public void Run(BehaviorTree tree, List <long> pathList) { if (BehaviorManager.GetInstance().BehaviorTreeConfig != null && tree.behaviorTreeConfig.name == BehaviorManager.GetInstance().BehaviorTreeConfig.name) { BehaviorManager.treePathList.Add(pathList); BehaviorManager.GetInstance().ClearDebugState(); BehaviorManager.GetInstance().SetDebugState(tree, pathList); } }