Beispiel #1
0
 void OnTriggerEnter(Collider other)                           //몬스터 때리기
 {
     if (other.gameObject.GetComponent <small_toll>() != null) //스테이지2 몬스터와 충돌한 경우
     {
         small_toll monster = other.GetComponent <small_toll>();
         monster.TakeDamage(10);//공격
         monster.hpMove(10);
     }
     if (other.gameObject.GetComponent <small_toll_stage1>() != null)  //스테이지1 몬스터와 충돌한 경우
     {
         small_toll_stage1 monster = other.GetComponent <small_toll_stage1>();
         monster.TakeDamage(10);
         monster.hpMove(10);
     }
     if (other.gameObject.GetComponent <Bigtol>() != null)
     {
         Bigtol monster = other.GetComponent <Bigtol>();
         monster.TakeDamage(10);
         monster.hpMove(10);
     }
 }
Beispiel #2
0
 void OnTriggerEnter(Collider other)                           //몬스터 때리기
 {
     if (other.gameObject.GetComponent <small_toll>() != null) //스테이지2 몬스터와 충돌한 경우
     {
         small_toll monster = other.GetComponent <small_toll>();
         if (monster.transform.position.x > DD.transform.position.x)//땡이가 왼쪽이면
         {
             monster.head.position = monster.headright.position;
         }
         else//땡이가 오른쪽이면
         {
             monster.head.position = monster.headleft.position;
         }
         monster.TakeDamage(10);//공격
         monster.hpMove(10);
     }
     if (other.gameObject.GetComponent <small_toll_stage1>() != null)  //스테이지1 몬스터와 충돌한 경우
     {
         small_toll_stage1 monster = other.GetComponent <small_toll_stage1>();
         if (monster.transform.position.x > DD.transform.position.x)//땡이가 왼쪽이면
         {
             monster.head.position = monster.headright.position;
         }
         else//땡이가 오른쪽이면
         {
             monster.head.position = monster.headleft.position;
         }
         monster.TakeDamage(10);
         monster.hpMove(10);
     }
     if (other.gameObject.GetComponent <Bigtol>() != null)
     {
         Bigtol monster = other.GetComponent <Bigtol>();
         monster.TakeDamage(10);
         monster.hpMove(10);
     }
 }