public void UpdateCameraState(Vector3 worldUp, float deltaTime) { if (Blend != null) { Blend.UpdateCameraState(worldUp, deltaTime); State = Blend.State; } }
public void UpdateCameraState(Vector3 worldUp, float deltaTime) { if (Blend != null) { Blend.UpdateCameraState(worldUp, deltaTime); State = Blend.State; } }