Beispiel #1
0
        public void BehaviorPack_AttachChildrenOnFirstUpdate()
        {
            var holder = new BehaviorHolder(new LivingConcrete());

            var pack = new BehaviorPack(new List <Behavior>()
            {
                new WaitBehavior(1),
                new WaitBehavior(1),
                new WaitBehavior(1),
            });

            holder.Attach(pack);
            holder.Update(0.001f);
            Assert.AreEqual(3, holder.AliveCount);
        }
Beispiel #2
0
        static public BehaviorPack Deserialize(string root)
        {
            BehaviorPack pack = new BehaviorPack();

            try
            {
                // Parse the manifest
                pack.Manifest = JsonConvert.DeserializeObject <Manifest>(File.ReadAllText(root + "/manifest.json"), new JsonSerializerSettings
                {
                    DefaultValueHandling = DefaultValueHandling.Ignore
                });

                // Verify the icon exists. We will simply copy it later
                if (!File.Exists(root + "/pack_icon.png"))
                {
                    throw new FileNotFoundException("Couldn't find " + root + "/pack_icon.png. Don't be a chump.");
                }

                // Entities, loot tables and trading are all optional sub directories

                if (Directory.Exists(root + "/entities"))
                {
                    pack.Entities = ExtractEntities(root);
                }

                if (Directory.Exists(root + "/loot_tables"))
                {
                    pack.LootTables = ExtractLootTables(root);
                }

                if (Directory.Exists(root + "/Trading"))
                {
                    pack.Trading = ExtractTrading(root);
                }
            }
            catch (FileNotFoundException fileNotFound)
            {
                Console.WriteLine("Unable to Extract pack at " + root);
                Console.Write(fileNotFound.Message);
                return(null);
            }

            return(pack);
        }
Beispiel #3
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        public static bool Serialize(BehaviorPack pack, string ProjectName, string outputDirectory)
        {
            var    now           = DateTime.Now;
            string packDirectory = outputDirectory + "/" + ProjectName + "_" + now.Year.ToString() + now.Month.ToString() + now.Day.ToString() + "_" + now.Hour.ToString() + now.Minute.ToString() + now.Second.ToString();

            try
            {
                Directory.CreateDirectory(packDirectory);

                pack.Manifest.Save(packDirectory);
                pack.Entities.Save(packDirectory);
                pack.LootTables.Save(packDirectory);
                pack.Trading.Save(packDirectory);
            }
            catch (Exception exception)
            {
                Console.WriteLine("Unable to create behavior pack at " + packDirectory);
                Console.Write(exception.Message);
                return(false);
            }

            return(true);
        }
Beispiel #4
0
        public static void Main(string[] args)
        {
            BehaviorPack pack = new BehaviorPack("Medieval-Furniture", ID, RootPath);

            pack.CreateManifest()
            .Version(Version)
            .Uuid(new Guid("87509843-7615-4e49-a0db-bb83523da5a9"))
            .MinEngineVersion(GameVersion)
            .BaseGameVersion(GameVersion)
            .Description(
                "Medieval Furniture is a Bedrock Marketplace map with a huge assortment of medieval furniture!")
            .Authors("Gecko", "Freddy")
            .License("All Rights Reserved.")
            .Finish();

            Filter query = new Filter(() => Filters.Singleton == 3);

            pack.CreateEntity(new Identifier(ID, "candle"))
            .ApplyFragment(EntityFragments.SetFakeBlock)
            .Finish();

            pack.Save();
        }
Beispiel #5
0
 protected BaseFileFactory(BehaviorPack pack, string name, T builtObject)
 {
     BuiltObject = builtObject;
     Name        = name;
     Pack        = pack;
 }