public override void Reason(BleddynController bleddynController)
    {
        if (bleddynController.playerInFOV())
        {
            float distanceToPlayer = Vector3.Distance(bleddynController.playerTransform.position, bleddynController.transform.position);

            if (distanceToPlayer > bleddynController.bleddynConfig.attackRange)
            {
                if (!bleddynController.animator.GetCurrentAnimatorStateInfo(0).IsName("Attack") && !bleddynController.animator.IsInTransition(0))
                {
                    Debug.Log("SawPlayer");
                    bleddynController.SetTransition(Transition.SawPlayer);
                    bleddynController.animator.SetBool("isAttacking", false);
                }
            }

            if (distanceToPlayer > bleddynController.bleddynConfig.chaseSpottingDistance)
            {
                if (!bleddynController.animator.GetCurrentAnimatorStateInfo(0).IsName("Attack") && !bleddynController.animator.IsInTransition(0))
                {
                    Debug.Log("LostPlayer");
                    bleddynController.SetTransition(Transition.LostPlayer);
                    bleddynController.animator.SetBool("isAttacking", false);
                }
            }
        }
        else
        {
            Debug.Log("PlayerOutOfSight");
            bleddynController.SetTransition(Transition.LostPlayer);
            bleddynController.animator.SetBool("isAttacking", false);
        }
    }
Beispiel #2
0
    public override void Reason(BleddynController bleddynController)
    {
        bool canSeePlayer = bleddynController.GetComponent <FieldOfView>().CanSeePlayer();

        float distanceToPlayer = Vector3.Distance(bleddynController.transform.position, bleddynController.playerTransform.position);

        if (distanceToPlayer < bleddynController.bleddynConfig.attackRange)
        {
            Debug.Log("AttackPlayer");
            bleddynController.SetTransition(Transition.ReachedPlayer);
        }

        if (!canSeePlayer)
        {
            bleddynController.lastKnownPlayerPosition = bleddynController.playerTransform.position;
            bleddynController.SetTransition(Transition.LostPlayer);
        }
    }
Beispiel #3
0
    public override void Reason(BleddynController bleddynController)
    {
        bool canSeePlayer = bleddynController.GetComponent <FieldOfView>().CanSeePlayer();

        if (canSeePlayer)
        {
            bleddynController.SetTransition(Transition.SawPlayer);
        }
    }
    public override void Reason(BleddynController bleddynController)
    {
        timer -= Time.deltaTime;

        if (timer <= 0)
        {
            Debug.Log("GiveUpSearching");
            timer = bleddynController.bleddynConfig.seekingTime;
            bleddynController.SetTransition(Transition.GiveUpSearching);

            moveToClosestPoint(bleddynController);
        }

        if (bleddynController.playerInFOV())
        {
            if (Vector3.Distance(bleddynController.transform.position, bleddynController.playerTransform.position) <= bleddynController.bleddynConfig.seekingSpottingDistance)
            {
                Debug.Log("SawPlayer");
                bleddynController.SetTransition(Transition.SawPlayer);
            }
        }
    }