public void AssignBender(List <string> benderArgs)
    {
        var    type   = benderArgs[1];
        Bender bender = BenderFactory.CreateBender(benderArgs);

        this.nations.Where(n => n.Name == type).FirstOrDefault().Benders.Add(bender);
    }
Beispiel #2
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    public void AssignBender(List <string> benderArgs)
    {
        string type = benderArgs[0];

        switch (type)
        {
        case "Air":
            this.Nations[type].Benders.Add(BenderFactory.CreateBender(benderArgs));
            //this.AirNation.Benders.Add(BenderFactory.CreateBender(benderArgs));
            break;

        case "Water":
            this.Nations[type].Benders.Add(BenderFactory.CreateBender(benderArgs));
            //this.WaterNation.Benders.Add(BenderFactory.CreateBender(benderArgs));
            break;

        case "Fire":
            this.Nations[type].Benders.Add(BenderFactory.CreateBender(benderArgs));
            //this.FireNation.Benders.Add(BenderFactory.CreateBender(benderArgs));
            break;

        case "Earth":
            this.Nations[type].Benders.Add(BenderFactory.CreateBender(benderArgs));
            //this.EarthNation.Benders.Add(BenderFactory.CreateBender(benderArgs));
            break;
        }
    }
Beispiel #3
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    public void AssignBender(List <string> benderArgs)
    {
        Bender bender     = BenderFactory.CreateBender(benderArgs);
        string benderName = bender.GetTypeName();

        this.nations[benderName].AddMember(bender);
    }
Beispiel #4
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    public void AssignBender(List <string> benderArgs)
    {
        var benderFactory = new BenderFactory();
        var bender        = benderFactory.CreateBender(benderArgs);

        Nation.AddBender(bender);
    }
Beispiel #5
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    public void AssignBender(List <string> benderArgs)
    {
        string type = benderArgs[0];

        if (nations.ContainsKey(type))
        {
            Bender bender = BenderFactory.CreateBender(benderArgs);
            nations[type].AddBender(bender);
        }
    }
    public void AssignBender(List <string> benderArgs)
    {
        string  type  = benderArgs[0];
        string  name  = benderArgs[1];
        int     power = int.Parse(benderArgs[2]);
        decimal secondaryParameter = decimal.Parse(benderArgs[3]);

        Bender bender = benderFactory.CreateBender(type, name, power, secondaryParameter);

        this.nations[type].AddBender(bender);
    }
Beispiel #7
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    public void AssignBender(List <string> benderArgs)
    {
        string type  = benderArgs[0];
        string name  = benderArgs[1];
        int    power = int.Parse(benderArgs[2]);
        double secondaryParameter = double.Parse(benderArgs[3]);

        IBender bender = benderFactory.CreateBender(type, name, power, secondaryParameter);

        this.bendersByNation[type].Add(bender);
    }
    public void AssignBender(List <string> benderArgs)
    {
        nation = allNations.FirstOrDefault(n => n.Type == benderArgs[0]);

        if (nation == null)
        {
            nation = new Nation(benderArgs[0]);
            this.allNations.Add(nation);
        }

        nation.AssignBender(benderFactory.CreateBender(benderArgs));
    }
    public void AssignBender(List <string> benderArgs)
    {
        //Bender {type} {name} {power} {secondaryParameter}
        try
        {
            var    benderType = benderArgs[0];
            Bender newBender  = BenderFactory.CreateBender(benderArgs);

            nations[benderType].AddBender(newBender);
        }
        catch (Exception)
        {
        }
    }
Beispiel #10
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    public void AssignBender(List <string> benderArgs)
    {
        string type  = benderArgs[1];
        string name  = benderArgs[2];
        int    power = int.Parse(benderArgs[3]);
        double secondaryParameter = double.Parse(benderArgs[4]);

        try
        {
            Bender bender = BenderFactory.CreateBender(type, name, power, secondaryParameter);
            nations.Where(n => n.Name == type).FirstOrDefault().AddBender(bender);
        }
        catch (Exception ex)
        {
            Console.WriteLine(ex.Message);
        }
    }
    public void AssignBender(List <string> benderArgs)
    {
        var benderType = benderArgs[0];

        benders[benderType].Add(BenderFactory.CreateBender(benderArgs));
    }
Beispiel #12
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    public void AssignBender(List <string> benderArgs)
    {
        var newBender = benderFactory.CreateBender(benderArgs);

        this.nations[benderArgs[1]].Add(newBender);
    }
    public void AssignBender(List <string> benderArgs)
    {
        Bender bender = BenderFactory.CreateBender(benderArgs);

        this.benders.Add(bender);
    }
Beispiel #14
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    public void AssignBender(List <string> benderArgs)
    {
        Bender bender = BenderFactory.CreateBender(benderArgs);

        nations[benderArgs[1]].AddBender(bender);
    }
Beispiel #15
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    public void AssignBender(string[] line)
    {
        var bender = benderFactory.CreateBender(line);

        nations[line[1]].benders.Add(bender);
    }