Beispiel #1
0
        public override void Update(float dT)
        {
            var touches = Touch.GetData(0);

            timer += dT;
            if (timer > 0.5f)
            {
                splat.Color = new Vector4(0.0f, 0.0f, 0.0f, 1.0f);
                ScaleSplat(dT);
            }
            if (timer > 2.0f)
            {
                ScaleTitle(dT);
                if (timer > 2.5f)
                {
                    title.Color = new Vector4(1.0f, 1.0f, 1.0f, 1.0f);
                }
            }

            if (timer >= 5.0)
            {
                logo.Color = new Vector4(1.0f, 1.0f, 1.0f, 1.0f);
            }
            if (touches.Count > 0 && touches[0].Status == TouchStatus.Down || timer >= 8.0f)
            {
                SoundPlayer.Dispose();
                SceneManager.Instance.setStartScene();
            }
            Director.Instance.Update();
        }
Beispiel #2
0
        public TitleScene()
        {
            this.Camera.SetViewFromViewport();
            m_texture = new Texture2D("Application/images/title.png", false);
            m_ti      = new TextureInfo(m_texture);
            SpriteUV titleScreen = new SpriteUV(m_ti);

            titleScreen.Scale    = m_ti.TextureSizef;
            titleScreen.Pivot    = new Vector2(0.5f, 0.5f);
            titleScreen.Position = new Vector2(Director.Instance.GL.Context.GetViewport().Width / 2.0f,
                                               Director.Instance.GL.Context.GetViewport().Height / 2.0f);
            this.AddChild(titleScreen);

            Vector4 origColor = titleScreen.Color;

            titleScreen.Color = new Vector4(0, 0, 0, 0);
            var tintAction = new TintTo(origColor, 10.0f);

            ActionManager.Instance.AddAction(tintAction, titleScreen);
            tintAction.Run();

            m_titleSong = new Bgm("/Application/audio/titlesong.mp3");

            if (m_songPlayer != null)
            {
                m_songPlayer.Dispose();
            }
            m_songPlayer = m_titleSong.CreatePlayer();

            Scheduler.Instance.ScheduleUpdateForTarget(this, 0, false);

            // Clear any queued clicks so we dont immediately exit if coming in from the menu
            Touch.GetData(0).Clear();
        }
 public void Dispose()
 {
     if (_currentSong == this && _bgmPlayer != null)
     {
         _bgmPlayer.Stop();
         _bgmPlayer.Dispose();
     }
     _bgm.Dispose();
 }
Beispiel #4
0
        private void PlatformDispose(bool disposing)
        {
            if (_currentSong == this && _bgmPlayer != null)
            {
                _bgmPlayer.Stop();
                _bgmPlayer.Dispose();
            }

            _bgm.Dispose();
        }
Beispiel #5
0
        //Resets the game in order to make a fresh, new game
        public static void NewGame()
        {
            //Disposes of menu music, and plays game music
            bgmplay.Dispose();
            Bgm bgm2 = new Bgm("/Application/Sounds/RomanticFall.mp3");

            bgmplay2      = bgm2.CreatePlayer();
            bgmplay2.Loop = true;
            bgmplay2.Play();
            background       = new Background(graphics, backTex);
            backplanets      = new BackgroundPlanets(graphics);
            enemyTimeCounter = 0;
            weapons          = new List <Weapon> ();
            enemies          = new List <Enemy> ();
            pickups          = new List <Pickup> ();
            ebullets         = new List <EnemyBullet> ();
            p             = new Player(graphics, 100, 100, pTex);
            counter       = -1;
            currentWeapon = GameWeapons.Missles;
            enemyCounter  = enemies.Count;
            timeDelta     = 0;
            hasLaser      = false;
            hasMissle     = true;
            hasSpread     = false;
            p1            = new Pickup(graphics, powTex, gen.Next(100, 700), gen.Next(100, 500));
            pickups.Add(p1);
            p2 = new Pickup(graphics, powTex, gen.Next(100, 700), gen.Next(100, 500));
            pickups.Add(p2);
            spreadNext   = false;
            laserNext    = false;
            playerScore  = 0;
            enterName    = "";
            newHighScore = false;
        }
Beispiel #6
0
 //Stops any music currently playing
 public static void StopMusic()
 {
     if (musicPlayer != null)
     {
         musicPlayer.Stop();
         musicPlayer.Dispose();
         musicPlayer = null;
     }
 }
Beispiel #7
0
 public virtual int StopMusic()
 {
     if (_musicPlayer != null)
     {
         _musicPlayer.Stop();
         _musicPlayer.Dispose();
         _musicPlayer = null;
         _music       = null;
     }
     return(0);
 }
        public override void Update(float dT)
        {
            var touches = Touch.GetData(0);

            timer += dT;
            if (touches.Count > 0 && touches[0].Status == TouchStatus.Down || timer >= 5.0f)
            {
                hahaSoundPlayer.Dispose();
                SceneManager.Instance.setStartScene();
            }
            Director.Instance.Update();
        }
Beispiel #9
0
 /// BGMの停止
 public void StopBgm()
 {
     if (bgmPlayer != null)
     {
         if (bgmPlayer.Status == BgmStatus.Playing)
         {
             bgmPlayer.Stop();
         }
         bgmPlayer.Dispose();
     }
     bgmPlayer = null;
 }
Beispiel #10
0
        public override void OnExit()
        {
            player.Stop();
            music.Dispose();
            player.Dispose();

            sprite.TextureInfo.Dispose();

            this.RemoveAllChildren(true);

            base.OnExit();
        }
Beispiel #11
0
    public static void Dispose()
    {
        if (_bgmPlayer != null)
        {
            _bgmPlayer.Dispose();
            _bgmPlayer = null;
        }

        if (_soundPlayer != null)
        {
            _soundPlayer.Dispose();
            _soundPlayer = null;
        }
    }
Beispiel #12
0
        //Background Music
        private static void MusicPlay(string music)
        {
            try
            {
                bgmp.Dispose();
            }
            catch {}

            Bgm bgm = new Bgm(music);

            bgmp      = bgm.CreatePlayer();
            bgmp.Loop = true;
            bgmp.Play();
        }
Beispiel #13
0
        public override void Update(float dT)
        {
            uiTime.Text  = "Time: " + ScoreManager.Instance.getTime();
            uiScore.Text = "Score: " + ScoreManager.Instance.getScore();

            foreach (Tank tank in tankList)
            {
                tank.Update(dT);
                tank.rotateTurret(player.Position(), dT);
                if (player.isTouching() && player.Collision(tank.getPosition(), tank.getSize()))
                {
                    alive = false;
                }
            }

            player.Update();
            if (player.isTouching())
            {
                ScoreManager.Instance.runScore();
                if (bgSoundPlayer.Status == BgmStatus.Paused)
                {
                    bgSoundPlayer.Resume();
                }
                else if (bgSoundPlayer.Status != BgmStatus.Playing)
                {
                    bgSoundPlayer.Play();
                }
            }
            else
            {
                bgSoundPlayer.Pause();
            }


            if (!alive)
            {
                bgSoundPlayer.Dispose();
                ScoreManager.Instance.setScore();
                SceneManager.Instance.setEndScene();
            }

            Director.Instance.Update();
        }
Beispiel #14
0
        public override void OnExit()
        {
            lumberMillList.RemoveAllChildren(true);
            mineAndStrongHoldList.RemoveAllChildren(true);
            mineDrillList.RemoveAllChildren(true);
            lumbermillSheetTextureInfo.Dispose();
            mineSheetTextureInfo.Dispose();
            strongHoldAndMineSheetTextureInfo.Dispose();

            worldmap.TextureInfo.Dispose();

            boombox.Stop();
            music.Dispose();
            boombox.Dispose();

            this.RemoveAllChildren(true);

            Console.WriteLine(lumbermillSheetTextureInfo.Disposed.ToString() + " " + mineSheetTextureInfo.Disposed.ToString() + " " + strongHoldAndMineSheetTextureInfo.Disposed.ToString());
        }
Beispiel #15
0
 /// <summary>
 /// 音乐淡入淡出管理器
 /// </summary>
 public void MusicManager()
 {
     if (musicStatus == SoundComanndStatus.Play)
     {
         if (MusicList.Count == 1)
         {
             if (MusicPlayer == null)
             {
                 CreatMusicPlayer(MusicList[0]);
             }
             else if (MusicPlayer.Status == BgmStatus.Playing && MusicPlayer.Volume < musicVolume)
             {
                 if ((MusicPlayer.Volume += musicVolume / (float)(musicSoundIn / 200)) <= musicVolume)
                 {
                     MusicPlayer.Volume += musicVolume / (float)(musicSoundIn / 200);
                 }
                 else
                 {
                     MusicPlayer.Volume = musicVolume;
                 }
             }
         }
         else if (MusicList.Count >= 2)
         {
             musicStatus = SoundComanndStatus.Stop;
         }
     }
     else if (musicStatus == SoundComanndStatus.Stop)
     {
         if (MusicPlayer == null)
         {
             MusicList.RemoveAt(0);
             if (MusicList.Count == 1)
             {
                 musicStatus = SoundComanndStatus.Play;
             }
         }
         else if (MusicPlayer.Status == BgmStatus.Playing && MusicPlayer.Volume > 0)
         {
             if ((MusicPlayer.Volume -= musicVolume / (float)(musicSoundOut / 200)) >= 0)
             {
                 MusicPlayer.Volume -= musicVolume / (float)(musicSoundOut / 200);
             }
             else
             {
                 MusicPlayer.Volume = 0;
             }
         }
         else if (MusicPlayer.Volume <= 0)
         {
             MusicPlayer.Stop();
             MusicPlayer.Dispose();
             MusicPlayer = null;
             MusicList.RemoveAt(0);
             if (MusicList.Count == 1)
             {
                 musicStatus = SoundComanndStatus.Play;
             }
         }
     }
 }
Beispiel #16
0
        public static void Update()
        {
            var gamePadData = GamePad.GetData(0);

            //tester.Position.X = dat.X;
            //tester.Position.Y = dat.Y;

            //Menu Handling
            if (start || directions || enterscore || highscore || end)
            {
                menuBuffer++;
                if (start)
                {
                    if ((gamePadData.Buttons & GamePadButtons.Square) != 0 &&                //need != 0?
                        menuBuffer >= MENU_INPUT_BUFFER)
                    {
                        start      = false;
                        directions = true;
                        menuBuffer = 0;
                    }
                    if ((gamePadData.Buttons & GamePadButtons.Cross) != 0 &&
                        menuBuffer >= MENU_INPUT_BUFFER)
                    {
                        start = false;
                        game  = true;

                        menuBuffer = 0;
                        score      = 0;
                        difficulty = 0;
                        player     = new Player(graphics);
                        died       = false;
                        paused     = false;
                        for (int i = enemies.Count - 1; i >= 0; i--)
                        {
                            enemies.RemoveAt(i);
                        }
                        for (int i = projectiles.Count - 1; i >= 0; i--)
                        {
                            projectiles.RemoveAt(i);
                        }
                        gotFlame = false;
                        gotLazer = false;
                        wpn      = new WeaponBasic(graphics);

                        if (!gameMusic)
                        {
                            bgmp.Dispose();
                            Bgm bgm1 = new Bgm("/Application/Assets/playstate.mp3");
                            bgmp1      = bgm1.CreatePlayer();
                            bgmp1.Loop = true;
                            bgmp1.Play();
                            gameMusic = true;
                        }
                    }
                    if ((gamePadData.Buttons & GamePadButtons.Circle) != 0 &&
                        menuBuffer >= MENU_INPUT_BUFFER)
                    {
                        start      = false;
                        highscore  = true;
                        menuBuffer = 0;
                        UISystem.SetScene(sceneScores, null);
                    }
                    if ((gamePadData.Buttons & GamePadButtons.Start) != 0 &&
                        menuBuffer >= MENU_INPUT_BUFFER)
                    {
                        start      = false;
                        end        = true;
                        menuBuffer = 0;
                    }
                }
                if (directions)
                {
                    if ((gamePadData.Buttons & GamePadButtons.Square) != 0 &&
                        menuBuffer >= MENU_INPUT_BUFFER)
                    {
                        directions = false;
                        start      = true;
                        menuBuffer = 0;
                    }
                }
                if (highscore)
                {
                    if ((gamePadData.Buttons & GamePadButtons.Square) != 0 &&
                        menuBuffer >= MENU_INPUT_BUFFER)
                    {
                        highscore  = false;
                        start      = true;
                        menuBuffer = 0;
                        UISystem.SetScene(sceneGame, null);
                    }
                    if ((gamePadData.Buttons & GamePadButtons.Start) != 0 &&
                        menuBuffer >= MENU_INPUT_BUFFER)
                    {
                        highscore  = false;
                        end        = true;
                        menuBuffer = 0;
                        UISystem.SetScene(sceneGame, null);
                    }
                }
                if (enterscore)
                {
                    if ((gamePadData.Buttons & GamePadButtons.Up) != 0 &&
                        menuBuffer >= MENU_INPUT_BUFFER - 22)
                    {
                        if (label4.Text.Length == 1)
                        {
                            if (!label4.Text.Equals("z", StringComparison.OrdinalIgnoreCase))                            //look into why the oridinal ignore case
                            {
                                label4.Text = ((char)(label4.Text.ToCharArray()[0] + 1)).ToString().ToUpper();
                            }
                            else
                            {
                                label4.Text = "A";
                            }
                        }
                        else
                        if (label4.Text.Length == 2)
                        {
                            if (!label4.Text.Substring(1).Equals("z", StringComparison.OrdinalIgnoreCase))
                            {
                                label4.Text = label4.Text.Substring(0, 1) + ((char)(label4.Text.ToCharArray()[1] + 1)).ToString().ToUpper();
                            }
                            else
                            {
                                label4.Text = label4.Text.Substring(0, 1) + "A";
                            }
                        }
                        else
                        if (label4.Text.Length == 3)
                        {
                            if (!label4.Text.Substring(2).Equals("z", StringComparison.OrdinalIgnoreCase))
                            {
                                label4.Text = label4.Text.Substring(0, 2) + ((char)(label4.Text.ToCharArray()[2] + 1)).ToString().ToUpper();
                            }
                            else
                            {
                                label4.Text = label4.Text.Substring(0, 2) + "A";
                            }
                        }
                        menuBuffer = 0;
                    }
                    if ((gamePadData.Buttons & GamePadButtons.Down) != 0 &&
                        menuBuffer >= MENU_INPUT_BUFFER - 22)
                    {
                        if (label4.Text.Length == 1)
                        {
                            if (!label4.Text.Equals("a", StringComparison.OrdinalIgnoreCase))
                            {
                                label4.Text = ((char)(label4.Text.ToCharArray()[0] - 1)).ToString().ToUpper();
                            }
                            else
                            {
                                label4.Text = "Z";
                            }
                        }
                        if (label4.Text.Length == 2)
                        {
                            if (!label4.Text.Substring(1).Equals("a", StringComparison.OrdinalIgnoreCase))
                            {
                                label4.Text = label4.Text.Substring(0, 1) + ((char)(label4.Text.ToCharArray()[1] - 1)).ToString().ToUpper();
                            }
                            else
                            {
                                label4.Text = label4.Text.Substring(0, 1) + "Z";
                            }
                        }
                        if (label4.Text.Length == 3)
                        {
                            if (!label4.Text.Substring(2).Equals("a", StringComparison.OrdinalIgnoreCase))
                            {
                                label4.Text = label4.Text.Substring(0, 2) + ((char)(label4.Text.ToCharArray()[2] - 1)).ToString().ToUpper();
                            }
                            else
                            {
                                label4.Text = label4.Text.Substring(0, 2) + "Z";
                            }
                        }
                        menuBuffer = 0;
                    }
                    if ((gamePadData.Buttons & GamePadButtons.Cross) != 0 &&
                        menuBuffer >= MENU_INPUT_BUFFER - 20)
                    {
                        if (hiScore == (score - score % .01))
                        {
                            highscore  = true;
                            enterscore = false;
                            UISystem.SetScene(sceneScores);

                            try
                            {
                                StreamReader sr    = new StreamReader("/Documents/highscores.txt");
                                string       tempS = sr.ReadLine();
                                hiScore     = Double.Parse(tempS.Substring(3));
                                label3.Text = tempS.Substring(0, 3) + ": " + hiScore;
                                sr.Close();
                            }
                            catch (FileNotFoundException)
                            {
                                label3.Text = "File Not Found!";
                            }

                            label4.Text       = "A";
                            label4.Font.Size += 15;
                        }
                        if (label4.Text.Length < 3)
                        {
                            label4.Text += "A";
                        }
                        else
                        {
                            try
                            {
                                StreamWriter sw = new StreamWriter("/Documents/highscores.txt");
                                sw.WriteLine(label4.Text + (score - score % .01));
                                hiScore = score - score % .01;
                                sw.Close();
                                label4.Font.Size -= 15;
                                label4.Text       = "Entered! Press (s)";
                            }
                            catch (FileNotFoundException)
                            {
                                label4.Font.Size -= 10;
                                label4.Text       = "File not Found! Highscore not saved!";
                            }
                        }
                        menuBuffer = 0;
                    }
                }
                if (end)
                {
                    if ((gamePadData.Buttons & GamePadButtons.Start) != 0 &&
                        menuBuffer >= MENU_INPUT_BUFFER)
                    {
                        exit       = true;
                        menuBuffer = 0;
                    }
                }
            }             //end menu
            else
            {
                //Keeps you from pause spamming via 25-frame buffer
                pauseFrameBuffer++;

                if ((gamePadData.Buttons & GamePadButtons.Select) != 0 &&
                    pauseFrameBuffer >= 25)
                {
                    pauseFrameBuffer = 0;

                    if (paused == false)
                    {
                        paused = true;
                    }
                    else
                    {
                        paused = false;
                    }
                }

                if ((gamePadData.Buttons & GamePadButtons.Start) != 0)
                {
                    end = true;
                }

                if (died && !paused)
                {
                    start = true;
                }

                if (paused)
                {
                    if (label1.Font.Size < initialL1FontSize + 30)                    //font constants
                    {
                        label1.Font.Size += 3;
                    }

                    if (label1.Height < initialL1Height + 18)
                    {
                        label1.Height += 1.8f;
                    }

                    if (label2.Font.Size < initialL2FontSize + 30)
                    {
                        label2.Font.Size += 3;
                    }

                    if (label2.Height < initialL2Height + 18)
                    {
                        label2.Height += 1.8f;
                    }

                    if (label2.Y > initialL2Y - 24)
                    {
                        label2.Y -= 2.4f;
                    }
                }


                if (game && !paused)
                {
                    //Add Time Score
                    score += deltaTime / 500.0;
                    //Increase Difficulty and recaculate spawn times
                    difficulty += 0.5;
                    if (DESpawnRate > 150)
                    {
                        DESpawnRate = -0.2642 * difficulty + 755.9524;
                    }
                    if (LOSpawnRate > 300)
                    {
                        LOSpawnRate = -0.4628 * difficulty + 3000.5714;
                    }
                    if (SESpawnRate > 300)
                    {
                        SESpawnRate = -0.9358 * difficulty + 6907.1429;
                    }
                    if (BESpawnRate > 12500)
                    {
                        BESpawnRate = -0.9643 * difficulty + 34285.7143;
                    }


                    //Checks for picking up the Flamethrower
                    if (!gotFlame && distanceSquared(player.X + player.Area.Width / 2, flameBox.Position.X + flameBox.Width / 2,
                                                     player.Y + player.Area.Height / 2, flameBox.Position.Y + flameBox.Height / 2)
                        < Math.Pow(player.HitBox + flameBox.Height / 2, 2))
                    {
                        gotFlame = true;
                        score   += 1000;
                    }                     //etc
                    if (!gotLazer && distanceSquared(player.X + player.Area.Width / 2, lazerBox.Position.X + lazerBox.Width / 2,
                                                     player.Y + player.Area.Height / 2, lazerBox.Position.Y + lazerBox.Height / 2)
                        < Math.Pow(player.HitBox + lazerBox.Height / 2, 2))
                    {
                        gotLazer = true;
                        score   += 1000;
                    }

                    //Check for weapon change
                    changeWeapons(gamePadData);

                    //Spawn Enemies
                    createEnemies();

                    //Update Player
                    player.Update(gamePadData, deltaTime);

                    //Update Weapon in use
                    wpn.Update(player.X, player.Y, (int)player.Direction, gamePadData, deltaTime);

                    //This handles the creation of projectiles from the weapon.
                    if (wpn.MakeShot && distanceSquared(player.X + player.Area.Width / 2, shine.Position.X + shine.Width / 2,
                                                        player.Y + player.Area.Height / 2, shine.Position.Y + shine.Height / 2)
                        > Math.Pow(player.HitBox + shine.Height / 2, 2))
                    {
                        if (wpn is WeaponBasic)
                        {
                            projectiles.Add(new ProjectileBasic(graphics, wpn.X, wpn.Y, wpn.Direction, projBTex));
                        }
                        if (wpn is WeaponFlame)
                        {
                            projectiles.Add(new ProjectileFlame(graphics, wpn.X, wpn.Y, wpn.Direction, projFTex));
                        }
                        if (wpn is WeaponLazer)
                        {
                            projectiles.Add(new ProjectileLazer(graphics, wpn.X, wpn.Y, wpn.Direction, projLTex));
                        }

                        wpn.MakeShot = false;
                    }

                    //Collision checking
                    checkForCollisions();

                    //Handle enemy updates and deletes
                    updateLists();

                    //Label updates and normalization
                    label1.Text = "Score: " + (score - score % 1);

                    if (label1.Font.Size > initialL1FontSize)
                    {
                        label1.Font.Size -= 3;
                    }

                    if (label1.Height > initialL1Height)
                    {
                        label1.Height -= 1.8f;
                    }

                    label2.Text = "Health: " + player.Health;

                    if (label2.Font.Size > initialL2FontSize)
                    {
                        label2.Font.Size -= 3;
                    }

                    if (label2.Height > initialL2Height)
                    {
                        label2.Height -= 1.8f;
                    }

                    if (label2.Y < initialL2Y)
                    {
                        label2.Y += 2.4f;
                    }
                }

                //When paused, show more detailed score
                if (paused)
                {
                    label1.Text = "Score: " + (score - score % .01);
                }

                //End of Game Scenario
                if (player.Delete)
                {
                    paused = true;
                    if (score > hiScore)
                    {
                        enterscore  = true;
                        label1.Text = "Final Score: " + (score - score % .01);
                        label2.Text = "You got the High Score! (z) to Enter Initials!";
                        UISystem.SetScene(sceneHiScore, null);
                    }
                    else
                    {
                        died        = true;
                        label1.Text = "Final Score: " + (score - score % .01);
                        label2.Text = "You have died! (z) to Main Menu.";
                    }
                }
            }
        }
Beispiel #17
0
        public static void Update()
        {
            // Query gamepad for current state
            var gamePadData          = GamePad.GetData(0);
            List <TouchData> touches = Touch.GetData(0);

            foreach (TouchData data in touches)
            {
                currentTouchStatus = data.Status;
                float xPos = (data.X + 0.5f) * screenWidth;
                float yPos = (data.Y + 0.5f) * screenHeight;
                // Are we presing down on the touchpad?
                if (data.Status == TouchStatus.Down)
                {
                    // Check to see if we are intersecting a flag
                    if (InsideRect(xPos, yPos, scotlandRect))
                    {
                        if (mp3Player.Status == BgmStatus.Playing)
                        {
                            mp3Player.Stop();
                            mp3Player.Dispose();
                        }
                        Bgm scotlandVoice = new Bgm("/Application/sounds/scotlandVoice.mp3");
                        mp3Player = scotlandVoice.CreatePlayer();
                        mp3Player.Play();
                    }
                    if (InsideRect(xPos, yPos, englandRect))
                    {
                        if (mp3Player.Status == BgmStatus.Playing)
                        {
                            mp3Player.Stop();
                            mp3Player.Dispose();
                        }
                        Bgm englandVoice = new Bgm("/Application/sounds/englandVoice.mp3");
                        mp3Player = englandVoice.CreatePlayer();
                        mp3Player.Play();
                    }

                    if (InsideRect(xPos, yPos, n_irelandRect))
                    {
                        if (mp3Player.Status == BgmStatus.Playing)
                        {
                            mp3Player.Stop();
                            mp3Player.Dispose();
                        }
                        Bgm n_irelandVoice = new Bgm("/Application/sounds/n_irelandVoice.mp3");
                        mp3Player = n_irelandVoice.CreatePlayer();
                        mp3Player.Play();
                    }

                    if (InsideRect(xPos, yPos, walesRect))
                    {
                        if (mp3Player.Status == BgmStatus.Playing)
                        {
                            mp3Player.Stop();
                            mp3Player.Dispose();
                        }
                        Bgm walesVoice = new Bgm("/Application/sounds/walesVoice.mp3");
                        mp3Player = walesVoice.CreatePlayer();
                        mp3Player.Play();
                    }
                }

                previousTouchStatus = currentTouchStatus;

                /*
                 * Console.WriteLine("ID "+data.ID);
                 * Console.WriteLine("Status "+data.Status);
                 * Console.WriteLine("Xcoord "+(data.X + 0.5f) * screenWidth);
                 * Console.WriteLine("Ycoord "+(data.Y + 0.5f) * screenHeight);
                 */
            }
        }
Beispiel #18
0
 public void close()
 {
     stop();
     bgmPlayer.Dispose();
     bgm.Dispose();
 }