Beispiel #1
0
 private void GenerateVoxelData(VoxelDataItem[,,] voxels, Vector3 chunkPos)
 {
     for (int x = 0; x < ChunkSize + 1; x++)
     {
         for (int y = 0; y < ChunkSize + 1; y++)
         {
             for (int z = 0; z < ChunkSize + 1; z++)
             {
                 voxels[x, y, z] = Biome.GetDensity(x + (int)chunkPos.x, y + (int)chunkPos.y, z + (int)chunkPos.z);
             }
         }
     }
 }