public void Run(BehaviorTree tree, List <long> pathList)
 {
     if (BehaviorManager.GetInstance().BehaviorTreeConfig != null &&
         tree.behaviorTreeConfig.name == BehaviorManager.GetInstance().BehaviorTreeConfig.name)
     {
         BehaviorManager.treePathList.Add(pathList);
         BehaviorManager.GetInstance().ClearDebugState();
         BehaviorManager.GetInstance().SetDebugState(tree, pathList);
     }
 }