protected override void CreateGraph(Entity entity, ref Rig rig, ref BlendTree1DRuntime blendTreeData)
    {
        var ecb     = EcbSystem.CreateCommandBuffer();
        var nodeSet = GraphSystem.Set;

        //Created Node
        var data = new BlendTree1DKernelRuntime
        {
            BlendTreeNode   = nodeSet.Create <BlendTree1DNode>(),
            ComponentNode   = nodeSet.CreateComponentNode(entity),
            DeltaTimeNode   = nodeSet.Create <ConvertDeltaTimeToFloatNode>(),
            InputNode       = nodeSet.Create <Blend1DExtractParameterNode>(),
            FloatRcpNode    = nodeSet.Create <FloatRcpNode>(),
            TimeCounterNode = nodeSet.Create <TimeCounterNode>(),
            TimeLoopNode    = nodeSet.Create <TimeLoopNode>()
        };

        //Connected Node
        nodeSet.Connect(data.ComponentNode, data.DeltaTimeNode,
                        ConvertDeltaTimeToFloatNode.KernelPorts
                        .Input);         //Connect the ComponentNode to the DeltaTime and passes update on component to DeltaTimeNode input
        nodeSet.Connect(data.DeltaTimeNode, ConvertDeltaTimeToFloatNode.KernelPorts.Float, data.TimeCounterNode,
                        TimeCounterNode.KernelPorts
                        .DeltaTime);         //DeltaTime Node passes the deltaTime (float) output to TimeCounterNode Input Time
        nodeSet.Connect(data.TimeCounterNode, TimeCounterNode.KernelPorts.Time, data.TimeLoopNode,
                        TimeLoopNode.KernelPorts
                        .InputTime);         //TimeCounter Node passes The Time outpit to the TimeLoopNode InputTime input
        nodeSet.Connect(data.TimeLoopNode, TimeLoopNode.KernelPorts.OutputTime, data.BlendTreeNode,
                        BlendTree1DNode.KernelPorts
                        .NormalizedTime);         //TimeLoopNode passes the OutputTime output to the BlendTreeNode normalizedTime Input

        nodeSet.Connect(data.BlendTreeNode, BlendTree1DNode.KernelPorts.Duration, data.FloatRcpNode,
                        FloatRcpNode.KernelPorts.Input);    //BlendTreeNode passes the Duration output to the FloatRcpNode Input
        nodeSet.Connect(data.FloatRcpNode, FloatRcpNode.KernelPorts.Output, data.TimeCounterNode,
                        TimeCounterNode.KernelPorts.Speed); //FloatRcpNode passes the output to the TimeCounterNode Speed Input

        nodeSet.Connect(data.BlendTreeNode, BlendTree1DNode.KernelPorts.Output, data.ComponentNode,
                        NodeSetAPI.ConnectionType.Feedback);
        nodeSet.Connect(data.ComponentNode, data.InputNode, Blend1DExtractParameterNode.KernelPorts.Input,
                        NodeSetAPI.ConnectionType.Feedback);
        nodeSet.Connect(data.InputNode, Blend1DExtractParameterNode.KernelPorts.Output, data.BlendTreeNode,
                        BlendTree1DNode.KernelPorts
                        .BlendParameter);         //InputNode passes the Output to the BlendTreeNode BlendParameter output

        //Send Message to Update Node param
        nodeSet.SendMessage(data.TimeLoopNode, TimeLoopNode.SimulationPorts.Duration, 1.0f);
        nodeSet.SendMessage(data.BlendTreeNode, BlendTree1DNode.SimulationPorts.Rig, rig);
        nodeSet.SendMessage(data.BlendTreeNode, BlendTree1DNode.SimulationPorts.BlendTree, blendTreeData.BlendTree);

        ecb.AddComponent(entity, data);
    }
    public void Convert(Entity entity, EntityManager dstManager, [NotNull] GameObjectConversionSystem conversionSystem)
    {
        conversionSystem.DeclareAssetDependency(gameObject, blendTree);

        var rigComponent      = dstManager.GetComponentData <Rig>(entity);
        var clipConfiguration = new ClipConfiguration {
            Mask = ClipConfigurationMask.LoopValues
        };
        var bakeOptions = new BakeOptions
        {
            RigDefinition = rigComponent.Value, ClipConfiguration = clipConfiguration, SampleRate = 60.0f
        };

        var blendTreeIndex = BlendTreeConversion.Convert(blendTree, entity, dstManager, bakeOptions);

        var blendTreeComponents = dstManager.GetBuffer <BlendTree1DResource>(entity);
        var blobBlendTreeRef    =
            BlendTreeBuilder.CreateBlendTree1DFromComponents(blendTreeComponents[blendTreeIndex], dstManager, entity);

        conversionSystem.BlobAssetStore.AddUniqueBlobAsset(ref blobBlendTreeRef);

        var blendTreeRuntime = new BlendTree1DRuntime
        {
            BlendTree = blobBlendTreeRef
        };

        dstManager.AddComponentData(entity, blendTreeRuntime);

        var blendTreeParamRuntime = new BlendTree1DParamRuntime
        {
            VelocityStep = velocityStep,
            VelocityX    = 0.0f
        };

        dstManager.AddComponentData(entity, blendTreeParamRuntime);

        dstManager.AddComponent <DeltaTimeRuntime>(entity);
    }
Beispiel #3
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 protected abstract void CreateGraph(Entity entity, ref Rig rig, ref BlendTree1DRuntime blendTreeData);