public void Read(BlamLib.IO.EndianReader s)
        {
            DataOffset = s.ReadInt32();
            DataSize   = s.ReadInt32();
            int name_length = s.ReadInt32();

            if (name_length > 0)
            {
                Name = s.ReadAsciiString(name_length);
            }
            else
            {
                Name = string.Empty;
            }
            Type     = (DataType)s.ReadInt32();
            unknown1 = s.ReadInt32();
            unknown2 = s.ReadInt32();

            if (unknown1 != 0)
            {
                System.Diagnostics.Debugger.Break();
            }
            if (unknown2 != 0)
            {
                System.Diagnostics.Debugger.Break();
            }
        }
        void ReadBeta(BlamLib.IO.EndianReader s)
        {
            s.ReadUInt32();

            //s.ReadBool();
            //s.ReadBool(); // false if it belongs to a untracked build
            //s.ReadBool();
            //s.ReadBool();
            // Just read the booleans as a f*****g int...
            s.ReadInt32();

            // Filetime.dwHighDateTime = s.ReadInt32();
            // Filetime.dwLowDateTime = s.ReadInt32();
            s.ReadInt32(); s.ReadInt32();

            s.ReadInt32(); s.ReadInt32(); s.ReadInt32();

            #region string id
            // retail doesn't include the 128 byte per string id table, so nix the members
            /*stringIdsBufferAlignedOffset = */ s.ReadInt32();
            stringIdsCount = s.ReadInt32();

            stringIdsBufferSize   = s.ReadInt32();
            stringIdIndicesOffset = s.ReadInt32();
            stringIdsBufferOffset = s.ReadInt32();
            #endregion

            #region filetimes?
            // pretty sure this is a flags field
            // used to tell which of the following 64bit values
            // are used. Damn sure this are FILETIME structures, but
            // hex workshop doesn't like them so I can't be for sure...
            s.ReadInt32();
            Filetime.dwHighDateTime = s.ReadInt32();
            Filetime.dwLowDateTime  = s.ReadInt32();
            if (s.ReadInt32() != 0)
            {
                flags.Add(CacheHeaderFlags.DependsOnMainMenu);
            }
            s.ReadInt32();
            if (s.ReadInt32() != 0)
            {
                flags.Add(CacheHeaderFlags.DependsOnShared);
            }
            s.ReadInt32();
            if (s.ReadInt32() != 0)
            {
                flags.Add(CacheHeaderFlags.DependsOnCampaign);
            }
            s.ReadInt32();
            #endregion

            name = s.ReadTagString();
            s.ReadInt32();
            scenarioPath = s.ReadAsciiString(256);
            needsShared  = s.ReadInt32() == 1;

            #region tag names
            tagNamesCount        = s.ReadInt32();
            tagNamesBufferOffset = s.ReadInt32();
            tagNamesBufferSize   = s.ReadInt32();
            tagNameIndicesOffset = s.ReadInt32();
            #endregion

            checksum = s.ReadUInt32();                // 0x2CC
            s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same

            baseAddress = s.ReadUInt32();             // expected base address
            xdkVersion  = s.ReadInt32();              // xdk version

            #region memory partitions
            memoryPartitions = new Partition[3];
            memoryPartitions[0].BaseAddress = s.ReadUInt32();     // address
            memoryPartitions[0].Size        = s.ReadInt32();      // size
            memoryPartitions[1].BaseAddress = s.ReadUInt32();     // address
            memoryPartitions[1].Size        = s.ReadInt32();      // size
            memoryPartitions[2].BaseAddress = s.ReadUInt32();     // address
            memoryPartitions[2].Size        = s.ReadInt32();      // size
            #endregion

            s.Seek(256, System.IO.SeekOrigin.Current);

            s.Seek(1004 + sizeof(uint), System.IO.SeekOrigin.Current);


            Managers.BlamDefinition bdef = Program.GetManager(BlamVersion.Halo3_Beta);

            uint base_address = (s.Owner as Blam.CacheFile).AddressMask = bdef[BlamVersion.Halo3_Beta].CacheTypes.BaseAddress - (uint)MemoryBufferOffset;

            offsetToIndex = (int)(tagIndexAddress - base_address);
            CalculatePartitionOffsets();
        }
        public override void Read(BlamLib.IO.EndianReader s)
        {
            bool is_beta = false;
            bool is_odst = !((s.Owner as Blam.CacheFile).EngineVersion == BlamVersion.Halo3);

            Blam.CacheFile.ValidateHeader(s, kSizeOf);

            s.Seek(4);
            version = s.ReadInt32(); is_beta = version == 9;
            if (version != 9 && version != 11)
            {
                throw new InvalidCacheFileException(s.FileName);
            }
            fileLength = s.ReadInt32();
            s.ReadInt32();
            tagIndexAddress    = s.ReadUInt32();
            memoryBufferOffset = s.ReadInt32();
            memoryBufferSize   = s.ReadInt32();

            sourceFile = s.ReadAsciiString(256);
            build      = s.ReadTagString();
            cacheType  = (Blam.CacheType)s.ReadInt16();

            if (is_beta)
            {
                s.ReadInt16(); sharedType = Cache.SharedType.Beta;
                ReadBeta(s);
                return;
            }
            else
            {
                sharedType = (Cache.SharedType)s.ReadInt16();
            }

            s.ReadBool();
            s.ReadBool();             // false if it belongs to a untracked build
            s.ReadBool();
            s.ReadByte();             // appears to be an ODST-only field

            s.ReadInt32(); s.ReadInt32();
            s.ReadInt32(); s.ReadInt32(); s.ReadInt32();

            #region string id table
            // 0x158
            // old 128 byte aligned string table not used after the Delta builds of Halo 3

            stringIdsCount        = s.ReadInt32();
            stringIdsBufferSize   = s.ReadInt32();           // cstring buffer total size in bytes
            stringIdIndicesOffset = s.ReadInt32();
            stringIdsBufferOffset = s.ReadInt32();           // cstring buffer
            #endregion

            #region filetimes?
            // pretty sure this is a flags field
            // used to tell which of the following 64bit values
            // are used. Damn sure this are FILETIME structures, but
            // hex workshop doesn't like them so I can't be for sure...
            needsShared             = s.ReadInt32() != 0; // just a little 'hack' if you will. if zero, the map is self reliant, so no worries
            Filetime.dwHighDateTime = s.ReadInt32();
            Filetime.dwLowDateTime  = s.ReadInt32();
            if (s.ReadInt32() != 0)
            {
                flags.Add(CacheHeaderFlags.DependsOnMainMenu);
            }
            s.ReadInt32();
            if (s.ReadInt32() != 0)
            {
                flags.Add(CacheHeaderFlags.DependsOnShared);
            }
            s.ReadInt32();
            if (s.ReadInt32() != 0)
            {
                flags.Add(CacheHeaderFlags.DependsOnCampaign);
            }
            s.ReadInt32();
            #endregion

            name = s.ReadTagString();
            s.ReadInt32();
            scenarioPath = s.ReadAsciiString(256);
            s.ReadInt32();             // minor version, normally not used

            #region tag names
            tagNamesCount        = s.ReadInt32();
            tagNamesBufferOffset = s.ReadInt32();           // cstring buffer
            tagNamesBufferSize   = s.ReadInt32();           // cstring buffer total size in bytes
            tagNameIndicesOffset = s.ReadInt32();
            #endregion

            checksum = s.ReadUInt32();                // 0x2C4
            s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same

            baseAddress = s.ReadUInt32();             // expected base address
            xdkVersion  = s.ReadInt32();              // xdk version

            #region memory partitions
            // 0x2E8

            // memory partitions
            memoryPartitions = new Partition[6];
            memoryPartitions[0].BaseAddress = s.ReadUInt32();             // cache resource buffer
            memoryPartitions[0].Size        = s.ReadInt32();

            // readonly
            memoryPartitions[1].BaseAddress = s.ReadUInt32();             // sound cache resource buffer
            memoryPartitions[1].Size        = s.ReadInt32();

            memoryPartitions[2].BaseAddress = s.ReadUInt32();             // global tags buffer
            memoryPartitions[2].Size        = s.ReadInt32();
            memoryPartitions[3].BaseAddress = s.ReadUInt32();             // shared tag blocks?
            memoryPartitions[3].Size        = s.ReadInt32();
            memoryPartitions[4].BaseAddress = s.ReadUInt32();             // address
            memoryPartitions[4].Size        = s.ReadInt32();

            // readonly
            memoryPartitions[5].BaseAddress = s.ReadUInt32();             // map tags buffer
            memoryPartitions[5].Size        = s.ReadInt32();
            #endregion

            int count = s.ReadInt32();
            s.Seek(12, System.IO.SeekOrigin.Current);             // these bytes are always the same
            // if there is a hash in the header, this is the ONLY
            // place where it can be
            s.Seek(20 /*SHA1*/ + 40 + 256 /*RSA*/, System.IO.SeekOrigin.Current);             // ???

            // 0x46C
            cacheInterop.Read(s);
            cacheInterop.PostprocessForCacheRead(kSizeOf);

            s.Seek(16, System.IO.SeekOrigin.Current);             // GUID?, these bytes are always the same. ODST is different from Halo 3

            #region blah 1
            // 0x4AC

            // campaign has a shit load of these
            // but shared doesn't nor mainmenu
            // I compared the sc110 french and english and both have the SAME counts and element data. So
            // I don't think this is a hash or something. At least, if it is, it's not runtime relative so
            // nothing we have to worry about

            s.ReadInt16();             // I've only seen this be two different values (besides zero).
            count = s.ReadInt16();
            s.ReadInt32();             // seems to always be zero
            CompressionGuid = new Guid(s.ReadBytes(16));

            s.Seek(count * 28, System.IO.SeekOrigin.Current);             // seek past the elements
            // dword
            // long
            // buffer [0x14] (probably a sha1 hash)
            s.Seek((320 - count) * 28, System.IO.SeekOrigin.Current);             // seek past the unused elements
            #endregion

            #region blah 2
            {
                // 0x27C4
                // This on the other hand, sc110 french and english had MINOR differences. Those differences were in
                // DWORDs @ 0x4 and 0x8

                // 005 - 1
                // 010 - 3
                // 020 - 3
                // 030 - 2
                // 040 - 2
                // 050 - 2
                // 070 - 3
                // 100 - 3
                // 110 - 2
                // 120 - 2
                // 130 - 1

                // c100  - 1
                // c200  - 1
                // h100  - 9
                // l200  - 7
                // l300  - 8
                // sc100 - 5
                // sc110 - 5
                // sc120 - 6
                // sc130 - 6
                // sc140 - 6
                // sc150 - 6

                // going to punt and just assume there is a max count of 10 of these possible

                // maybe related to bsp\'zones'?
                int blah2_sizeof = !is_odst ? 172 : 180;

                count = (int)(s.ReadUInt32() >> 24);                               // did someone forget to f*****g byte swap something?
                s.Seek(count * blah2_sizeof, System.IO.SeekOrigin.Current);        // seek past the elements
                s.Seek((10 - count) * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the unused elements
            }
            #endregion

            s.Seek((!is_odst ? 380 : 300) + sizeof(uint), System.IO.SeekOrigin.Current);             // zero


            ReadPostprocessForInterop();

            ReadPostprocessForBaseAddresses(s);
        }
Beispiel #4
0
        public override void Read(BlamLib.IO.EndianReader s)
        {
            bool is_alpha;
            bool is_pc = false;

            Blam.CacheFile.ValidateHeader(s, 0x800);

            #region figure out if this is a alpha map
            s.Seek(0x120);
            is_alpha = s.ReadTagString() == "02.06.28.07902";
            #endregion
            #region figure out if this is a pc map
            if (!is_alpha)
            {
                s.Seek(0x24);
                int test = s.ReadInt32();
                if (test == -1 || (test != 0 && test < s.Length))
                {
                    is_pc = true;
                }
            }
            #endregion
            s.Seek(4);

            version    = s.ReadInt32();
            fileLength = s.ReadInt32();
            s.ReadInt32();
            offsetToIndex   = s.ReadInt32();
            indexStreamSize = s.ReadInt32();

            tagBufferSize = s.ReadInt32(); // size of the tag data, excluding the bsp data
            s.ReadInt32();                 // max size: 0x3200000, indexStreamSize+tagBufferSize

            if (is_pc)
            {
                PcFields.VirtualAddress = s.ReadUInt32();                 // virtual base address

                PcFields.TagDependencyGraphOffset = s.ReadInt32();        // buffer offset (starts right before tag index, 512 byte aligned). not shared? should equal -1
                PcFields.TagDependencyGraphSize   = s.ReadUInt32();       // buffer size. not shared? should be zero. Max: 0x100000
            }

            sourceFile = s.ReadAsciiString(256);
            build      = s.ReadTagString();
            cacheType  = (Blam.CacheType)s.ReadInt32();
            // SP Filesize Max: 0x11800000
            // MP Filesize Max: 0x5000000
            // Mainmenu Filesize Max: 0x20800000
            // Shared Filesize Max: 0xB400000
            // Single Player Shared Filesize Max: 0x20800000
            s.ReadInt32();             // cache resource (tag) crc
            s.ReadInt32();             // boolean, set to true in pc when building cache

            s.ReadInt32(); s.ReadInt32();

            s.ReadInt32();             // count of some sort? only on the xbox

            // offset, then size
            // (size+0xFFF) & 0xFFFFF000
            // test that with 0x1FF, if true, or with 0x1FF then add 1
            s.ReadInt32();             // begins with 0x200 bytes of a chunk of the tag filenames table and ends with the same
            s.ReadInt32();             // has something to do with bitmaps. the bigger the file, the bigger this is

            #region string id
            // each string this buffer is aligned to 128 characters (the max length + 1 of a string_id)
            /*stringIdsBufferAlignedOffset = */ s.ReadInt32();
            stringIdsCount = s.ReadInt32();

            stringIdsBufferSize   = s.ReadInt32();
            stringIdIndicesOffset = s.ReadInt32();
            stringIdsBufferOffset = s.ReadInt32();
            #endregion

            s.ReadInt32();             // 4 bools

            Filetime.dwHighDateTime = s.ReadInt32();
            Filetime.dwLowDateTime  = s.ReadInt32();

            /*MainmenuFiletime.dwHighDateTime*/ SharedFiletimes[0].dwHighDateTime  = s.ReadInt32();
            /*MainmenuFiletime.dwLowDateTime = */ SharedFiletimes[0].dwLowDateTime = s.ReadInt32();

            /*SharedFiletime.dwHighDateTime*/ SharedFiletimes[1].dwHighDateTime = s.ReadInt32();
            /*SharedFiletime.dwLowDateTime*/ SharedFiletimes[1].dwLowDateTime   = s.ReadInt32();

            /*SharedSingleplayerFiletime.dwHighDateTime*/ SharedFiletimes[2].dwHighDateTime = s.ReadInt32();
            /*SharedSingleplayerFiletime.dwLowDateTime*/ SharedFiletimes[2].dwLowDateTime   = s.ReadInt32();

            name = s.ReadTagString();
            s.ReadInt32();             // dword, but unused
            scenarioPath = s.ReadAsciiString(256);

            // minor version
            needsShared = s.ReadInt32() == 1;             // doesn't exist on the pc

            #region tag names
            tagNamesCount        = s.ReadInt32();      // not used in alpha
            tagNamesBufferOffset = s.ReadInt32();      // not used in alpha
            tagNamesBufferSize   = s.ReadInt32();      // not used in alpha
            tagNameIndicesOffset = s.ReadInt32();      // not used in alpha
            #endregion

            if (is_pc)
            {
                // s_cache_language_pack
                PcFields.LanguagePacksOffset = s.ReadInt32();                 // offset, shared database = -1
                // sizeof(s_cache_language_pack) * LanguageType.kMax
                PcFields.LanguagePacksSizeOf = s.ReadUInt32();                // sizeof, shared database = 0

                // secondary sound gestalt
                PcFields.SecondarySoundGestalt.Read(s);                 // shared database = -1

                // fast geometry load region
                PcFields.FastLoadGeometryBlockOffset = s.ReadInt32();                // offset to a cache block resource
                PcFields.FastLoadGeometryBlockSize   = s.ReadUInt32();               // sizeof entire cache block resources partition. max size: 0x4000000

                checksum = s.ReadUInt32();

                // another xor checksum
                // sbsp
                //	- data 0x28C: global_structure_physics_struct->MoppCode
                //	- data 0x2BC: global_structure_physics_struct->BreakableSurfacesMoppCode
                //	- block 0xD4: structure_bsp_cluster_block
                //		* data 0xC4: "Collision mopp Code"
                //		* block 0x54: structure_bsp_cluster_data_block_new
                //			- data 0x3C: global_geometry_section_struct->"Visibility mopp Code"
                // phmo
                //	- data 0xE8: "mopp codes"
                // coll
                //	- block 0x28: collision_model_region_block
                //		* block 0x04: collision_model_permutation_block
                //			- block 0x10: collision_bsp_physics_block
                //				* data 0x64: "mopp Code Data"
                // mode
                //	- block 0x30: render_model_section_block
                //		* block 0x34: render_model_section_data_block
                //			- data 0x3C: global_geometry_section_struct->"Visibility mopp Code"
                // ltmp
                //	- block 0x80: structure_lightmap_group_block
                //		* block 0x30: lightmap_geometry_section_block
                //			- block 0x54: lightmap_geometry_section_cache_data_block
                //				* data 0x3C: global_geometry_section_struct->"Visibility mopp Code"
                //		* block 0x48: lightmap_geometry_section_block
                //			- block 0x54: lightmap_geometry_section_cache_data_block
                //				* data 0x3C: global_geometry_section_struct->"Visibility mopp Code"
                PcFields.MoppCodesChecksum = s.ReadUInt32();                 // shared databases = 0

                s.Seek(1284 + sizeof(uint), System.IO.SeekOrigin.Current);
            }
            else
            {
                checksum = s.ReadUInt32();

                s.Seek(1320 + sizeof(uint), System.IO.SeekOrigin.Current);
            }

            CacheFile cf = s.Owner as CacheFile;
            if (is_pc)
            {
                cf.EngineVersion = BlamVersion.Halo2_PC;
            }
            else if (build == "02.08.28.09214")
            {
                cf.EngineVersion = BlamVersion.Halo2_Epsilon;
            }
            else if (is_alpha)
            {
                cf.EngineVersion = BlamVersion.Halo2_Alpha;
            }
            else
            {
                cf.EngineVersion = BlamVersion.Halo2_Xbox;
            }
        }