Beispiel #1
0
        /// <summary>
        /// Draws the different types of shapes.
        /// </summary>
        private void DrawStaticShapes(BitmapBuffer writeableBmp)
        {
            // Wrap updates in a GetContext call, to prevent invalidation and nested locking/unlocking during this block
            using (writeableBmp.GetBitmapContext())
            {
                // Init some size vars
                int w    = writeableBmp.PixelWidth - 2;
                int h    = writeableBmp.PixelHeight - 2;
                int w3rd = w / 3;
                int h3rd = h / 3;
                int w6th = w3rd >> 1;
                int h6th = h3rd >> 1;

                // Clear
                writeableBmp.Clear();

                // Draw some points
                for (int i = 0; i < 200; i++)
                {
                    writeableBmp.SetPixel(rand.Next(w3rd), rand.Next(h3rd), GetRandomColor());
                }

                // Draw Standard shapes
                writeableBmp.DrawLine(rand.Next(w3rd, w3rd * 2), rand.Next(h3rd), rand.Next(w3rd, w3rd * 2), rand.Next(h3rd),
                                      GetRandomColor());
                writeableBmp.DrawTriangle(rand.Next(w3rd * 2, w - w6th), rand.Next(h6th), rand.Next(w3rd * 2, w),
                                          rand.Next(h6th, h3rd), rand.Next(w - w6th, w), rand.Next(h3rd),
                                          GetRandomColor());

                writeableBmp.DrawQuad(rand.Next(0, w6th), rand.Next(h3rd, h3rd + h6th), rand.Next(w6th, w3rd),
                                      rand.Next(h3rd, h3rd + h6th), rand.Next(w6th, w3rd),
                                      rand.Next(h3rd + h6th, 2 * h3rd), rand.Next(0, w6th), rand.Next(h3rd + h6th, 2 * h3rd),
                                      GetRandomColor());
                writeableBmp.DrawRectangle(rand.Next(w3rd, w3rd + w6th), rand.Next(h3rd, h3rd + h6th),
                                           rand.Next(w3rd + w6th, w3rd * 2), rand.Next(h3rd + h6th, 2 * h3rd),
                                           GetRandomColor());

                // Random polyline
                int[] p = new int[rand.Next(7, 10) * 2];
                for (int j = 0; j < p.Length; j += 2)
                {
                    p[j]     = rand.Next(w3rd * 2, w);
                    p[j + 1] = rand.Next(h3rd, 2 * h3rd);
                }
                writeableBmp.DrawPolyline(p, GetRandomColor());

                // Random closed polyline
                p = new int[rand.Next(6, 9) * 2];
                for (int j = 0; j < p.Length - 2; j += 2)
                {
                    p[j]     = rand.Next(w3rd);
                    p[j + 1] = rand.Next(2 * h3rd, h);
                }
                p[p.Length - 2] = p[0];
                p[p.Length - 1] = p[1];
                writeableBmp.DrawPolyline(p, GetRandomColor());

                // Ellipses
                writeableBmp.DrawEllipse(rand.Next(w3rd, w3rd + w6th), rand.Next(h3rd * 2, h - h6th),
                                         rand.Next(w3rd + w6th, w3rd * 2), rand.Next(h - h6th, h), GetRandomColor());
                writeableBmp.DrawEllipseCentered(w - w6th, h - h6th, w6th >> 1, h6th >> 1, GetRandomColor());


                // Draw Grid
                writeableBmp.DrawLine(0, h3rd, w, h3rd, Colors.Black);
                writeableBmp.DrawLine(0, 2 * h3rd, w, 2 * h3rd, Colors.Black);
                writeableBmp.DrawLine(w3rd, 0, w3rd, h, Colors.Black);
                writeableBmp.DrawLine(2 * w3rd, 0, 2 * w3rd, h, Colors.Black);

                // Invalidates on exit of using block
            }
        }
Beispiel #2
0
 /// <summary>
 /// Draws a quad.
 /// </summary>
 /// <param name="bmp">The WriteableBitmap.</param>
 /// <param name="x1">The x-coordinate of the 1st point.</param>
 /// <param name="y1">The y-coordinate of the 1st point.</param>
 /// <param name="x2">The x-coordinate of the 2nd point.</param>
 /// <param name="y2">The y-coordinate of the 2nd point.</param>
 /// <param name="x3">The x-coordinate of the 3rd point.</param>
 /// <param name="y3">The y-coordinate of the 3rd point.</param>
 /// <param name="x4">The x-coordinate of the 4th point.</param>
 /// <param name="y4">The y-coordinate of the 4th point.</param>
 /// <param name="color">The color.</param>
 public static void DrawQuad(this BitmapBuffer bmp, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, ColorInt color)
 {
     bmp.DrawQuad(x1, y1, x2, y2, x3, y3, x4, y4, color.ToPreMultAlphaColor());
 }