//public static Bitmap ConvertToBitmap(byte[] pData, )
        //{
        //}
        public static byte[] ReadPixels(BinaryReverseReader reader, int width, int height, int bitsPerPixel, bool isMergedBitmap)
        {
            if (!isMergedBitmap)
            {
                //TODO: read mask data (always uncompressed)
                //reader.ReadBytes((int)maskChannel.Length);
            }

            short nCompression = reader.ReadInt16();

            //int width = (int)psd.Header.Columns;
            //int height = (int)psd.Header.Rows;
            int bytesPerPixelPerChannel = bitsPerPixel / 8; // psd.Header.Depth / 8;
            if (bytesPerPixelPerChannel < 1)
                bytesPerPixelPerChannel = 1;
            //int nPixels = width * height;
            int bytesPerRow = width * bytesPerPixelPerChannel;
            int totalBytes = bytesPerRow * height;
            //int nTotalBytes = nPixels * bytesPerPixelPerChannel * psd.Header.Channels;

            byte[] pData = new byte[totalBytes];

            try
            {
                switch (nCompression)
                {
                    case 0: // uncompressed
                        reader.Read(pData, 0, totalBytes);
                        break;

                    case 1: // rle compression
                        // If it's NOT the FinalBitmap, the RLE-compressed data is proceeded by a 2-byte data count for each row in the data
                        if (!isMergedBitmap)
                        {
                            int[] rowLenghtList = new int[height];
                            for (int i = 0; i < height; i++)
                                rowLenghtList[i] = reader.ReadInt16();
                        }

                        for (int i = 0; i < height; i++)
                        {
                            int offset = i * width;
                            int numDecodedBytes = 0;
                            while (numDecodedBytes < width)
                                numDecodedBytes += RleCodec.DecodeChunk(reader.BaseStream, pData, offset + numDecodedBytes);
                        }
                        break;

                    case 2:	// ZIP without prediction
                        throw (new Exception("ZIP without prediction, no specification"));

                    case 3:	// ZIP with prediction
                        throw (new Exception("ZIP with prediction, no specification"));

                    default:
                        throw (new Exception("Unknown compression format: " + nCompression.ToString()));
                }
            }
            catch
            { }

            return pData;
        }
        //public static Bitmap ConvertToBitmap(byte[] pData, )
        //{
        //}

        public static byte[] ReadPixels(BinaryReverseReader reader, int width, int height, int bitsPerPixel, bool isMergedBitmap)
        {
            if (!isMergedBitmap)
            {
                //TODO: read mask data (always uncompressed)
                //reader.ReadBytes((int)maskChannel.Length);
            }


            short nCompression = reader.ReadInt16();

            //int width = (int)psd.Header.Columns;
            //int height = (int)psd.Header.Rows;
            int bytesPerPixelPerChannel = bitsPerPixel / 8; // psd.Header.Depth / 8;

            if (bytesPerPixelPerChannel < 1)
            {
                bytesPerPixelPerChannel = 1;
            }
            //int nPixels = width * height;
            int bytesPerRow = width * bytesPerPixelPerChannel;
            int totalBytes  = bytesPerRow * height;

            //int nTotalBytes = nPixels * bytesPerPixelPerChannel * psd.Header.Channels;

            byte[] pData = new byte[totalBytes];

            try
            {
                switch (nCompression)
                {
                case 0:     // uncompressed
                    reader.Read(pData, 0, totalBytes);
                    break;

                case 1:     // rle compression
                    // If it's NOT the FinalBitmap, the RLE-compressed data is proceeded by a 2-byte data count for each row in the data
                    if (!isMergedBitmap)
                    {
                        int[] rowLenghtList = new int[height];
                        for (int i = 0; i < height; i++)
                        {
                            rowLenghtList[i] = reader.ReadInt16();
                        }
                    }

                    for (int i = 0; i < height; i++)
                    {
                        int offset          = i * width;
                        int numDecodedBytes = 0;
                        while (numDecodedBytes < width)
                        {
                            numDecodedBytes += RleCodec.DecodeChunk(reader.BaseStream, pData, offset + numDecodedBytes);
                        }
                    }
                    break;

                case 2:         // ZIP without prediction
                    throw (new Exception("ZIP without prediction, no specification"));

                case 3:         // ZIP with prediction
                    throw (new Exception("ZIP with prediction, no specification"));

                default:
                    throw (new Exception("Unknown compression format: " + nCompression.ToString()));
                }
            }
            catch
            { }

            return(pData);
        }
Beispiel #3
0
        public PsdFile Load(String filename)
		{
			using (FileStream stream = new FileStream(filename, FileMode.Open))
			{
				//binary reverse reader reads data types in big-endian format.
				BinaryReverseReader reader = new BinaryReverseReader(stream);

				#region "Headers"
				//The headers area is used to check for a valid PSD file
				Debug.WriteLine("LoadHeader started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

				String signature = new String(reader.ReadChars(4));
				if (signature != "8BPS") throw new IOException("Bad or invalid file stream supplied");

				//get the version number, should be 1 always
				if ((Version = reader.ReadInt16()) != 1) throw new IOException("Invalid version number supplied");

				//get rid of the 6 bytes reserverd in PSD format
				reader.BaseStream.Position += 6;

				//get the rest of the information from the PSD file.
				//Everytime ReadInt16() is called, it reads 2 bytes.
				//Everytime ReadInt32() is called, it reads 4 bytes.
				_channels = reader.ReadInt16();
				_rows = reader.ReadInt32();
				_columns = reader.ReadInt32();
				_depth = reader.ReadInt16();
				ColorMode = (ColorModes)reader.ReadInt16();

				//by end of headers, the reader has read 26 bytes into the file.
				#endregion //End Headers

				#region "ColorModeData"
				Debug.WriteLine("LoadColorModeData started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

				UInt32 paletteLength = reader.ReadUInt32(); //readUint32() advances the reader 4 bytes.
				if (paletteLength > 0)
				{
					ColorModeData = reader.ReadBytes((Int32)paletteLength);
				}
				#endregion //End ColorModeData


				#region "Loading Image Resources"
				//This part takes extensive use of classes that I didn't write therefore
				//I can't document much on what they do.

				Debug.WriteLine("LoadingImageResources started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

                _imageResources.Clear();

				UInt32 imgResLength = reader.ReadUInt32();
				if (imgResLength <= 0) return null;

				Int64 startPosition = reader.BaseStream.Position;

				while ((reader.BaseStream.Position - startPosition) < imgResLength)
				{
					ImageResource imgRes = new ImageResource(reader);

					ResourceIDs resID = (ResourceIDs)imgRes.ID;
					switch (resID)
					{
						case ResourceIDs.ResolutionInfo:
							imgRes = new ResolutionInfo(imgRes);
							break;
						case ResourceIDs.Thumbnail1:
						case ResourceIDs.Thumbnail2:
							imgRes = new Thumbnail(imgRes);
							break;
						case ResourceIDs.AlphaChannelNames:
							imgRes = new AlphaChannels(imgRes);
							break;
					}

                    _imageResources.Add(imgRes);

				}
				// make sure we are not on a wrong offset, so set the stream position 
				// manually
				reader.BaseStream.Position = startPosition + imgResLength;

				#endregion //End LoadingImageResources


				#region "Layer and Mask Info"
				//We are gonna load up all the layers and masking of the PSD now.
				Debug.WriteLine("LoadLayerAndMaskInfo - Part1 started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));
				UInt32 layersAndMaskLength = reader.ReadUInt32();

				if (layersAndMaskLength <= 0) return null;

				//new start position
				startPosition = reader.BaseStream.Position;

				//Lets start by loading up all the layers
				LoadLayers(reader);
				//we are done the layers, load up the masks
				LoadGlobalLayerMask(reader);

				// make sure we are not on a wrong offset, so set the stream position 
				// manually
				reader.BaseStream.Position = startPosition + layersAndMaskLength;
				#endregion //End Layer and Mask info

				#region "Loading Final Image"

				//we have loaded up all the information from the PSD file
				//into variables we can use later on.

				//lets finish loading the raw data that defines the image 
				//in the picture.

				Debug.WriteLine("LoadImage started at " + reader.BaseStream.Position.ToString(CultureInfo.InvariantCulture));

				ImageCompression = (ImageCompression)reader.ReadInt16();

				ImageData = new Byte[_channels][];

				//---------------------------------------------------------------

				if (ImageCompression == ImageCompression.Rle)
				{
					// The RLE-compressed data is proceeded by a 2-byte data count for each row in the data,
					// which we're going to just skip.
					reader.BaseStream.Position += _rows * _channels * 2;
				}

				//---------------------------------------------------------------

				Int32 bytesPerRow = 0;

				switch (_depth)
				{
					case 1:
						bytesPerRow = _columns;//NOT Shure
						break;
					case 8:
						bytesPerRow = _columns;
						break;
					case 16:
						bytesPerRow = _columns * 2;
						break;
				}

				//---------------------------------------------------------------

				for (Int32 ch = 0; ch < _channels; ch++)
				{
					ImageData[ch] = new Byte[_rows * bytesPerRow];

					switch (ImageCompression)
					{
						case ImageCompression.Raw:
							reader.Read(ImageData[ch], 0, ImageData[ch].Length);
							break;
						case ImageCompression.Rle:
							{
								for (Int32 i = 0; i < _rows; i++)
								{
									Int32 rowIndex = i * _columns;
									RleHelper.DecodedRow(reader.BaseStream, ImageData[ch], rowIndex, bytesPerRow);
								}
							}
							break;
					}
				}

				#endregion //End LoadingFinalImage
			}

            return this;
		} //end Load()
Beispiel #4
0
        public Document(string a_sFilename)
        {
            FileStream stream = new FileStream(a_sFilename,
                FileMode.Open, FileAccess.Read);
            //stream.
            BinaryReverseReader reader = new BinaryReverseReader(stream); //, System.Text.Encoding.UTF8); //System.Text.Encoding.BigEndianUnicode);

            string signature = new string(reader.ReadChars(4));
            if (signature != "8BPS")
                return;

            #region Header
            this.Version = reader.ReadUInt16();
            if (Version != 1)
                throw new Exception("Can not read .psd version " + Version);
            byte[] buf = new byte[256];
            reader.Read(buf, (int)reader.BaseStream.Position, 6); //6 bytes reserved
            this.Channels = reader.ReadInt16();
            this.Rows = reader.ReadUInt32();
            this.Columns = reader.ReadUInt32();
            this.BitsPerPixel = (int)reader.ReadUInt16();
            this.ColorMode = (ColorModes)reader.ReadInt16();
            #endregion

            #region Palette
            uint nPaletteLength = reader.ReadUInt32();
            if (nPaletteLength > 0)
            {
                this.ColorData = reader.ReadBytes((int)nPaletteLength);
                if (this.ColorMode == ColorModes.Duotone)
                {
                }
                else
                {
                }
            }
            #endregion

            #region ImageResource section
            uint nResLength = reader.ReadUInt32();
            ResourceIDs resID = ResourceIDs.Undefined;
            if (nResLength > 0)
            {
                //read settings
                while (true)
                {
                    long nBefore = reader.BaseStream.Position;
                    string settingSignature = new string(reader.ReadChars(4));
                    if (settingSignature != "8BIM")
                    {
                        reader.BaseStream.Position = nBefore;
                        //TODO: it SHOULD be 4 bytes back - but sometimes ReadChars(4) advances 5 positions. WHY?!?
            //						reader.BaseStream.Position-=4;
                        break;
                    }

                    ImageResource imgRes = new ImageResource(reader);
                    resID = (ResourceIDs)imgRes.ID;
                    switch (resID) //imgRes.ID)
                    {
                        case ResourceIDs.ResolutionInfo:
                            this.ResolutionInfo =
                                new Endogine.Serialization.Photoshop.ImageResources.ResolutionInfo(imgRes);
                            break;

                        case ResourceIDs.DisplayInfo:
                            ImageResources.DisplayInfo displayInfo = new Endogine.Serialization.Photoshop.ImageResources.DisplayInfo(imgRes);
                            break;

                        case ResourceIDs.CopyrightInfo:
                            ImageResources.CopyrightInfo copyright = new Endogine.Serialization.Photoshop.ImageResources.CopyrightInfo(imgRes);
                            break;

                        case ResourceIDs.Thumbnail1:
                        case ResourceIDs.Thumbnail2:
                            ImageResources.Thumbnail thumbnail = new Endogine.Serialization.Photoshop.ImageResources.Thumbnail(imgRes);
                            break;

                        case ResourceIDs.GlobalAngle:
                            //m_nGlobalAngle = reader.ReadInt32();
                            break;

                        case ResourceIDs.IndexedColorTableCount:
                            this.NumColors = reader.ReadInt16();
                            break;

                        case ResourceIDs.TransparentIndex:
                            //m_nTransparentIndex = reader.ReadInt16();
                            break;

                        case ResourceIDs.Slices://Slices. What's that..?
                            //Leftlong, Botmlong etc etc
                            break;

                        case ResourceIDs.XMLInfo:
                            break;

                        case ResourceIDs.Unknown:
                            //Seems to be very common...
                            break;
                    }
                }
            }
            #endregion

            if (resID == ResourceIDs.Unknown4)
            {
                //it seems this one is
            }
            //reader.JumpToEvenNthByte(4);
            int nTotalLayersBytes = reader.ReadInt32();
            long nAfterLayersDefinitions = reader.BaseStream.Position + nTotalLayersBytes;

            //TODO: ??
            if (nTotalLayersBytes == 8)
                stream.Position+=nTotalLayersBytes;

            uint nSize = reader.ReadUInt32();
            long nLayersEndPos = reader.BaseStream.Position + nSize;

            short nNumLayers = reader.ReadInt16();
            bool bSkipFirstAlpha = false;

            if (nNumLayers < 0)
            {
                bSkipFirstAlpha = true;
                nNumLayers = (short)-nNumLayers;
            }

            List<Layer> loadOrderLayers = new List<Layer>();
            this._layers = new Dictionary<int, Layer>();
            for (int nLayerNum = 0; nLayerNum < nNumLayers; nLayerNum++)
            {
                Layer layerInfo = new Layer(reader, this);
                if (this._layers.ContainsKey(layerInfo.LayerID))
                    throw(new Exception("Duplicate layer IDs! " + layerInfo.LayerID.ToString()));
                else
                    this._layers.Add(layerInfo.LayerID, layerInfo);
                loadOrderLayers.Add(layerInfo);
            }

            //I have no idea what this is:
            //			ushort nWhat = reader.ReadUInt16();
            //			reader.BaseStream.Position+=(long)this.Header.Rows*2*2; //this.Header.Channels; //*bitsperpixel

            for (int layerNum = 0; layerNum < nNumLayers; layerNum++)
            {
                Layer layer = (Layer)loadOrderLayers[layerNum];
                layer.ReadPixels(reader);
            }

            reader.BaseStream.Position = nAfterLayersDefinitions;

            if (false)
            {
                //the big merged bitmap (which is how the photoshop document looked when it was saved)
                //TODO: read!

                //Bitmap bmp = null;
                //if (bmp != null)
                //{
                //    Sprite sp = new Sprite();
                //    MemberSpriteBitmap mb = new MemberSpriteBitmap(bmp);
                //    sp.Member = mb;
                //}
            }

            reader.Close();
            stream.Close();
        }
Beispiel #5
0
        public Document(string a_sFilename)
        {
            FileStream stream = new FileStream(a_sFilename,
                                               FileMode.Open, FileAccess.Read);
            //stream.
            BinaryReverseReader reader = new BinaryReverseReader(stream);             //, System.Text.Encoding.UTF8); //System.Text.Encoding.BigEndianUnicode);

            string signature = new string(reader.ReadChars(4));

            if (signature != "8BPS")
            {
                return;
            }

            #region Header
            this.Version = reader.ReadUInt16();
            if (Version != 1)
            {
                throw new Exception("Can not read .psd version " + Version);
            }
            byte[] buf = new byte[256];
            reader.Read(buf, (int)reader.BaseStream.Position, 6); //6 bytes reserved
            this.Channels     = reader.ReadInt16();
            this.Rows         = reader.ReadUInt32();
            this.Columns      = reader.ReadUInt32();
            this.BitsPerPixel = (int)reader.ReadUInt16();
            this.ColorMode    = (ColorModes)reader.ReadInt16();
            #endregion

            #region Palette
            uint nPaletteLength = reader.ReadUInt32();
            if (nPaletteLength > 0)
            {
                this.ColorData = reader.ReadBytes((int)nPaletteLength);
                if (this.ColorMode == ColorModes.Duotone)
                {
                }
                else
                {
                }
            }
            #endregion

            #region ImageResource section
            uint        nResLength = reader.ReadUInt32();
            ResourceIDs resID      = ResourceIDs.Undefined;
            if (nResLength > 0)
            {
                //read settings
                while (true)
                {
                    long   nBefore          = reader.BaseStream.Position;
                    string settingSignature = new string(reader.ReadChars(4));
                    if (settingSignature != "8BIM")
                    {
                        reader.BaseStream.Position = nBefore;
                        //TODO: it SHOULD be 4 bytes back - but sometimes ReadChars(4) advances 5 positions. WHY?!?
//						reader.BaseStream.Position-=4;
                        break;
                    }

                    ImageResource imgRes = new ImageResource(reader);
                    resID = (ResourceIDs)imgRes.ID;
                    switch (resID)                     //imgRes.ID)
                    {
                    case ResourceIDs.ResolutionInfo:
                        this.ResolutionInfo =
                            new Endogine.Serialization.Photoshop.ImageResources.ResolutionInfo(imgRes);
                        break;

                    case ResourceIDs.DisplayInfo:
                        ImageResources.DisplayInfo displayInfo = new Endogine.Serialization.Photoshop.ImageResources.DisplayInfo(imgRes);
                        break;

                    case ResourceIDs.CopyrightInfo:
                        ImageResources.CopyrightInfo copyright = new Endogine.Serialization.Photoshop.ImageResources.CopyrightInfo(imgRes);
                        break;

                    case ResourceIDs.Thumbnail1:
                    case ResourceIDs.Thumbnail2:
                        ImageResources.Thumbnail thumbnail = new Endogine.Serialization.Photoshop.ImageResources.Thumbnail(imgRes);
                        break;

                    case ResourceIDs.GlobalAngle:
                        //m_nGlobalAngle = reader.ReadInt32();
                        break;

                    case ResourceIDs.IndexedColorTableCount:
                        this.NumColors = reader.ReadInt16();
                        break;

                    case ResourceIDs.TransparentIndex:
                        //m_nTransparentIndex = reader.ReadInt16();
                        break;

                    case ResourceIDs.Slices:                            //Slices. What's that..?
                        //Leftlong, Botmlong etc etc
                        break;

                    case ResourceIDs.XMLInfo:
                        break;

                    case ResourceIDs.Unknown:
                        //Seems to be very common...
                        break;
                    }
                }
            }
            #endregion

            if (resID == ResourceIDs.Unknown4)
            {
                //it seems this one is
            }
            //reader.JumpToEvenNthByte(4);
            int  nTotalLayersBytes       = reader.ReadInt32();
            long nAfterLayersDefinitions = reader.BaseStream.Position + nTotalLayersBytes;

            //TODO: ??
            if (nTotalLayersBytes == 8)
            {
                stream.Position += nTotalLayersBytes;
            }

            uint nSize         = reader.ReadUInt32();
            long nLayersEndPos = reader.BaseStream.Position + nSize;

            short nNumLayers      = reader.ReadInt16();
            bool  bSkipFirstAlpha = false;

            if (nNumLayers < 0)
            {
                bSkipFirstAlpha = true;
                nNumLayers      = (short)-nNumLayers;
            }

            List <Layer> loadOrderLayers = new List <Layer>();
            this._layers = new Dictionary <int, Layer>();
            for (int nLayerNum = 0; nLayerNum < nNumLayers; nLayerNum++)
            {
                Layer layerInfo = new Layer(reader, this);
                if (this._layers.ContainsKey(layerInfo.LayerID))
                {
                    throw(new Exception("Duplicate layer IDs! " + layerInfo.LayerID.ToString()));
                }
                else
                {
                    this._layers.Add(layerInfo.LayerID, layerInfo);
                }
                loadOrderLayers.Add(layerInfo);
            }

            //I have no idea what this is:
//			ushort nWhat = reader.ReadUInt16();
//			reader.BaseStream.Position+=(long)this.Header.Rows*2*2; //this.Header.Channels; //*bitsperpixel

            for (int layerNum = 0; layerNum < nNumLayers; layerNum++)
            {
                Layer layer = (Layer)loadOrderLayers[layerNum];
                layer.ReadPixels(reader);
            }

            reader.BaseStream.Position = nAfterLayersDefinitions;


            if (false)
            {
                //the big merged bitmap (which is how the photoshop document looked when it was saved)
                //TODO: read!

                //Bitmap bmp = null;
                //if (bmp != null)
                //{
                //    Sprite sp = new Sprite();
                //    MemberSpriteBitmap mb = new MemberSpriteBitmap(bmp);
                //    sp.Member = mb;
                //}
            }

            reader.Close();
            stream.Close();
        }