Beispiel #1
0
    public void AcceptClickedLibraryCard(Card card, CardContainer targetContainer, CardDeck targetSlot)
    {
        Card newCard = null;

        if (targetContainer != null)
        {
            newCard = targetContainer.ReplaceCard(card.GetModel());
        }
        else
        {
            newCard = targetSlot.AcceptCard(card.GetModel());

            string uri = newCard.GetCardAssignment().GetCard().GetUri();
            if (BehaviorSystem.IsBuiltinBehaviorUri(uri))
            {
            }
        }
        OnNewCardAdded(newCard);
    }
        // NOTE: This is not used anymore, but keep it here for the sorting code,
        // which we should soon port to other code paths.
        public IEnumerable <ICardModel> GetCards(string category = null)
        {
            var bs = actorEditor.GetBehaviorSystem();

            List <UnassignedCard> entries = new List <UnassignedCard>();

            foreach (string uri in bs.LoadBehaviorLibrary())
            {
                Behavior data = bs.GetBehaviorData(uri);
                if (!CardMetadata.GetMetaDataFor(data).isCard)
                {
                    continue;
                }
                if (category == null || CardMetadata.IsCardOfCategory(data, category))
                {
                    // TEMP HACK: don't show builtin customs in card view - they're just
                    // there for legacy support.
                    if (BehaviorSystem.IsBuiltinBehaviorUri(uri) && category == CUSTOM_CATEGORY)
                    {
                        continue;
                    }
                    entries.Add(new UnassignedCard(new UnassignedBehavior(uri, bs)));
                }
            }

            // Sort by priority first, then by title.
            entries.Sort((UnassignedCard a, UnassignedCard b) =>
            {
                var mdA         = a.GetMetadata();
                var mdB         = b.GetMetadata();
                int prioCompare = -mdA.listPriority.CompareTo(mdB.listPriority);
                return(prioCompare != 0 ? prioCompare : mdA.title.CompareTo(mdB.title));
            });

            return(entries);
        }
 public bool IsBuiltin()
 {
     return(BehaviorSystem.IsBuiltinBehaviorUri(this.item.GetBehaviorUri()));
 }
Beispiel #4
0
 public bool IsBehaviorReadOnly()
 {
     return(BehaviorSystem.IsBuiltinBehaviorUri(behaviorUri));
 }