protected override void WriteUnversionedField(ID itemId, FieldChange change, DateTime now, bool fieldsAreEmpty)
        {
            string sql;

            if (!fieldsAreEmpty)
            {
                sql = "\r\nDECLARE\r\n  vString {0}UnversionedFields{1}.{0}Value{1}%Type;\r\n                BEGIN\r\n                vString :={2}value{3};\r\nMERGE INTO {0}UnversionedFields{1} F\r\nUSING (\r\n  SELECT {2}itemId{3} IId, \r\n         {2}fieldId{3} FId,\r\n         {2}language{3} L\r\n  FROM DUAL) S\r\nON (F.{0}ItemId{1} = S.IId AND F.{0}FieldId{1} = S.FId\r\n   AND (F.{0}Language{1} = S.L OR (F.{0}Language{1} IS NULL AND S.L IS NULL)))\r\nWHEN MATCHED THEN UPDATE\r\n    SET F.{0}Value{1} = vString,\r\n        F.{0}Updated{1} = {2}now{3}\r\nWHEN NOT MATCHED THEN INSERT\r\n      (F.{0}ItemId{1}, F.{0}Language{1}, F.{0}FieldId{1}, F.{0}Value{1}, F.{0}Created{1}, F.{0}Updated{1})\r\n    VALUES \r\n      ({2}itemId{3}, {2}language{3}, {2}fieldId{3}, vString, {2}now{3}, {2}now{3});\r\nEND;";
            }
            else
            {
                sql = " INSERT INTO {0}UnversionedFields{1} (   {0}ItemId{1}, {0}Language{1}, {0}FieldId{1}, {0}Value{1}, {0}Created{1}, {0}Updated{1} ) VALUES (   {2}itemId{3}, {2}language{3}, {2}fieldId{3}, {2}value{3}, {2}now{3}, {2}now{3} )";
            }
            BigString bigString = (change.Value != string.Empty) ? new BigString(change.Value) : new BigString("__#!$No value$!#__");

            base.Api.Execute(sql, new object[]
            {
                "itemId",
                itemId,
                "language",
                change.Language,
                "fieldId",
                change.FieldID,
                "value",
                bigString,
                "now",
                now
            });
        }
Beispiel #2
0
 protected void Update()
 {
     if (m_rolling.Update())
     {
         if (m_rolling.Current > new BigDouble(1000.0))
         {
             m_text.text = BigString.ToString(m_rolling.Current, m_precision);
         }
         else if (m_rolling.Current > new BigDouble(100.0))
         {
             m_text.text = BigString.ToString(m_rolling.Current, 3);
         }
         else if (m_rolling.Current > new BigDouble(10.0))
         {
             m_text.text = BigString.ToString(m_rolling.Current);
         }
         else if (m_rolling.Current > new BigDouble(0.0))
         {
             m_text.text = BigString.ToString(m_rolling.Current, 1);
         }
         else
         {
             m_text.text = BigString.ToString(m_rolling.Current, 3);
         }
     }
 }
Beispiel #3
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        void Start()
        {
            string    str = "1212123";
            BigString bs  = new BigString(str);

            bs.print();
        }
Beispiel #4
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    protected void Start()
    {
        m_text = GetComponent <Text>();
        IReadOnlyReactiveProperty <BigDouble> property = GetProperty <BigDouble>();

        (from big in property.TakeUntilDestroy(this)
         select PersistentSingleton <LocalizationService> .Instance.Text(m_key, BigString.ToString(big))).SubscribeToText(m_text).AddTo(this);
    }
Beispiel #5
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 protected void OnEnable()
 {
     if (m_reactiveBig != null && m_resetOnEnable)
     {
         m_rolling.SetCurrent(m_reactiveBig.Value);
         m_text.text = BigString.ToString(m_rolling.Current, m_precision);
     }
 }
Beispiel #6
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    protected void Start()
    {
        m_text = GetComponent <Text>();
        IReadOnlyReactiveProperty <BigDouble> property = GetProperty <BigDouble>();

        (from big in property.TakeUntilDestroy(this)
         select BigString.ToString(big, m_precision)).SubscribeToText(m_text).AddTo(this);
    }
Beispiel #7
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    public static void Main(string[] args)
    {
        if (args.Length == 0)
        {
            Environment.Exit(0);
        }

        BigString bs = new BigString(args[0]);

        bs.Print();
    }
        public static void FlyweightPattern(string[] args)
        {
            if (args.Length == 0)
            {
                Console.WriteLine("please enter a number !");
                Console.ReadLine();
                System.Environment.Exit(0);
            }
            BigString bigString = new BigString(args[0]);

            bigString.Print();
            Console.ReadLine();
        }
Beispiel #9
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    private void GiveGoldReward()
    {
        int         chunk       = (PlayerData.Instance.MainChunk.Value <= PersistentSingleton <GameSettings> .Instance.DrillCoinMinimumConfig) ? PersistentSingleton <GameSettings> .Instance.DrillCoinMinimumConfig : PlayerData.Instance.MainChunk.Value;
        BiomeConfig biomeConfig = Singleton <EconomyHelpers> .Instance.GetBiomeConfig(chunk);

        BigDouble bigDouble = biomeConfig.BlockReward * PersistentSingleton <GameSettings> .Instance.DrillCoinMultiplier;

        Singleton <FundRunner> .Instance.AddCoins(bigDouble);

        Rewards.Add(new string[2]
        {
            BigString.ToString(bigDouble),
            "UI/BundleItems/BundleItem_Coins"
        });
    }
Beispiel #10
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 private void SetupResources(CraftingRequirement req)
 {
     base.transform.DestroyChildrenImmediate();
     if (req.Resources[6] > 0)
     {
         AddCard(BigString.ToString(new BigDouble(req.Resources[6])), "Relics", PlayerData.Instance.BlocksCollected[6].Value >= req.Resources[6]);
     }
     for (int i = 0; i < 6; i++)
     {
         if (req.Resources[i] > 0)
         {
             string    text      = BigString.ToString(new BigDouble(req.Resources[i]));
             BlockType blockType = (BlockType)i;
             AddCard(text, blockType.ToString(), PlayerData.Instance.BlocksCollected[i].Value >= req.Resources[i]);
         }
     }
 }
Beispiel #11
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    public BlockResourceRunner(BlockType type)
    {
        SceneLoader             instance = SceneLoader.Instance;
        ReactiveProperty <long> source   = PlayerData.Instance.BlocksCollected[(int)type];

        CollectedAmount = (from amount in source
                           select amount.ToString()).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        ReactiveProperty <long> source2 = PlayerData.Instance.BlocksInBackpack[(int)type];

        BackpackAmount = (from amount in source2
                          select amount.ToString()).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        PrestigeBackpackMult = (from mult in Singleton <CumulativeBonusRunner> .Instance.BonusMult[(int)(13 + type)]
                                select(!(mult == new BigDouble(1.0))) ? (BigString.ToString(mult) + "x") : string.Empty).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        PrestigeBackpackAmount = (from pair in source2.Pairwise()
                                  where pair.Current == 0
                                  select pair.Previous into amount
                                  select amount.ToString()).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
    }
Beispiel #12
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 protected void Start()
 {
     m_reactiveBig = GetProperty <BigDouble>();
     m_text        = GetComponent <Text>();
     m_rolling.SetCurrent(m_reactiveBig.Value);
     m_text.text = BigString.ToString(m_rolling.Current, m_precision);
     (from target in m_reactiveBig
      where target < m_rolling.Current
      select target).TakeUntilDestroy(this).Subscribe(delegate(BigDouble target)
     {
         SetNow(target);
     }).AddTo(this);
     (from target in m_reactiveBig
      where target > m_rolling.Current
      select target).TakeUntilDestroy(this).Delay(TimeSpan.FromSeconds(m_delay)).Subscribe(delegate(BigDouble target)
     {
         m_rolling.SetTarget(target);
     })
     .AddTo(this);
 }
Beispiel #13
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    protected void Start()
    {
        Text textField = GetComponent <Text>();

        BigDouble[] previousHealth = new BigDouble[5]
        {
            BigDouble.ZERO,
            BigDouble.ZERO,
            BigDouble.ZERO,
            BigDouble.ZERO,
            BigDouble.ZERO
        };
        int current = 0;

        (from moving in Singleton <CameraMoveRunner> .Instance.IsCameraMoving
         where !moving
         select moving).DelayFrame(1).Subscribe(delegate
        {
            for (int i = 0; i < previousHealth.Length; i++)
            {
                previousHealth[i] = Singleton <ChunkRunner> .Instance.CurrentChunkHealth.Value;
            }
        }).AddTo(this);
        (from _ in TickerService.MasterTicks
         select BigDouble.Max(BigDouble.ZERO, previousHealth[current] - Singleton <ChunkRunner> .Instance.CurrentChunkHealth.Value) * 2L).Subscribe(delegate(BigDouble dps)
        {
            textField.text          = BigString.ToString(dps);
            previousHealth[current] = Singleton <ChunkRunner> .Instance.CurrentChunkHealth.Value;
            if (current == previousHealth.Length - 1)
            {
                current = 0;
            }
            else
            {
                current++;
            }
        }).AddTo(this);
    }
Beispiel #14
0
    public PlayerGoalRunner(PlayerGoalConfig config)
    {
        SceneLoader           instance            = SceneLoader.Instance;
        UIIngameNotifications IngameNotifications = BindingManager.Instance.IngameNotifications;

        GoalConfig   = config;
        GoalState    = PlayerGoalStateFactory.GetOrCreatePlayerGoalState(config.ID);
        GoalAction   = PlayerGoalActionFactory.Create(GoalConfig, GoalState);
        GoalName     = new ReactiveProperty <string>(PersistentSingleton <LocalizationService> .Instance.Text("PlayerGoal.Title." + config.ID));
        ClaimedStars = GoalState.ClaimedStars;
        GoalAction.CompletedStars.Subscribe(delegate(int val)
        {
            GoalState.CompletedStars.Value = val;
        }).AddTo(instance);
        if (GoalConfig.IsTutorialGoal)
        {
            Unlocked = (from step in PlayerData.Instance.TutorialStep
                        select step >= GoalConfig.Index).TakeUntilDestroy(instance).ToReactiveProperty();
        }
        else
        {
            Unlocked = (from lvl in Singleton <HeroTeamRunner> .Instance.GetOrCreateHeroRunner(0).LifetimeLevel
                        select lvl >= GoalConfig.HeroLevelReq).TakeUntilDestroy(instance).ToReactiveProperty();
        }
        ClaimAvailable = GoalState.CompletedStars.CombineLatest(GoalState.ClaimedStars, (int comp, int claim) => comp > claim).CombineLatest(Unlocked, (bool claimAvailable, bool unlocked) => claimAvailable && unlocked).TakeUntilDestroy(instance)
                         .ToReactiveProperty();
        GoalState.CompletedStars.Skip(1).Subscribe(delegate
        {
            IngameNotifications.InstantiatePlayerGoalNotification(this);
        }).AddTo(instance);
        CompletedStars = GoalAction.CompletedStars.TakeUntilDestroy(instance).ToReactiveProperty();
        CompletedStars.Skip(1).Subscribe(delegate
        {
            if (PersistentSingleton <GameAnalytics> .Instance != null)
            {
                PersistentSingleton <GameAnalytics> .Instance.GoalCompleted.Value = this;
            }
        }).AddTo(instance);
        FullyCompleted = (from max in GoalAction.ProgressMax
                          select max < BigDouble.ZERO).TakeUntilDestroy(instance).ToReactiveProperty();
        (from full in FullyCompleted
         where full
         select full).Take(1).Subscribe(delegate
        {
            ReportAchievement(GoalConfig);
        }).AddTo(instance);
        Progress     = GoalAction.Progress.TakeUntilDestroy(instance).ToReactiveProperty();
        ProgressText = GoalAction.ProgressCurrent.CombineLatest(GoalAction.ProgressMax, (BigDouble cur, BigDouble max) => BigString.ToString(cur) + "/" + BigString.ToString(max)).TakeUntilDestroy(instance).ToReactiveProperty();
        GemReward    = (from stars in GoalState.ClaimedStars
                        select Mathf.Min(stars, PersistentSingleton <Economies> .Instance.PlayerGoalRewards.Count - 1) into stars
                        select PersistentSingleton <Economies> .Instance.PlayerGoalRewards[stars].GemReward).TakeUntilDestroy(instance).ToReactiveProperty();
    }
Beispiel #15
0
    private void CollectOneReward(RewardData reward)
    {
        switch (reward.Type)
        {
        case RewardEnum.AddChestBronze:
            Singleton <FundRunner> .Instance.AddNormalChests(reward.Amount.ToInt(), "drill");

            Rewards.Add(new string[2]
            {
                BigString.ToString(reward.Amount),
                "UI/BundleItems/BundleItem_Chest_Bronze"
            });
            break;

        case RewardEnum.AddChestSilver:
            Singleton <FundRunner> .Instance.AddSilverChests(reward.Amount.ToInt(), "drill");

            Rewards.Add(new string[2]
            {
                BigString.ToString(reward.Amount),
                "UI/BundleItems/BundleItem_Chest_Silver"
            });
            break;

        case RewardEnum.AddChestGold:
            Singleton <FundRunner> .Instance.AddGoldChests(reward.Amount.ToInt(), "drill");

            Rewards.Add(new string[2]
            {
                BigString.ToString(reward.Amount),
                "UI/BundleItems/BundleItem_Chest_Gold"
            });
            break;

        case RewardEnum.AddToKeys:
            Singleton <FundRunner> .Instance.AddKeys(reward.Amount.ToInt(), "drill");

            Rewards.Add(new string[2]
            {
                BigString.ToString(reward.Amount),
                "UI/BundleItems/BundleItem_Keys"
            });
            break;

        case RewardEnum.AddToGems:
            Singleton <FundRunner> .Instance.AddGems(reward.Amount.ToInt(), "drill", "rewards");

            Rewards.Add(new string[2]
            {
                BigString.ToString(reward.Amount),
                "UI/BundleItems/BundleItem_Gems"
            });
            break;

        case RewardEnum.AddToCoins:
            GiveGoldReward();
            break;

        case RewardEnum.AddToResources:
            GiveResourceReward();
            break;
        }
    }
Beispiel #16
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    public string[] GetRewardStringAndPrefabPath(RewardData reward, bool mainType)
    {
        string str = string.Empty;

        if (mainType)
        {
            str = "Main_";
        }
        string str2 = string.Empty;
        string str3 = "+";

        str3 = ((reward.Type != RewardEnum.AddToGems) ? (str3 + BigString.ToString(reward.Amount)) : (str3 + reward.Amount.ToInt().ToString()));
        switch (reward.Type)
        {
        case RewardEnum.AddBoosterDailyDoubleBoost:
            str2  = "Booster_DailyDouble";
            str3 += "X";
            break;

        case RewardEnum.AddBoosterDamageMultiplier:
            str2  = "Booster_Damage";
            str3 += "X";
            break;

        case RewardEnum.AddBoosterGoldMultiplier:
            str2  = "Booster_Gold";
            str3 += "X";
            break;

        case RewardEnum.AddBoosterHammerDuration:
            str2 = "Booster_Hammer";
            str3 = BoosterCollectionRunner.FormatSecondsForBoosters(reward.Amount.ToInt());
            break;

        case RewardEnum.AddBoosterKeyDropChance:
            str2  = "Booster_KeyChance";
            str3 += "X";
            break;

        case RewardEnum.AddBoosterShardMultiplier:
            str2  = "Booster_ShardMultiplier";
            str3 += "X";
            break;

        case RewardEnum.AddBoosterBerryDropChance:
            str2  = "Booster_BerryChance";
            str3 += "X";
            break;

        case RewardEnum.AddChestBronze:
            str2 = "Chest_Bronze";
            break;

        case RewardEnum.AddChestGold:
            str2 = "Chest_Gold";
            break;

        case RewardEnum.AddChestSilver:
            str2 = "Chest_Silver";
            break;

        case RewardEnum.AddToCoins:
        case RewardEnum.AddToCoinsSmall:
        case RewardEnum.AddToCoinsMedium:
        case RewardEnum.AddToCoinsLarge:
            str2 = "Coins";
            break;

        case RewardEnum.MultiplyCoins:
            str2  = "Coins";
            str3 += "X";
            break;

        case RewardEnum.AddToGems:
            str2 = "Gems";
            break;

        case RewardEnum.AddToRelics:
            str2 = "Jelly";
            break;

        case RewardEnum.AddToSkillAutoMine:
            str2 = "Tornado";
            break;

        case RewardEnum.AddToSkillGoldfinger:
            str2 = "Goldfinger";
            break;

        case RewardEnum.AddToSkillTapBoost:
            str2 = "Dynamite";
            break;

        case RewardEnum.AddToSkillTeamBoost:
            str2 = "EnchantedCreatures";
            break;

        case RewardEnum.AddToSkillTNT:
            str2 = "TNT";
            break;

        case RewardEnum.AddToSkillRandomUnlocked:
            str2 = "Skill";
            break;

        case RewardEnum.AddToGearLevel:
            str2 = "Gear";
            break;
        }
        return(new string[2]
        {
            str3,
            "UI/BundleItems/" + str + "BundleItem_" + str2
        });
    }
Beispiel #17
0
 public static void SlerpUITextBigText(BigDouble reward, Vector3 pos)
 {
     SlerpUIText("+" + BigString.ToString(reward), pos);
 }
Beispiel #18
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 private void SetNow(BigDouble big)
 {
     m_rolling.SetCurrent(big);
     m_text.text = BigString.ToString(big, m_precision);
 }
Beispiel #19
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    public ChunkRunner()
    {
        Singleton <PropertyManager> .Instance.AddRootContext(this);

        m_raycastMask = 1 << LayerMask.NameToLayer("Blocks");
        SceneLoader    instance = SceneLoader.Instance;
        BindingManager bind     = BindingManager.Instance;

        ShowNotification = (from _ in BlocksClearTriggered
                            select true).TakeUntilDestroy(instance).ToSequentialReadOnlyReactiveProperty();
        BlocksAmount = (from amount in AllBlockAmount
                        select(!(BossBlock.Value == null)) ? Mathf.Max(0, amount - 1) : amount).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        (from custom in CustomLevel
         where custom
         select custom).Subscribe(delegate
        {
            bind.CustomLevelNode.SetActive(value: true);
        }).AddTo(instance);
        (from custom in CustomLevel.Pairwise()
         where !custom.Current && custom.Previous
         select custom).Subscribe(delegate
        {
            bind.CustomLevelNode.SetActive(value: false);
            bind.CustomLevelFinishedNode.SetActive(value: true);
        }).AddTo(instance);
        (from custom in CustomLevel.Pairwise()
         where !custom.Current && !custom.Previous
         select custom).Subscribe(delegate
        {
            bind.CustomLevelNode.SetActive(value: false);
            bind.CustomLevelFinishedNode.SetActive(value: false);
        }).AddTo(instance);
        ChunkProgress   = CurrentChunkHealth.CombineLatest(ChunkMaxHealth, (BigDouble curr, BigDouble max) => (curr / max).ToFloat()).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        ChunkHealthText = CurrentChunkHealth.CombineLatest(ChunkMaxHealth, (BigDouble curr, BigDouble max) => BigString.ToString(curr) + " / " + BigString.ToString(max)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
    }