Beispiel #1
0
    public override void Initialize(BlackboardBase bb)
    {
        RobotBlackboard robotBB = bb as RobotBlackboard;

        robotBB.SetIdlePauseTimer(0f);
        robotBB.SetRobotState(RobotBlackboard.RobotStates.Idle);
    }
Beispiel #2
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    public override NodeStates Process(BlackboardBase bb)
    {
        if (infinite)
        {
            return(NodeStates.Running);
        }

        if (childNode.Process(bb) != NodeStates.Running)
        {
            if (repeatedTimes >= timesToRepeat)
            {
                return(NodeStates.Success);
            }
            else
            {
                repeatedTimes++;
                childNode.Initialize(bb);

                return(Process(bb));
            }
        }
        else
        {
            return(NodeStates.Running);
        }
    }
 public override void Initialize(BlackboardBase bb)
 {
     if (!onCooldown)
     {
         childNode.Initialize(bb);
     }
 }
    public override void Initialize(BlackboardBase bb)
    {
        currentChildNodeIndex = 0;
        currentChildNode      = childNodes[currentChildNodeIndex];

        currentChildNode.Initialize(bb);
    }
    public override void Initialize(BlackboardBase bb)
    {
        timer = 0f;

        RobotBlackboard robotBB = bb as RobotBlackboard;

        robotBB.SetRobotState(RobotBlackboard.RobotStates.Kick);
    }
Beispiel #6
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    public override void Initialize(BlackboardBase bb)
    {
        bool conditionMet = (!invertCondition) ? IsMet(bb) : !IsMet(bb);

        if (conditionMet)
        {
            childNode.Initialize(bb);
        }
    }
 public override NodeStates Process(BlackboardBase bb)
 {
     if (childNode.Process(bb) != NodeStates.Running)
     {
         return(NodeStates.Success);
     }
     else
     {
         return(NodeStates.Running);
     }
 }
Beispiel #8
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 public override NodeStates Process(BlackboardBase bb)
 {
     if (IsMet(bb))
     {
         return(NodeStates.Success);
     }
     else
     {
         return(NodeStates.Failure);
     }
 }
    public override NodeStates Process(BlackboardBase bb)
    {
        switch (childNode.Process(bb))
        {
        case NodeStates.Success:
            return(NodeStates.Failure);

        case NodeStates.Failure:
            return(NodeStates.Success);
        }

        return(NodeStates.Running);
    }
Beispiel #10
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    public override NodeStates Process(BlackboardBase bb)
    {
        bool conditionMet = (!invertCondition) ? IsMet(bb) : !IsMet(bb);

        if (conditionMet)
        {
            return(childNode.Process(bb));
        }
        else
        {
            return(NodeStates.Failure);
        }
    }
    public override NodeStates Process(BlackboardBase bb)
    {
        if (debug)
        {
            Debug.Log($"KICK");
        }

        if (timer < attackTime)
        {
            timer += Time.deltaTime;
            return(NodeStates.Running);
        }
        else
        {
            return(NodeStates.Success);
        }
    }
    public override NodeStates Process(BlackboardBase bb)
    {
        if (debug)
        {
            Debug.Log($"CHASE");
        }

        RobotBlackboard robotBB = bb as RobotBlackboard;

        if (robotBB.GetRobotToPlayerDistance() == RobotBlackboard.Distance.Far)
        {
            return(NodeStates.Running);
        }
        else
        {
            return(NodeStates.Failure);
        }
    }
    public override NodeStates Process(BlackboardBase bb)
    {
        if (!onCooldown)
        {
            NodeStates childNodeState = childNode.Process(bb);

            if (childNodeState != NodeStates.Running)
            {
                StartCooldown();
            }

            return(childNodeState);
        }
        else
        {
            return(NodeStates.Failure);
        }
    }
    public override NodeStates Process(BlackboardBase bb)
    {
        switch (currentChildNode.Process(bb))
        {
        case NodeStates.Success:
            currentChildNodeIndex++;

            if (currentChildNodeIndex >= childNodes.Count)
            {
                if (debug)
                {
                    Debug.Log($"Sequence Complete!: {gameObject.name}", gameObject);
                }

                return(NodeStates.Success);
            }
            else
            {
                if (debug)
                {
                    Debug.Log($"Child {currentChildNode.name} succeded, continuing Sequence {gameObject.name}", gameObject);
                }

                currentChildNode = childNodes[currentChildNodeIndex];
                currentChildNode.Initialize(bb);

                return(Process(bb));
            }

        case NodeStates.Failure:
            if (debug)
            {
                Debug.Log($"Sequence Failed!: {gameObject.name}");
            }

            return(NodeStates.Failure);
        }
        if (debug)
        {
            Debug.Log($"Sequence still running: {gameObject.name}", gameObject);
        }

        return(NodeStates.Running);
    }
Beispiel #15
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    public override NodeStates Process(BlackboardBase bb)
    {
        if (debug)
        {
            Debug.Log($"PATROL");
        }

        RobotBlackboard robotBB = bb as RobotBlackboard;

        if (!robotBB.GetPatrolReachedPoint())
        {
            return(NodeStates.Running);
        }
        else
        {
            robotBB.SetPatrolReachedPoint(false);
            return(NodeStates.Success);
        }
    }
Beispiel #16
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    public override NodeStates Process(BlackboardBase bb)
    {
        if (debug)
        {
            Debug.Log($"IDLE");
        }

        RobotBlackboard robotBB = bb as RobotBlackboard;

        if (robotBB.GetIdlePauseTimer() < robotBB.GetIdlePauseTime())
        {
            robotBB.SetIdlePauseTimer(robotBB.GetIdlePauseTimer() + Time.deltaTime);

            return(NodeStates.Running);
        }
        else
        {
            robotBB.SetIdlePauseTimer(robotBB.GetIdlePauseTime());
            return(NodeStates.Success);
        }
    }
 public abstract void Initialize(BlackboardBase bb);
    public override void Initialize(BlackboardBase bb)
    {
        RobotBlackboard robotBB = bb as RobotBlackboard;

        robotBB.SetRobotState(RobotBlackboard.RobotStates.Chase);
    }
Beispiel #19
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 public override void Initialize(BlackboardBase bb)
 {
     repeatedTimes = 0;
     childNode.Initialize(bb);
 }
Beispiel #20
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 public override void Initialize(BlackboardBase bb)
 {
     // Nothing to initialize
 }
Beispiel #21
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    public override bool IsMet(BlackboardBase bb)
    {
        RobotBlackboard robotBB = bb as RobotBlackboard;

        return(robotBB.GetPlayerStatus());
    }
Beispiel #22
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 public abstract bool IsMet(BlackboardBase bb);
 public override void Initialize(BlackboardBase bb)
 {
     childNode.Initialize(bb);
 }
 public abstract NodeStates Process(BlackboardBase bb);
Beispiel #25
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    public override bool IsMet(BlackboardBase bb)
    {
        RobotBlackboard robotBB = bb as RobotBlackboard;

        return(robotBB.GetRobotToPlayerDistance() == RobotBlackboard.Distance.Far);
    }