Beispiel #1
0
        private void UpdateAnimation(SkeletalAnim ska)
        {
            ska.Name = Text;

            if (SkeletalAnimU != null)
            {
                SkeletalAnimU = BfresPlatformConverter.FSKAConvertSwitchToWiiU(ska);
                LoadAnim(SkeletalAnimU);
            }
            else
            {
                SkeletalAnim = ska;
                LoadAnim(SkeletalAnim);
            }
        }
Beispiel #2
0
 public void FromChr0(string FileName, bool IsWiiU)
 {
     if (IsWiiU)
     {
         var SkeletalAnimNX = BrawlboxHelper.FSKAConverter.Chr02Fska(FileName);
         SkeletalAnimU      = BfresPlatformConverter.FSKAConvertSwitchToWiiU(SkeletalAnimNX);
         SkeletalAnimU.Name = Text;
         LoadAnim(SkeletalAnimU);
     }
     else
     {
         SkeletalAnim      = BrawlboxHelper.FSKAConverter.Chr02Fska(FileName);
         SkeletalAnim.Name = Text;
         LoadAnim(SkeletalAnim);
     }
 }
Beispiel #3
0
 public void FromAnim(string FileName)
 {
     if (SkeletalAnimU != null)
     {
         var SkeletalAnimNX = BrawlboxHelper.FSKAConverter.Anim2Fska(FileName);
         SkeletalAnimU      = BfresPlatformConverter.FSKAConvertSwitchToWiiU(SkeletalAnimNX);
         SkeletalAnimU.Name = Text;
         LoadAnim(SkeletalAnimU);
     }
     else
     {
         SkeletalAnim      = BrawlboxHelper.FSKAConverter.Anim2Fska(FileName);
         SkeletalAnim.Name = Text;
         LoadAnim(SkeletalAnim);
     }
 }
Beispiel #4
0
        private void FromAssimp(string FileName, bool IsWiiU)
        {
            var anims = AssimpData.ImportAnimations(FileName);

            for (int i = 0; i < anims.Length; i++)
            {
                if (IsWiiU)
                {
                    SkeletalAnimU = BfresPlatformConverter.FSKAConvertSwitchToWiiU(FromGeneric(anims[i]));
                    LoadAnim(SkeletalAnimU);
                }
                else
                {
                    SkeletalAnim = FromGeneric(anims[i]);
                    LoadAnim(SkeletalAnim);
                }

                break;
            }
        }
Beispiel #5
0
        public void Replace(string FileName, ResFile resFileNX, ResU.ResFile resFileU)
        {
            string ext = Utils.GetExtension(FileName);

            if (ext == ".bfska")
            {
                bool IsSwitch = BfresUtilies.IsSubSectionSwitch(FileName);

                if (resFileU != null)
                {
                    //If it's a switch animation try to conver it to wii u
                    if (IsSwitch)
                    {
                        var ska = new SkeletalAnim();
                        ska.Import(FileName);
                        SkeletalAnimU      = BfresPlatformConverter.FSKAConvertSwitchToWiiU(ska);
                        SkeletalAnimU.Name = Text;
                        LoadAnim(SkeletalAnimU);
                    }
                    else
                    {
                        SkeletalAnimU.Import(FileName, resFileU);
                        SkeletalAnimU.Name = Text;
                        LoadAnim(SkeletalAnimU);
                    }
                }
                else
                {
                    if (IsSwitch)
                    {
                        SkeletalAnim.Import(FileName);
                        SkeletalAnim.Name = Text;
                        LoadAnim(SkeletalAnim);
                    }
                    else
                    {
                        //Create a new wii u skeletal anim and try to convert it instead
                        var ska = new ResU.SkeletalAnim();
                        ska.Import(FileName, new ResU.ResFile());
                        SkeletalAnim      = BfresPlatformConverter.FSKAConvertWiiUToSwitch(ska);
                        SkeletalAnim.Name = Text;
                        LoadAnim(SkeletalAnim);
                    }
                }
            }
            else if (ext == ".anim")
            {
                FromAnim(FileName);
            }
            else if (ext == ".seanim")
            {
                STSkeleton skeleton = GetActiveSkeleton();

                if (skeleton != null)
                {
                    var ska = FromGeneric(SEANIM.Read(FileName, skeleton));
                    ska.Loop = this.CanLoop;
                    UpdateAnimation(ska);
                }
                else
                {
                    STErrorDialog.Show("No matching skeleton bones found to assign!", "Skeleton Importer", "");
                }
            }
            else if (ext == ".smd")
            {
                STSkeleton skeleton = GetActiveSkeleton();

                if (skeleton != null)
                {
                    var ska = FromGeneric(SMD.Read(FileName, skeleton));
                    ska.Loop = this.CanLoop;
                    UpdateAnimation(ska);
                }
                else
                {
                    STErrorDialog.Show("No matching skeleton bones found to assign!", "Skeleton Importer", "");
                }
            }
            else if (ext == ".chr0")
            {
                FromChr0(FileName, resFileU != null);
            }
            else if (ext == ".dae")
            {
                //   FromAssimp(FileName, resFileU != null);
            }
            else if (ext == ".fbx")
            {
                //   FromAssimp(FileName, resFileU != null);
            }
        }