public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { var data = new BinaryData { binaryData = BinaryFormatterHelper.ToByteArray(value) }; serializer.Serialize(writer, data); }
private void GetGameDataNow(GameDataType gameDataType, object arg) { if (!Initialized) { return; } byte[] bytes = BinaryFormatterHelper.ToByteArray(new[] { gameDataType, arg }); WriteMessageGuaranteed(new Message(MessageID.GetData, bytes)); }
private void ToggleGameSettingNow(string settingName, object value) { if (!Initialized) { return; } byte[] bytes = BinaryFormatterHelper.ToByteArray(new[] { settingName, value }); WriteMessageGuaranteed(new Message(MessageID.ToggleGameSetting, bytes)); }