// Use this for initialization
 void Start()
 {
     input = biometricController.GetComponent("BiometricInputClient") as BiometricInputClient;
     smoke = GameObject.Find("Smoke").GetComponent("ParticleEmitter") as ParticleEmitter;
     inner = GameObject.Find("InnerCore").GetComponent("ParticleEmitter") as ParticleEmitter;
     outer = GameObject.Find("OuterCore").GetComponent("ParticleEmitter") as ParticleEmitter;
     flameLight = GameObject.Find("Lightsource").GetComponent("Light") as Light;
 }
 // Use this for initialization
 void Start()
 {
     meditationMultiplier = 4;
     maximumLevitationPower = (Mathf.Abs(Physics.gravity.y))*100/requiredMeditation;
     maximumLevitationHeight = 15;
     input = biometricController.GetComponent("BiometricInputClient") as BiometricInputClient;
     rigid = this.GetComponent("Rigidbody") as Rigidbody;
     initialHeight = this.transform.position.y;
 }