Beispiel #1
0
        public BlackholeCell(int boardX, int boardY, Board board, Random randomizer) : base(boardX, boardY, board)
        {
            float radius = board.GetGemSize();

            _blackholeGem = new BlackholeGem(boardX, boardY, 0, board.ToGemX(boardX), board.ToGemY(boardY), radius, randomizer, board);
            board.AddChild(_blackholeGem);
        }
Beispiel #2
0
        public TeleportationCell(int boardX, int boardY, Board board, string portalId, bool isEntry = true) : base(boardX, boardY, board)
        {
            _isTeleporting         = false;
            PortalId               = portalId;
            _isEntry               = isEntry;
            _alreadyTransportedGem = new List <IGem>();
            if (isEntry)
            {
                SetOtherPortal(board);
            }
            float radius = board.GetGemSize();

            _gem = new Gem(boardX, boardY, 5, board.ToGemX(boardX), board.ToGemY(boardY), radius, new Random(), board);
            board.AddChild(_gem);

            radius        = board.GetGemSize();
            _blackholeGem = new BlackholeGem(boardX, boardY, 0, board.ToGemX(boardX), board.ToGemY(boardY), radius, new Random(), board);
            board.AddChild(_blackholeGem);
        }