void HandleOneshot(BlendClip clip, float time, float lastTime)
            {
                float anchor = Mathf.Lerp(clip.start, clip.end, clip.oneshotAnchor);

                if (!clip.isPlaying)
                {
                    if ((lastTime < anchor && time >= anchor) || (lastTime > anchor && time <= anchor))
                    {
                        clip.Play(0f);
                    }
                }
                else
                {
                    clip.HandleVolume(sequence.fade * sequence.volume * sequence.blender.masterVolume * panBlend, clip.source.time / clip.audioClip.length * volume);
                    clip.HandlePitch(sequence.pitch * sequence.blender.masterPitch, clip.source.time / clip.audioClip.length);
                }
            }
            void HandleClip(BlendClip clip, float time)
            {
                float percent = 0f;

                if (clip.Evaluate(time, out percent))
                {
                    if (!clip.isPlaying)
                    {
                        clip.Play(percent);
                    }
                    clip.HandleVolume(sequence.fade * sequence.volume * sequence.blender.masterVolume * panBlend * volume, percent);
                    clip.HandlePitch(sequence.pitch * sequence.blender.masterPitch, percent);
                }
                else
                {
                    if (clip.isPlaying)
                    {
                        clip.Pause();
                    }
                }
            }