public void Save(BinaryRobloxFileWriter writer)
        {
            var file = writer.File;

            File = file;

            var postInstances = writer.PostInstances;
            var idCount       = postInstances.Count;

            var childIds  = new List <int>();
            var parentIds = new List <int>();

            foreach (Instance inst in writer.PostInstances)
            {
                Instance parent = inst.Parent;

                int childId  = int.Parse(inst.Referent);
                int parentId = -1;

                if (parent != null)
                {
                    parentId = int.Parse(parent.Referent);
                }

                childIds.Add(childId);
                parentIds.Add(parentId);
            }

            writer.Write(FORMAT);
            writer.Write(idCount);

            writer.WriteInstanceIds(childIds);
            writer.WriteInstanceIds(parentIds);
        }
Beispiel #2
0
        public void Save(BinaryRobloxFileWriter writer)
        {
            writer.Write(Signatures.Length);

            for (int i = 0; i < Signatures.Length; i++)
            {
                var signature = Signatures[i];
                signature.Length = signature.Data.Length;

                writer.Write(signature.Version);
                writer.Write(signature.Id);

                writer.Write(signature.Length);
                writer.Write(signature.Data);
            }
        }
Beispiel #3
0
        public void Save(BinaryRobloxFileWriter writer)
        {
            writer.Write(Data.Count);

            foreach (var pair in Data)
            {
                writer.WriteString(pair.Key);
                writer.WriteString(pair.Value);
            }
        }
Beispiel #4
0
        public void Save(BinaryRobloxFileWriter writer)
        {
            writer.Write(FORMAT);
            writer.Write(Lookup.Count);

            foreach (var pair in Lookup)
            {
                string key = pair.Key;

                byte[] hash = Convert.FromBase64String(key);
                writer.Write(hash);

                SharedString value  = Strings[pair.Value];
                byte[]       buffer = SharedString.Find(value.Key);

                writer.Write(buffer.Length);
                writer.Write(buffer);
            }
        }
Beispiel #5
0
        public void Save(BinaryRobloxFileWriter writer)
        {
            writer.Write(ClassIndex);
            writer.WriteString(ClassName);

            writer.Write(IsService);
            writer.Write(NumInstances);
            writer.WriteInstanceIds(InstanceIds);

            if (IsService)
            {
                var file = writer.File;

                foreach (int instId in InstanceIds)
                {
                    Instance service = file.Instances[instId];
                    writer.Write(service.Parent == file);
                }
            }
        }
Beispiel #6
0
        internal void WriteValue <T>() where T : struct
        {
            if (CurrentWriter == null)
            {
                throw new Exception("Property.CurrentWriter must be set to use WriteValue<T>");
            }

            T value = CastValue <T>();

            byte[] bytes = BinaryRobloxFileWriter.GetBytes(value);

            CurrentWriter.Write(bytes);
        }
        public void Save(BinaryRobloxFileWriter writer)
        {
            BinaryRobloxFile file = writer.File;

            File = file;

            INST inst  = file.Classes[ClassIndex];
            var  props = new List <Property>();

            foreach (int instId in inst.InstanceIds)
            {
                Instance instance  = file.Instances[instId];
                var      instProps = instance.Properties;

                if (!instProps.TryGetValue(Name, out Property prop))
                {
                    throw new Exception($"Property {Name} must be defined in {instance.GetFullName()}!");
                }
                else if (prop.Type != Type)
                {
                    throw new Exception($"Property {Name} is not using the correct type in {instance.GetFullName()}!");
                }

                props.Add(prop);
            }

            writer.Write(ClassIndex);
            writer.WriteString(Name);
            writer.Write(TypeId);

            switch (Type)
            {
            case PropertyType.String:
                props.ForEach(prop =>
                {
                    byte[] buffer = prop.HasRawBuffer ? prop.RawBuffer : null;

                    if (buffer == null)
                    {
                        string value = prop.CastValue <string>();
                        buffer       = Encoding.UTF8.GetBytes(value);
                    }

                    writer.Write(buffer.Length);
                    writer.Write(buffer);
                });

                break;

            case PropertyType.Bool:
            {
                props.ForEach(prop =>
                    {
                        bool value = prop.CastValue <bool>();
                        writer.Write(value);
                    });

                break;
            }

            case PropertyType.Int:
            {
                var ints = props
                           .Select(prop => prop.CastValue <int>())
                           .ToList();

                writer.WriteInts(ints);
                break;
            }

            case PropertyType.Float:
            {
                var floats = props
                             .Select(prop => prop.CastValue <float>())
                             .ToList();

                writer.WriteFloats(floats);
                break;
            }

            case PropertyType.Double:
            {
                props.ForEach(prop =>
                    {
                        double value = prop.CastValue <double>();
                        writer.Write(BinaryRobloxFileWriter.GetBytes(value));
                    });

                break;
            }

            case PropertyType.UDim:
            {
                var UDim_Scales  = new List <float>();
                var UDim_Offsets = new List <int>();

                props.ForEach(prop =>
                    {
                        UDim value = prop.CastValue <UDim>();
                        UDim_Scales.Add(value.Scale);
                        UDim_Offsets.Add(value.Offset);
                    });

                writer.WriteFloats(UDim_Scales);
                writer.WriteInts(UDim_Offsets);

                break;
            }

            case PropertyType.UDim2:
            {
                var UDim2_Scales_X = new List <float>();
                var UDim2_Scales_Y = new List <float>();

                var UDim2_Offsets_X = new List <int>();
                var UDim2_Offsets_Y = new List <int>();

                props.ForEach(prop =>
                    {
                        UDim2 value = prop.CastValue <UDim2>();

                        UDim2_Scales_X.Add(value.X.Scale);
                        UDim2_Scales_Y.Add(value.Y.Scale);

                        UDim2_Offsets_X.Add(value.X.Offset);
                        UDim2_Offsets_Y.Add(value.Y.Offset);
                    });

                writer.WriteFloats(UDim2_Scales_X);
                writer.WriteFloats(UDim2_Scales_Y);

                writer.WriteInts(UDim2_Offsets_X);
                writer.WriteInts(UDim2_Offsets_Y);

                break;
            }

            case PropertyType.Ray:
            {
                props.ForEach(prop =>
                    {
                        Ray ray = prop.CastValue <Ray>();

                        Vector3 pos = ray.Origin;
                        writer.Write(pos.X);
                        writer.Write(pos.Y);
                        writer.Write(pos.Z);

                        Vector3 dir = ray.Direction;
                        writer.Write(dir.X);
                        writer.Write(dir.Y);
                        writer.Write(dir.Z);
                    });

                break;
            }

            case PropertyType.Faces:
            case PropertyType.Axes:
            {
                props.ForEach(prop =>
                    {
                        byte value = prop.CastValue <byte>();
                        writer.Write(value);
                    });

                break;
            }

            case PropertyType.BrickColor:
            {
                var brickColorIds = props
                                    .Select(prop => prop.CastValue <BrickColor>())
                                    .Select(value => value.Number)
                                    .ToList();

                writer.WriteInts(brickColorIds);
                break;
            }

            case PropertyType.Color3:
            {
                var Color3_R = new List <float>();
                var Color3_G = new List <float>();
                var Color3_B = new List <float>();

                props.ForEach(prop =>
                    {
                        Color3 value = prop.CastValue <Color3>();
                        Color3_R.Add(value.R);
                        Color3_G.Add(value.G);
                        Color3_B.Add(value.B);
                    });

                writer.WriteFloats(Color3_R);
                writer.WriteFloats(Color3_G);
                writer.WriteFloats(Color3_B);

                break;
            }

            case PropertyType.Vector2:
            {
                var Vector2_X = new List <float>();
                var Vector2_Y = new List <float>();

                props.ForEach(prop =>
                    {
                        Vector2 value = prop.CastValue <Vector2>();
                        Vector2_X.Add(value.X);
                        Vector2_Y.Add(value.Y);
                    });

                writer.WriteFloats(Vector2_X);
                writer.WriteFloats(Vector2_Y);

                break;
            }

            case PropertyType.Vector3:
            {
                var Vector3_X = new List <float>();
                var Vector3_Y = new List <float>();
                var Vector3_Z = new List <float>();

                props.ForEach(prop =>
                    {
                        Vector3 value = prop.CastValue <Vector3>();
                        Vector3_X.Add(value.X);
                        Vector3_Y.Add(value.Y);
                        Vector3_Z.Add(value.Z);
                    });

                writer.WriteFloats(Vector3_X);
                writer.WriteFloats(Vector3_Y);
                writer.WriteFloats(Vector3_Z);

                break;
            }

            case PropertyType.CFrame:
            case PropertyType.Quaternion:
            case PropertyType.OptionalCFrame:
            {
                var CFrame_X = new List <float>();
                var CFrame_Y = new List <float>();
                var CFrame_Z = new List <float>();

                if (Type == PropertyType.OptionalCFrame)
                {
                    writer.Write((byte)PropertyType.CFrame);
                }

                props.ForEach(prop =>
                    {
                        CFrame value = null;

                        if (prop.Value is Quaternion q)
                        {
                            value = q.ToCFrame();
                        }
                        else
                        {
                            value = prop.CastValue <CFrame>();
                        }

                        if (value == null)
                        {
                            value = new CFrame();
                        }

                        Vector3 pos = value.Position;
                        CFrame_X.Add(pos.X);
                        CFrame_Y.Add(pos.Y);
                        CFrame_Z.Add(pos.Z);

                        int orientId = value.GetOrientId();
                        writer.Write((byte)(orientId + 1));

                        if (orientId == -1)
                        {
                            if (Type == PropertyType.Quaternion)
                            {
                                Quaternion quat = new Quaternion(value);
                                writer.Write(quat.X);
                                writer.Write(quat.Y);
                                writer.Write(quat.Z);
                                writer.Write(quat.W);
                            }
                            else
                            {
                                float[] components = value.GetComponents();

                                for (int i = 3; i < 12; i++)
                                {
                                    float component = components[i];
                                    writer.Write(component);
                                }
                            }
                        }
                    });

                writer.WriteFloats(CFrame_X);
                writer.WriteFloats(CFrame_Y);
                writer.WriteFloats(CFrame_Z);

                if (Type == PropertyType.OptionalCFrame)
                {
                    writer.Write((byte)PropertyType.Bool);

                    props.ForEach(prop =>
                        {
                            if (prop.Value is null)
                            {
                                writer.Write(false);
                                return;
                            }

                            if (prop.Value is Optional <CFrame> optional)
                            {
                                writer.Write(optional.HasValue);
                                return;
                            }

                            var cf = prop.Value as CFrame;
                            writer.Write(cf != null);
                        });
                }

                break;
            }

            case PropertyType.Enum:
            {
                var enums = new List <uint>();

                props.ForEach(prop =>
                    {
                        if (prop.Value is uint raw)
                        {
                            enums.Add(raw);
                            return;
                        }

                        int signed = (int)prop.Value;
                        uint value = (uint)signed;

                        enums.Add(value);
                    });

                writer.WriteInterleaved(enums);
                break;
            }

            case PropertyType.Ref:
            {
                var InstanceIds = new List <int>();

                props.ForEach(prop =>
                    {
                        int referent = -1;

                        if (prop.Value != null)
                        {
                            Instance value = prop.CastValue <Instance>();

                            if (value.IsDescendantOf(File))
                            {
                                string refValue = value.Referent;
                                int.TryParse(refValue, out referent);
                            }
                        }

                        InstanceIds.Add(referent);
                    });

                writer.WriteInstanceIds(InstanceIds);
                break;
            }

            case PropertyType.Vector3int16:
            {
                props.ForEach(prop =>
                    {
                        Vector3int16 value = prop.CastValue <Vector3int16>();
                        writer.Write(value.X);
                        writer.Write(value.Y);
                        writer.Write(value.Z);
                    });

                break;
            }

            case PropertyType.NumberSequence:
            {
                props.ForEach(prop =>
                    {
                        NumberSequence value = prop.CastValue <NumberSequence>();

                        var keyPoints = value.Keypoints;
                        writer.Write(keyPoints.Length);

                        foreach (var keyPoint in keyPoints)
                        {
                            writer.Write(keyPoint.Time);
                            writer.Write(keyPoint.Value);
                            writer.Write(keyPoint.Envelope);
                        }
                    });

                break;
            }

            case PropertyType.ColorSequence:
            {
                props.ForEach(prop =>
                    {
                        ColorSequence value = prop.CastValue <ColorSequence>();

                        var keyPoints = value.Keypoints;
                        writer.Write(keyPoints.Length);

                        foreach (var keyPoint in keyPoints)
                        {
                            Color3 color = keyPoint.Value;
                            writer.Write(keyPoint.Time);

                            writer.Write(color.R);
                            writer.Write(color.G);
                            writer.Write(color.B);

                            writer.Write(keyPoint.Envelope);
                        }
                    });

                break;
            }

            case PropertyType.NumberRange:
            {
                props.ForEach(prop =>
                    {
                        NumberRange value = prop.CastValue <NumberRange>();
                        writer.Write(value.Min);
                        writer.Write(value.Max);
                    });

                break;
            }

            case PropertyType.Rect:
            {
                var Rect_X0 = new List <float>();
                var Rect_Y0 = new List <float>();

                var Rect_X1 = new List <float>();
                var Rect_Y1 = new List <float>();

                props.ForEach(prop =>
                    {
                        Rect value = prop.CastValue <Rect>();

                        Vector2 min = value.Min;
                        Rect_X0.Add(min.X);
                        Rect_Y0.Add(min.Y);

                        Vector2 max = value.Max;
                        Rect_X1.Add(max.X);
                        Rect_Y1.Add(max.Y);
                    });

                writer.WriteFloats(Rect_X0);
                writer.WriteFloats(Rect_Y0);

                writer.WriteFloats(Rect_X1);
                writer.WriteFloats(Rect_Y1);

                break;
            }

            case PropertyType.PhysicalProperties:
            {
                props.ForEach(prop =>
                    {
                        bool custom = (prop.Value != null);
                        writer.Write(custom);

                        if (custom)
                        {
                            PhysicalProperties value = prop.CastValue <PhysicalProperties>();

                            writer.Write(value.Density);
                            writer.Write(value.Friction);
                            writer.Write(value.Elasticity);

                            writer.Write(value.FrictionWeight);
                            writer.Write(value.ElasticityWeight);
                        }
                    });

                break;
            }

            case PropertyType.Color3uint8:
            {
                var Color3uint8_R = new List <byte>();
                var Color3uint8_G = new List <byte>();
                var Color3uint8_B = new List <byte>();

                props.ForEach(prop =>
                    {
                        Color3uint8 value = prop.CastValue <Color3uint8>();
                        Color3uint8_R.Add(value.R);
                        Color3uint8_G.Add(value.G);
                        Color3uint8_B.Add(value.B);
                    });

                byte[] rBuffer = Color3uint8_R.ToArray();
                writer.Write(rBuffer);

                byte[] gBuffer = Color3uint8_G.ToArray();
                writer.Write(gBuffer);

                byte[] bBuffer = Color3uint8_B.ToArray();
                writer.Write(bBuffer);

                break;
            }

            case PropertyType.Int64:
            {
                var longs = new List <long>();

                props.ForEach(prop =>
                    {
                        long value = prop.CastValue <long>();
                        longs.Add(value);
                    });

                writer.WriteInterleaved(longs, value =>
                    {
                        // Move the sign bit to the front.
                        return((value << 1) ^ (value >> 63));
                    });

                break;
            }

            case PropertyType.SharedString:
            {
                var  sharedKeys = new List <uint>();
                SSTR sstr       = file.SSTR;

                if (sstr == null)
                {
                    sstr      = new SSTR();
                    file.SSTR = sstr;
                }

                props.ForEach(prop =>
                    {
                        var shared = prop.CastValue <SharedString>();

                        if (shared == null)
                        {
                            byte[] empty = Array.Empty <byte>();
                            shared       = SharedString.FromBuffer(empty);
                        }

                        string key = shared.Key;

                        if (!sstr.Lookup.ContainsKey(key))
                        {
                            uint id = (uint)sstr.Lookup.Count;
                            sstr.Strings.Add(id, shared);
                            sstr.Lookup.Add(key, id);
                        }

                        uint hashId = sstr.Lookup[key];
                        sharedKeys.Add(hashId);
                    });

                writer.WriteInterleaved(sharedKeys);
                break;
            }

            case PropertyType.ProtectedString:
            {
                props.ForEach(prop =>
                    {
                        var protect   = prop.CastValue <ProtectedString>();
                        byte[] buffer = protect.RawBuffer;

                        writer.Write(buffer.Length);
                        writer.Write(buffer);
                    });

                break;
            }

            case PropertyType.UniqueId:
            {
                props.ForEach(prop =>
                    {
                        var guid      = prop.CastValue <Guid>();
                        byte[] buffer = guid.ToByteArray();
                        writer.Write(buffer);
                    });

                break;
            }

            default:
            {
                RobloxFile.LogError($"Unhandled property type: {Type} in {this}!");
                break;
            }
            }
        }