public void Update() { if (isInTheCurrentRound == false && isCommittedToAction == false && hasTakenAction == false) { //this should perhaps be an ability itself or check if this being is unconcious etc isInTheCurrentRound = true; rollReflex(); BeingToken bt = new BeingToken(this, rollReflex()); actionManager.AddToBeingQueue(bt); } }
public void AddToBeingQueue(BeingToken being) { LIST1.Add(being); SortList1(); }