public SkillBoost(BinaryFileReader r, int dataSize, GameFormat format)
 {
     if (format == GameFormat.TES3)
     {
         SkillId = (byte)r.ReadInt32();
         Bonus   = (sbyte)r.ReadInt32();
         return;
     }
     SkillId = r.ReadByte();
     Bonus   = r.ReadSByte();
 }
Beispiel #2
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            public byte StartTime;            // Start time

            public DATAField(BinaryFileReader r, int dataSize, GameFormat format)
            {
                Volume   = format == GameFormat.TES3 ? r.ReadByte() : (byte)0;
                MinRange = r.ReadByte();
                MaxRange = r.ReadByte();
                if (format == GameFormat.TES3)
                {
                    return;
                }
                FrequencyAdjustment = r.ReadSByte();
                r.ReadByte();   // Unused
                Flags = r.ReadUInt16();
                r.ReadUInt16(); // Unused
                if (dataSize == 8)
                {
                    return;
                }
                StaticAttenuation = r.ReadUInt16();
                StopTime          = r.ReadByte();
                StartTime         = r.ReadByte();
            }