// Start is called before the first frame update void Start() { s = this; allBelts = new List <BeltObject>(FindObjectsOfType <BeltObject>()); allCreators = new List <MagicItemCreator>(FindObjectsOfType <MagicItemCreator>()); allDestroyers = new List <MagicItemDestroyer>(FindObjectsOfType <MagicItemDestroyer>()); foreach (BeltObject belt in allBelts) { belt.SetPosBasedOnWorlPos(); belt.GetComponent <BeltGfx>().UpdateGraphics(belt.beltInputs, belt.beltOutputs); allBeltsCoords[belt.pos] = belt; } beltPreProc = new BeltPreProcessor(beltGroups, allBeltItems, GetBeltAtLocation); beltItemSlotProc = new BeltItemSlotUpdateProcessor(allBeltItems, beltGroups); beltItemGfxProc = new BeltItemGfxUpdateProcessor(allBeltItems); print("Belt Count = " + allBelts.Count.ToString()); allResults.Add("Belt Count = " + allBelts.Count.ToString()); allResults.Add("Trial Counts: " + "Prepass - " + prePassTrialCount.ToString() + ", Update Slot - " + updateSlotTrialCount.ToString() + ", Update Gfx - " + updateGfxTrialCount.ToString()); var temp = Time.realtimeSinceStartup; TestStartupTime(); TestBeltSlotUpdateTime(); TestBeltSlotGfxUpdateTime(); temp = Time.realtimeSinceStartup - temp; print("Total test time: " + (temp).ToString("f6")); allResults.Add("Total test time: " + (temp).ToString("f6")); int n = 0; foreach (string s in allResults) { print(s); if (n < textses.Length) { textses[n].text = s; } n++; } TimingTestRunSaver.WriteTestRunDataToFile(allResults); }
public void SetupBeltSystem() { allBelts = new List <BeltObject>(FindObjectsOfType <BeltObject>()); foreach (BeltObject belt in allBelts) { belt.SetPosBasedOnWorlPos(); belt.GetComponent <BeltGfx>().UpdateGraphics(belt.beltInputs, belt.beltOutputs); } beltProc = new BeltPreProcessor(allBelts, beltGroups, allBeltItemsSlots, beltItemSlotGroups, allBeltItems, GetBeltAtLocation); beltProc.PrepassBelts(); beltItemSlotProc = new BeltItemSlotUpdateProcessor(allBeltItems, beltItemSlotGroups); beltItemGfxProc = new BeltItemGfxUpdateProcessor(allBeltItems); }
public void BeltItemGFXProcesorCheck() { // Arrange List <BeltItem> beltItems = new List <BeltItem>(); beltItems.Add(new GameObject().AddComponent <BeltItem>().GetComponent <BeltItem>()); beltItems[0].transform.position = Vector3.zero; beltItems[0].mySlot = new BeltItemSlot(Vector3.zero + Vector3.forward * BeltObject.beltItemSlotDistance); BeltItemGfxUpdateProcessor myBeltItemGfxProcessor = new BeltItemGfxUpdateProcessor(beltItems); // Act myBeltItemGfxProcessor.UpdateBeltItemGfxs(2f, 0.25f); // Assert Assert.AreEqual(Vector3.Distance(beltItems[0].transform.position, (Vector3.forward * BeltObject.beltItemSlotDistance) / 2f), 0f, 0.05f); // Act myBeltItemGfxProcessor.UpdateBeltItemGfxs(2f, 0.25f); // Assert Assert.AreEqual(Vector3.Distance(beltItems[0].transform.position, (Vector3.forward * BeltObject.beltItemSlotDistance)), 0f, 0.05f); }