

        var clipConfiguration = new ClipConfiguration
        {
            Mask = ClipConfigurationMask.LoopValues
        };

        var bakeOptions = new BakeOptions
        {
            ClipConfiguration = clipConfiguration,
            RigDefinition     = rig.Value,
            SampleRate        = 60.0f
        };

        var blendTreeIndex       = BlendTreeConversion.Convert(blendTree, entity, dstManager, bakeOptions);
        var blendTree2DResources = dstManager.GetBuffer <BlendTree2DResource>(entity);

        var blendTreeAsset =
            BlendTreeBuilder.CreateBlendTree2DFromComponents(blendTree2DResources[blendTreeIndex], dstManager, entity);

        conversionSystem.BlobAssetStore.AddUniqueBlobAsset(ref blendTreeAsset);

        var blendTree2DData = new BlendTree2DRuntime
        {
            BlendTreeAsset = blendTreeAsset
        };

        dstManager.AddComponentData(entity, blendTree2DData);

        var blendTree2DParam = new BlendTree2DParamRuntime
        {
            InputMapping = float2.zero,
            StepMapping  = paramStep
        };

        dstManager.AddComponentData(entity, blendTree2DParam);

        dstManager.AddComponent <DeltaTimeRuntime>(entity);
        dstManager.AddComponent <ProcessDefaultAnimationGraph.AnimatedRootMotion>(entity);
    }
Beispiel #4
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    public static BlobAssetReference <BlendTree1D> CreateBlendTree1DFromComponents(EntityManager entityManager, Entity entity)
    {
        var data             = entityManager.GetComponentData <BlendTree1DData>(entity);
        var motionData       = entityManager.GetBuffer <BlendTree1DMotionData>(entity);
        var targetMotionData = new Unity.Animation.BlendTree1DMotionData[motionData.Length];

        for (int i = 0; i < motionData.Length; i++)
        {
            targetMotionData[i].MotionThreshold = motionData[i].MotionThreshold;
            targetMotionData[i].MotionSpeed     = motionData[i].MotionSpeed;
            targetMotionData[i].Motion.Clip     = motionData[i].Motion;
            targetMotionData[i].MotionType      = motionData[i].MotionType;
        }

        return(BlendTreeBuilder.CreateBlendTree(targetMotionData, data.BlendParameter));
    }
Beispiel #5
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    public static BlobAssetReference <BlendTree2DSimpleDirectionnal> CreateBlendTree2DFromComponents(EntityManager entityManager,
                                                                                                     Entity entity)
    {
        // Create blendspace
        var blendSpaceData        = entityManager.GetComponentData <BlendTree2DData>(entity);
        var blendSpaceEntries     = entityManager.GetBuffer <BlendTree2DMotionData>(entity);
        var blendTree2DMotionData = new Unity.Animation.BlendTree2DMotionData[blendSpaceEntries.Length];

        for (int i = 0; i < blendSpaceEntries.Length; i++)
        {
            blendTree2DMotionData[i].MotionPosition = blendSpaceEntries[i].MotionPosition;
            blendTree2DMotionData[i].MotionSpeed    = blendSpaceEntries[i].MotionSpeed;
            blendTree2DMotionData[i].Motion.Clip    = blendSpaceEntries[i].Motion;
            blendTree2DMotionData[i].MotionType     = blendSpaceEntries[i].MotionType;
        }
        return(BlendTreeBuilder.CreateBlendTree2DSimpleDirectionnal(blendTree2DMotionData, blendSpaceData.BlendParam, blendSpaceData.BlendParamY));
    }
Beispiel #6
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        public void CreateBlendTree1DCanSortMotionData()
        {
            var motionData = new []
            {
                new BlendTree1DMotionData {
                    MotionThreshold = 1.0f, MotionSpeed = 1.0f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 0.8f, MotionSpeed = 1.0f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 0.1f, MotionSpeed = 1.0f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 0.9f, MotionSpeed = 1.0f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 0.5f, MotionSpeed = 1.0f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 0.6f, MotionSpeed = 1.0f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 0.7f, MotionSpeed = 1.0f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 0.3f, MotionSpeed = 1.0f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 0.2f, MotionSpeed = 1.0f
                },
                new BlendTree1DMotionData {
                    MotionThreshold = 0.0f, MotionSpeed = 1.0f
                },
            };

            var blendTree = BlendTreeBuilder.CreateBlendTree(motionData);

            for (int i = 1; i < blendTree.Value.MotionThresholds.Length; i++)
            {
                Assert.That(blendTree.Value.MotionThresholds[i], Is.GreaterThanOrEqualTo(blendTree.Value.MotionThresholds[i - 1]));
            }
        }
Beispiel #7
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    protected override BlendTree2DData CreateGraph(Entity entity, NodeSet set, ref BlendTree2DSetup setup)
    {
        if (!EntityManager.HasComponent <SharedRigDefinition>(entity))
        {
            throw new System.NullReferenceException("Entity doesn't have required SharedRigDefinition");
        }

        var rigDefinition = EntityManager.GetSharedComponentData <SharedRigDefinition>(entity);

        var blendTreeComponent = EntityManager.GetBuffer <BlendTree2DResource>(entity);
        var blendTreeAsset     = BlendTreeBuilder.CreateBlendTree2DFromComponents(blendTreeComponent[setup.BlendTreeIndex], EntityManager, entity);
        var data = new BlendTree2DData();

        var strongHandle = set.Create <BlendTree2DNode>();

        data.paramX         = rand.NextFloat(-1.0f, 1.0f);
        data.paramY         = rand.NextFloat(-1.0f, 1.0f);
        data.BlendTree      = strongHandle;
        data.BlendTreeAsset = blendTreeAsset;

        data.DeltaTimeNode   = set.Create <DeltaTimeNode>();
        data.TimeCounterNode = set.Create <TimeCounterNode>();
        data.TimeLoopNode    = set.Create <TimeLoopNode>();
        data.FloatRcpSimNode = set.Create <FloatRcpSimNode>();

        set.Connect(data.DeltaTimeNode, (OutputPortID)DeltaTimeNode.KernelPorts.DeltaTime, data.TimeCounterNode, (InputPortID)TimeCounterNode.KernelPorts.DeltaTime);
        set.Connect(data.TimeCounterNode, (OutputPortID)TimeCounterNode.KernelPorts.Time, data.TimeLoopNode, (InputPortID)TimeLoopNode.KernelPorts.InputTime);
        set.Connect(data.TimeLoopNode, (OutputPortID)TimeLoopNode.KernelPorts.OutputTime, data.BlendTree, (InputPortID)BlendTree2DNode.KernelPorts.NormalizedTime);

        set.Connect(data.BlendTree, (OutputPortID)BlendTree2DNode.SimulationPorts.Duration, data.FloatRcpSimNode, (InputPortID)FloatRcpSimNode.SimulationPorts.Input);
        set.Connect(data.FloatRcpSimNode, (OutputPortID)FloatRcpSimNode.SimulationPorts.Output, data.TimeCounterNode, (InputPortID)TimeCounterNode.SimulationPorts.Speed);

        set.SendMessage(data.TimeLoopNode, (InputPortID)TimeLoopNode.SimulationPorts.Duration, 1.0F);

        set.SendMessage(data.BlendTree, (InputPortID)BlendTree2DNode.SimulationPorts.RigDefinition, rigDefinition.Value);
        set.SendMessage(data.BlendTree, (InputPortID)BlendTree2DNode.SimulationPorts.BlendTree, data.BlendTreeAsset);

        data.Output.Buffer = set.CreateGraphValue(strongHandle, BlendTree2DNode.KernelPorts.Output);
        PostUpdateCommands.AddComponent(entity, data.Output);

        return(data);
    }
        protected override void OneTimeSetUp()
        {
            base.OneTimeSetUp();

            var motionData = new BlendTree2DMotionData[]
            {
                new BlendTree2DMotionData {
                    MotionPosition = new float2(-2, 0), MotionSpeed = 0.8f,
                },
                new BlendTree2DMotionData {
                    MotionPosition = new float2(2, 0), MotionSpeed = 0.6f,
                },
                new BlendTree2DMotionData {
                    MotionPosition = new float2(0, 2), MotionSpeed = 0.4f,
                },
                new BlendTree2DMotionData {
                    MotionPosition = new float2(0, -2), MotionSpeed = 0.2f,
                },
            };

            m_BlendTree = BlendTreeBuilder.CreateBlendTree2DSimpleDirectional(motionData);
        }
    public void Convert(Entity entity, EntityManager dstManager, [NotNull] GameObjectConversionSystem conversionSystem)
    {
        conversionSystem.DeclareAssetDependency(gameObject, blendTree);

        var rigComponent      = dstManager.GetComponentData <Rig>(entity);
        var clipConfiguration = new ClipConfiguration {
            Mask = ClipConfigurationMask.LoopValues
        };
        var bakeOptions = new BakeOptions
        {
            RigDefinition = rigComponent.Value, ClipConfiguration = clipConfiguration, SampleRate = 60.0f
        };

        var blendTreeIndex = BlendTreeConversion.Convert(blendTree, entity, dstManager, bakeOptions);

        var blendTreeComponents = dstManager.GetBuffer <BlendTree1DResource>(entity);
        var blobBlendTreeRef    =
            BlendTreeBuilder.CreateBlendTree1DFromComponents(blendTreeComponents[blendTreeIndex], dstManager, entity);

        conversionSystem.BlobAssetStore.AddUniqueBlobAsset(ref blobBlendTreeRef);

        var blendTreeRuntime = new BlendTree1DRuntime
        {
            BlendTree = blobBlendTreeRef
        };

        dstManager.AddComponentData(entity, blendTreeRuntime);

        var blendTreeParamRuntime = new BlendTree1DParamRuntime
        {
            VelocityStep = velocityStep,
            VelocityX    = 0.0f
        };

        dstManager.AddComponentData(entity, blendTreeParamRuntime);

        dstManager.AddComponent <DeltaTimeRuntime>(entity);
    }
Beispiel #10
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        public void BlendTree1DCreatedWithoutMotionDataReturnNull()
        {
            var blendTree = BlendTreeBuilder.CreateBlendTree(null);

            Assert.That(blendTree, Is.EqualTo(BlobAssetReference <BlendTree1D> .Null));
        }