private void Awake() //Sourced almost entirely from ThinkInvis' Classic Items. It is also extremely handy. { _logger = Logger; #if DEBUG Logger.LogWarning("DEBUG mode is enabled! Ignore this message if you are actually debugging."); On.RoR2.Networking.GameNetworkManager.OnClientConnect += (self, user, t) => { }; #endif using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Aetherium.aetherium_assets")) { var bundle = AssetBundle.LoadFromStream(stream); var provider = new AssetBundleResourcesProvider("@Aetherium", bundle); ResourcesAPI.AddProvider(provider); } ConfigFile = new ConfigFile(Path.Combine(Paths.ConfigPath, ModGuid + ".cfg"), true); masterItemList = T2Module.InitAll <CatalogBoilerplate>(new T2Module.ModInfo { displayName = "Aetherium", longIdentifier = "AETHERIUMMOD", shortIdentifier = "ATHRM", mainConfigFile = ConfigFile }); T2Module.SetupAll_PluginAwake(masterItemList); T2Module.SetupAll_PluginStart(masterItemList); }
private void Awake() { ModLogger = Logger; // Don't know how to create/use an asset bundle, or don't have a unity project set up? // Look here for info on how to set these up: https://github.com/KomradeSpectre/AetheriumMod/blob/rewrite-master/Tutorials/Item%20Mod%20Creation.md#unity-project using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("ItemModCreationBoilerplate.my_assetbundlefile")) { MainAssets = AssetBundle.LoadFromStream(stream); } //This section automatically scans the project for all artifacts var ArtifactTypes = Assembly.GetExecutingAssembly().GetTypes().Where(type => !type.IsAbstract && type.IsSubclassOf(typeof(ArtifactBase))); foreach (var artifactType in ArtifactTypes) { ArtifactBase artifact = (ArtifactBase)Activator.CreateInstance(artifactType); if (ValidateArtifact(artifact, Artifacts)) { artifact.Init(Config); } } //This section automatically scans the project for all items var ItemTypes = Assembly.GetExecutingAssembly().GetTypes().Where(type => !type.IsAbstract && type.IsSubclassOf(typeof(ItemBase))); foreach (var itemType in ItemTypes) { ItemBase item = (ItemBase)System.Activator.CreateInstance(itemType); if (ValidateItem(item, Items)) { item.Init(Config); } } //this section automatically scans the project for all equipment var EquipmentTypes = Assembly.GetExecutingAssembly().GetTypes().Where(type => !type.IsAbstract && type.IsSubclassOf(typeof(EquipmentBase))); foreach (var equipmentType in EquipmentTypes) { EquipmentBase equipment = (EquipmentBase)System.Activator.CreateInstance(equipmentType); if (ValidateEquipment(equipment, Equipments)) { equipment.Init(Config); } } //this section automatically scans the project for all elite equipment var EliteEquipmentTypes = Assembly.GetExecutingAssembly().GetTypes().Where(type => !type.IsAbstract && type.IsSubclassOf(typeof(EliteEquipmentBase))); foreach (var eliteEquipmentType in EliteEquipmentTypes) { EliteEquipmentBase eliteEquipment = (EliteEquipmentBase)System.Activator.CreateInstance(eliteEquipmentType); if (ValidateEliteEquipment(eliteEquipment, EliteEquipments)) { eliteEquipment.Init(Config); } } }
private void Awake() { #if DEBUG On.RoR2.Networking.GameNetworkManager.OnClientConnect += (self, user, t) => { }; #endif _logger = Logger; Logger.LogDebug("Loading assets..."); ResourcesAPI.AddProvider(Assets.PopulateAssets()); cfgFile = new ConfigFile(Path.Combine(Paths.ConfigPath, ModGuid + ".cfg"), true); Logger.LogDebug("Replacing Item Shaders with Hopoo shaders..."); Assets.ReplaceShaders(); masterItemList = T2Module.InitAll <CatalogBoilerplate>(new T2Module.ModInfo { displayName = "Kevin's Additional Items", longIdentifier = "KevinsAdditions", shortIdentifier = "KAI", mainConfigFile = cfgFile }); T2Module.SetupAll_PluginAwake(masterItemList); Logger.LogDebug("Adding Imp Mechanics..."); ImpPlayerAdjustments.AddExtras(); }
public void Awake() { Logger = base.Logger; // initialize artifacts and other things here exampleArtifact = new ExampleArtifact(); }
private void Awake() { _logger = Logger; using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("TinkersSatchel.tinkerssatchel_assets")) { resources = AssetBundle.LoadFromStream(stream); } try { UnstubShaders(); } catch (Exception ex) { _logger.LogError($"Shader unstub failed: {ex} {ex.Message}"); } cfgFile = new ConfigFile(Path.Combine(Paths.ConfigPath, ModGuid + ".cfg"), true); var modInfo = new T2Module.ModInfo { displayName = "Tinker's Satchel", longIdentifier = "TinkersSatchel", shortIdentifier = "TKSAT", mainConfigFile = cfgFile }; allModules = T2Module.InitAll <T2Module>(modInfo); var earlyLoad = new[] { CommonCode.instance }; T2Module.SetupAll_PluginAwake(earlyLoad); T2Module.SetupAll_PluginAwake(allModules.Except(earlyLoad)); }
public override void Load() { log = Log; log.LogMessage("Jester Mod Loaded"); Harmony.PatchAll(); }
public void Start() { _logger = Logger; On.RoR2.UI.MainMenu.MainMenuController.Start += MainMenuController_Start; On.RoR2.ContentManagement.ContentPack.Copy += ContentPack_Copy; }
private void Awake() { _logger = Logger; Logger.LogDebug("Loading assets..."); //BundleInfo bundleInfo = new BundleInfo("@RiskOfBulletstorm", "RiskOfBulletstorm.riskofgungeonassets", BundleType.UnityAssetBundle); BundleInfo bundleInfo = new BundleInfo("RiskOfBulletstorm.riskofgungeonassets", BundleType.UnityAssetBundle); assetBundle = new AssetsManager(bundleInfo).Register() as AssetBundle; ConfigFile = new ConfigFile(Path.Combine(Paths.ConfigPath, ModGuid + ".cfg"), true); masterItemList = T2Module.InitAll <CatalogBoilerplate>(new T2Module.ModInfo { displayName = displayName, longIdentifier = "RISKOFBULLETSTORMMOD", shortIdentifier = "RBS", mainConfigFile = ConfigFile }); T2Module.SetupAll_PluginAwake(masterItemList); Shared.Buffs.BuffsController.Init(); R2API.Utils.CommandHelper.AddToConsoleWhenReady(); }
public override void Load() { Logger = Log; OEFJGMAEENB.HLNGFFNMJOP = OEFJGMAEENB.ALNGMJFMDHA = Enumerable.Repeat <int>(255, 255).ToArray <int>(); _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly()); }
private void Awake() { _logger = Logger; pluginInfo = Info; Language.config = Config; LocationOfProgram = Path.GetDirectoryName(Info.Location); //_logger.LogMessage($"Directory: {LocationOfProgram}"); // Don't know how to create/use an asset bundle, or don't have a unity project set up? // Look here for info on how to set these up: https://github.com/KomradeSpectre/AetheriumMod/blob/rewrite-master/Tutorials/Item%20Mod%20Creation.md#unity-project using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("RiskOfBulletstormRewrite.riskofgungeonassets")) { MainAssets = AssetBundle.LoadFromStream(stream); } Utils.Buffs.CreateBuffs(); FunnyLanguage(); AddToAssembly(); //todo enemy essembly thing //Enemies.LordofTheJammedMonster.CreatePrefab(); RiskOfBulletstormRewrite.Language.Initialize(); }
public void Start() { _logger = Logger; DoshContent.LoadResources(); DoshContent.CreateObjects(); keyToDrop = Config.Bind("", "Keybind", KeyCode.B, "Button to press to drop money").Value; percentToDrop = Config.Bind("", "Amount to Drop (Server-Side)", 0.5f, "Drop money equivalent to this percentage of the cost of a small chest.").Value; performanceMode = Config.Bind("", "Performance Mode", true, "If true, then money dropped by clients will try to be combined to prevent clients flooding the map with dropped money objects." + "\nOnly applied to thrown money, otherwise normal.").Value; preventModUseOnStageEnd = Config.Bind("", "Prevent On Stage End", true, "If true, then money will be prevented from being dropped on ending the stage.").Value; refundOnStageEnd = Config.Bind("", "Refund Drops On Stage End", true, "If true, then money will get refunded to owners upon ending the stage.").Value; england = Config.Bind("", "English (England)", true, "Renames the English translation for Money to a more regionally appropriate term.").Value; On.RoR2.CharacterBody.Update += CharacterBody_Update; if (performanceMode) { On.RoR2.CharacterBody.FixedUpdate += CharacterBody_FixedUpdate_PerformanceMode; } else { On.RoR2.CharacterBody.FixedUpdate += CharacterBody_FixedUpdate; } SetupLanguage(); On.RoR2.SceneExitController.SetState += SceneExitController_SetState; Stage.onServerStageBegin += Stage_onServerStageBegin; On.RoR2.OutsideInteractableLocker.LockPurchasable += OutsideInteractableLocker_LockPurchasable; //R2API.Utils.CommandHelper.AddToConsoleWhenReady(); // Sure would be a shame if this thing fell out of bounds. //On.RoR2.MapZone.OnTriggerEnter += MapZone_OnTriggerEnter; }
public void Start() { _logger = Logger; AllyCard_ShowEquipment = Config.Bind("Ally Cards", "Show Equipment Icon", NameEquipmentMode.Any); cfgNameEquipmentCategory = Config.Bind("", "Name Category", NameEquipmentCategory.AllyCard, "AllyCard = Shows up only on the ally cards" + "\nAny = Shows up on most, if not all, occurences."); cfgNameEquipmentMode = Config.Bind("General", "Name Mode", NameEquipmentMode.EquipmentDrones, "Disabled - Self Explanatory." + "\nEquipmentDrones = Only equipment drones will have their name changed." + "\nAny = Most bodies will have their name changed."); On.RoR2.MasterCatalog.Init += MasterCatalog_Init; if (AllyCard_ShowEquipment.Value > NameEquipmentMode.Disabled) { On.RoR2.UI.AllyCardController.Awake += AllyCardController_Awake; } if (cfgNameEquipmentMode.Value > NameEquipmentMode.Disabled) { switch (cfgNameEquipmentCategory.Value) { case NameEquipmentCategory.AllyCard: On.RoR2.UI.AllyCardController.UpdateInfo += AllyCardController_UpdateInfo; break; default: On.RoR2.Util.GetBestBodyName += Util_GetBestBodyName; On.RoR2.Util.GetBestMasterName += Util_GetBestMasterName; break; } } }
public TrainerComponent(IntPtr ptr) : base(ptr) { log = BepInExLoader.log; //log.LogMessage("TrainerComponent Loaded"); instance = this; }
public override void Load() { try { Logger = Log; GameOptionsData.RecommendedImpostors = GameOptionsData.MaxImpostors = Enumerable.Repeat <int>(255, 255).ToArray <int>(); Logger.LogMessage("Patching harmony..."); Logger.LogInfo("Succesfully loaded CorsacHats"); Attribute[] attrs = Attribute.GetCustomAttributes(typeof(MyHats.HatManagerHatsPatch)); foreach (Attribute attr in attrs) { Logger.LogMessage($"Looking {attr.GetType()}"); } if (attrs.Length == 0) { Logger.LogError("HarmonyPatchers not found."); } _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly()); Logger.LogMessage($"Is patched? {Harmony.HasAnyPatches(_harmony.Id)}"); } catch (Exception e) { Log.LogError(e); throw e; } }
private void Awake() { _logger = Logger; using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("SupplyDrop.supplydrop_assets")) { MainAssets = AssetBundle.LoadFromStream(stream); } ConfigFile = new ConfigFile(Path.Combine(Paths.ConfigPath, ModGuid + ".cfg"), true); masterItemList = T2Module.InitAll <CatalogBoilerplate>(new T2Module.ModInfo { displayName = "Supply Drop", longIdentifier = "SUPPLYDROP", shortIdentifier = "SUPPDRP", mainConfigFile = ConfigFile }); using (var bankStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("SupplyDrop.SupplyDropSounds.bnk")) { var bytes = new byte[bankStream.Length]; bankStream.Read(bytes, 0, bytes.Length); SoundAPI.SoundBanks.Add(bytes); } T2Module.SetupAll_PluginAwake(masterItemList); T2Module.SetupAll_PluginStart(masterItemList); }
/*public static Client ClientSide { get; private set; } * public static Server ServerSide { get; private set; }*/ public ServerMessagesPlugin() { InstanceLogger = Logger; Configs.Init(this); /*ServerSide = gameObject.AddComponent<Server>(); * ClientSide = gameObject.AddComponent<Client>();*/ }
protected override void Init() { logSource = base.logger; this.enable += this.AddHooks; this.disable += this.RemoveHooks; this.fixedUpdate += this.Plugin_fixedUpdate; }
private ModEntryPoint() { instant3DMark = base.Config.Bind("General", "Instant3DMark", true, "Instant 3DMark"); autoFPSBoost = base.Config.Bind("General", "AutoFPSBoost", true, "Auto FPS Boost"); Logger = base.Logger; Logger.LogInfo("ModEntryPoint loaded"); }
public override void Load() { Logger = Log; ServersParser.Parse(); KMOGFLPJLLK.EICIGKMJIMF = KMOGFLPJLLK.MGGHFLMODBE = Enumerable.Repeat <int>(255, 255).ToArray <int>(); _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly()); }
public override void Load() { Logger = Log; _harmony.PatchAll(); Logger.LogDebug("Applied Harmony patches!"); }
public void Awake() { _logger = Logger; SetupConfig(); // ImpBody:Lunar On.RoR2.DirectorCore.TrySpawnObject += OverrideTeamSpawn; }
public override void Load() { Logger = Log; _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "andruzzzhka.customserversclient"); Logger.LogDebug("Applied Harmony patches!"); }
public void Awake() { _logger = Logger; pluginInfo = Info; FunnyLanguage(); On.RoR2.UI.MainMenu.MainMenuController.Start += MainMenuController_Start; Language.onCurrentLanguageChanged += Language_onCurrentLanguageChanged; }
private void Awake() { _logger = Logger; CommandHelper.AddToConsoleWhenReady(); Hooks(); FreeTheLockedMage(); //On.RoR2.BodyCatalog.Init += BodyCatalog_Init; }
// enfucker public void Start() { instance = this; _logger = Logger; genericPodPrefab = RoR2Content.Survivors.Commando.bodyPrefab.GetComponent <CharacterBody>().preferredPodPrefab; roboCratePodPrefab = RoR2Content.Survivors.Toolbot.bodyPrefab.GetComponent <CharacterBody>().preferredPodPrefab; SetupBattery(); Hooks(); }
public ServerMessagesPlugin() { Instance = this; InstanceLogger = Logger; Configs.Init(this); MessageFactory.Init(); LoadMessages(); }
void Awake() { sensX = Config.Bind("", "Mouse Sensitivity X", 2.0f); sensY = Config.Bind("", "Mouse Sensitivity Y", -2.0f); staticLogger = Logger; var harmony = new Harmony(PluginGuid); harmony.PatchAll(Assembly.GetExecutingAssembly()); }
public override void Load() { #if DEBUG Logger = Log; #endif // GameOptionsData.RecommendedImpostors // to avoid IndexOutOfRangeException(s) KMOGFLPJLLK.EICIGKMJIMF = KMOGFLPJLLK.MGGHFLMODBE = Enumerable.Repeat <int>(127, 127).ToArray <int>(); Harmony.PatchAll(); }
public void Awake() { _logger = Logger; SetupConfig(); Overrides.RunOverrides(); ModifyPrefabs(); CharacterBody.onBodyStartGlobal += CharacterBody_onBodyStartGlobal; R2API.Utils.CommandHelper.AddToConsoleWhenReady(); }
public HarbCratePlugin() { logger = Logger; equipmentTable = new Dictionary <EquipmentIndex, Equip>(); using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HarbCrate.harbcrate")) { var bundle = AssetBundle.LoadFromStream(stream); var provider = new R2API.AssetBundleResourcesProvider(assetProvider, bundle); R2API.ResourcesAPI.AddProvider(provider); } }